12+ years of experience in my field. My involvement from leading teams, managing and designing for highly acclaimed shows have helped win Emmys, VES awards and Oscar nominations.
Specialties: Maya/Unreal Engine/modeling/material creation/texture/UVs/lookdev/lighting and rendering. - Experienced in leading, bidding and managing others while facilitating a responsive team for tight deadlines while also being able to deliver on time.
- Highly experienced in dealing with complex environments and assets within a pipeline workflow
- always experimenting with developing new and viable workflows for realtime and offline rendering pipelines
- Knowledgeable in mechanics as well as anatomy with animation ready topology
Work History
Lead Generalist
Tower 33 VFX
August 2024 - February 2025
Responsible for developing style and look dev. Leading teams as well as Modeling sculpting texturing, lighting and layout of TBA Project
Lead Marketing Artist
Polygonflow
June 2022 - March 2023
Lead Modeler
Framestore
March 2020 - April 2022
Modeler TD
Atomic Fiction
May 2017 - March 2020
Montreal, QC
Modeler TD/ Texture
Rodeo FX
October 2015 - May 2017
Montreal, Canada Area
Environmental modeling/ Modeling destruction simulation, Prop modeling/ Facial Modeling and texturing
- Heavily involved in work on Emmy award winning shots
• modeling around 50% assets of buildings terrain and boats, including modeling full boat for sim destruction in Meereen in episode.10 (Battle of The Bastards)
Shows:
- Game of Thrones (Emmy award winning),
- Fantastic Beasts And Where To Find Them
- Fate of the Furious
- Black Sails 4
- Central Intelligence Agency
Environmental modeler
Shi & Shi llc
August 2015 - September 2015
Freelance
Responsible for the creation of the entire scenes environments. This included floating mountains/debris, procedural grass generation, UV'd and Textured entire scene with Mari and placed all foliage by hand.
Hardsurface modeler/texture artist
MekTek Studios
June 2015 - August 2015
Responsible for modeling highres Hardsurface assets to be baked down into lower poly models.
Modeler/Concept Artist
Cloud Imperium Games
February 2015 - March 2015
Concept modeling and some hardsurface armor sculpting for multiplayer armor variations
Modeler/ Texture
Shade VFX
March 2013 - April 2013
Responsible for modeling high poly debris and many interlocking alien components
Project- TBA
Environment Modeler/ High Detail
Baked FX
August 2012 - December 2012
Responsible for modeling and UVing complex and detailed structures that where futuristic in design, A-symetrical, as well as sleek vacuum-formed surfaces. In charge of creating a highly detailed organic model that is animatable.
3d Modeler
Eight VFX
July 2012 - July 2012
Responsible for modeling complex hard surface/organic structures as well as modeling high detail sculpting
Modeler
Freelance
May 2012 - July 2012
3D Environment Modeler
Sony Pictures Imageworks
January 2012 - April 2012
Hotel Transylvania
Oz: The Great and Powerful
Modelling complex mechanical props, hard-surface buildings, high-detail environments as well as deforming organic models used for animation on full-length productions.
3D Modeler/ High detail Zbrush sculpting
A52
December 2011 - January 2012
Responsible for the 3D modeling, highpoly sculpting as well as texturing of the organic characters, including interiors of offices and other detailed hard surface objects.
3d Modeler/ Texture artist
Brain Zoo Studios
August 2011 - December 2011
Star Wars Kinect:
A variety of in-house projects:
Responsible for modeling and texturing complex hard-surface enviroments and characters. Modeled set pieces for multiple in-house projects. Successfully worked within engine to make sure all objects modeled and textured would run properly and efficiently within the engine”
Modeling and Animation Intern
Brickyard VFX
April 2010 - August 2010
I was responsible for the 3D modeling of hard surface objects and organic characters including Interiors of mansions and Cars. Worked under Lead CG supervisor creating pitches for companies and clients.
Intern on Penguins of Madagascar
Nickelodeon Animation Studio
2009 - 2009
Penguins of Madagascar
Responsible for Numbering key frames and Ordering Storyboards for dialogue