Hunter Rosenberg

Hunter Rosenberg

Love to model

Lead 3D Modeler / Senior Generalist / 13 yrs

Los Angles, CA

Hire Me
12+ years of experience in my field. My involvement from leading teams, managing and designing for highly acclaimed shows have helped win Emmys, VES awards and Oscar nominations.

Specialties: Maya/Unreal Engine/modeling/material creation/texture/UVs/lookdev/lighting and rendering. - Experienced in leading, bidding and managing others while facilitating a responsive team for tight deadlines while also being able to deliver on time.
- Highly experienced in dealing with complex environments and assets within a pipeline workflow
- always experimenting with developing new and viable workflows for realtime and offline rendering pipelines
- Knowledgeable in mechanics as well as anatomy with animation ready topology
Work History
  • Lead Generalist

    Tower 33 VFX

    August 2024 - February 2025

    Responsible for developing style and look dev. Leading teams as well as Modeling sculpting texturing, lighting and layout of TBA Project

  • Lead Marketing Artist

    Polygonflow

    June 2022 - March 2023
  • Lead Modeler

    Framestore

    March 2020 - April 2022
  • Modeler TD

    Atomic Fiction

    May 2017 - March 2020
    Montreal, QC
  • Modeler TD/ Texture

    Rodeo FX

    October 2015 - May 2017
    Montreal, Canada Area

    Environmental modeling/ Modeling destruction simulation, Prop modeling/ Facial Modeling and texturing
    - Heavily involved in work on Emmy award winning shots
    • modeling around 50% assets of buildings terrain and boats, including modeling full boat for sim destruction in Meereen in episode.10 (Battle of The Bastards)

    Shows:
    - Game of Thrones (Emmy award winning),
    - Fantastic Beasts And Where To Find Them
    - Fate of the Furious
    - Black Sails 4
    - Central Intelligence Agency

  • Environmental modeler

    Shi & Shi llc

    August 2015 - September 2015
    Freelance

    Responsible for the creation of the entire scenes environments. This included floating mountains/debris, procedural grass generation, UV'd and Textured entire scene with Mari and placed all foliage by hand.

  • Hardsurface modeler/texture artist

    MekTek Studios

    June 2015 - August 2015

    Responsible for modeling highres Hardsurface assets to be baked down into lower poly models.

  • Modeler/Concept Artist

    Cloud Imperium Games

    February 2015 - March 2015

    Concept modeling and some hardsurface armor sculpting for multiplayer armor variations

  • Modeler/ Texture

    Shade VFX

    March 2013 - April 2013

    Responsible for modeling high poly debris and many interlocking alien components
    Project- TBA

  • Environment Modeler/ High Detail

    Baked FX

    August 2012 - December 2012

    Responsible for modeling and UVing complex and detailed structures that where futuristic in design, A-symetrical, as well as sleek vacuum-formed surfaces. In charge of creating a highly detailed organic model that is animatable.

  • 3d Modeler

    Eight VFX

    July 2012 - July 2012

    Responsible for modeling complex hard surface/organic structures as well as modeling high detail sculpting

  • Modeler

    Freelance

    May 2012 - July 2012
  • 3D Environment Modeler

    Sony Pictures Imageworks

    January 2012 - April 2012

    Hotel Transylvania
    Oz: The Great and Powerful

    Modelling complex mechanical props, hard-surface buildings, high-detail environments as well as deforming organic models used for animation on full-length productions.

  • 3D Modeler/ High detail Zbrush sculpting

    A52

    December 2011 - January 2012

    Responsible for the 3D modeling, highpoly sculpting as well as texturing of the organic characters, including interiors of offices and other detailed hard surface objects.

  • 3d Modeler/ Texture artist

    Brain Zoo Studios

    August 2011 - December 2011

    Star Wars Kinect:
    A variety of in-house projects:

    Responsible for modeling and texturing complex hard-surface enviroments and characters. Modeled set pieces for multiple in-house projects. Successfully worked within engine to make sure all objects modeled and textured would run properly and efficiently within the engine”

  • Modeling and Animation Intern

    Brickyard VFX

    April 2010 - August 2010

    I was responsible for the 3D modeling of hard surface objects and organic characters including Interiors of mansions and Cars. Worked under Lead CG supervisor creating pitches for companies and clients.

  • Intern on Penguins of Madagascar

    Nickelodeon Animation Studio

    2009 - 2009

    Penguins of Madagascar

    Responsible for Numbering key frames and Ordering Storyboards for dialogue

Education
  • Otis College of Art and Design

    2007 - 2011