Hunter Rosenberg

Hunter Rosenberg

Love to model

Lead 3D Modeler / Senior Generalist / 12 yrs

Los Angles, CA

Hire Me

Lead 3D Artist

Thor: Love and Thunder (2022)

Visual Effects Artist

Top Gun: Maverick (2022)

Visual Effects Artist

Loki (2021)

Visual Effects Artist

Dhaka (2020)

Modeler

Bloodshot (2020)

Visual Effects Artist

Birds of Prey: And the Fantabulous Emancipation of One Harley Quinn (2020)

Lead Modeler

For All Mankind (2019)

Modeling Artist

Men in Black: International (2019)

3D Artist

Welcome to Marwen (2018)

3D Artist

The Predator (2018)

CG Artist

Downsizing (2017)

Modeling Artist

Jumanji: Welcome to the Jungle (2017)

Modeler

Pirates of the Caribbean: Dead Men Tell No Tales (2017)

Modeler

The fate of the furious (2017)

Modeler

Fantastic Beasts and Where to Find Them (2016)

Modeling Artist

Black Sails (2014)

Environmental Modeler

Oz the Great and Powerful (2013)

Enviromental Modeler

Hotel Transylvania (2012)

Visual Effects

Game of Thrones (2011)

Bubblegum Crisis!

12+ years of experience in my field. My involvement from leading teams, managing and designing for highly acclaimed shows have helped win Emmys, VES awards and Oscar nominations.

Specialties: Maya/Unreal Engine/modeling/material creation/texture/UVs/lookdev/lighting and rendering. - Experienced in leading, bidding and managing others while facilitating a responsive team for tight deadlines while also being able to deliver on time.
- Highly experienced in dealing with complex environments and assets within a pipeline workflow
- always experimenting with developing new and viable workflows for realtime and offline rendering pipelines
- Knowledgeable in mechanics as well as anatomy with animation ready topology
Work History
  • Lead Marketing Artist

    Polygonflow

    June 2022 - March 2023
  • Lead Modeler

    Framestore

    March 2020 - April 2022
  • Modeler TD

    Atomic Fiction

    May 2017 - March 2020
    Montreal, QC
  • Modeler TD/ Texture

    Rodeo FX

    October 2015 - May 2017
    Montreal, Canada Area

    Environmental modeling/ Modeling destruction simulation, Prop modeling/ Facial Modeling and texturing
    - Heavily involved in work on Emmy award winning shots
    • modeling around 50% assets of buildings terrain and boats, including modeling full boat for sim destruction in Meereen in episode.10 (Battle of The Bastards)

    Shows:
    - Game of Thrones (Emmy award winning),
    - Fantastic Beasts And Where To Find Them
    - Fate of the Furious
    - Black Sails 4
    - Central Intelligence Agency

  • Environmental modeler

    Shi & Shi llc

    August 2015 - September 2015
    Freelance

    Responsible for the creation of the entire scenes environments. This included floating mountains/debris, procedural grass generation, UV'd and Textured entire scene with Mari and placed all foliage by hand.

  • Hardsurface modeler/texture artist

    MekTek Studios

    June 2015 - August 2015

    Responsible for modeling highres Hardsurface assets to be baked down into lower poly models.

  • Modeler/Concept Artist

    Cloud Imperium Games

    February 2015 - March 2015

    Concept modeling and some hardsurface armor sculpting for multiplayer armor variations

  • Modeler/ Texture

    Shade VFX

    March 2013 - April 2013

    Responsible for modeling high poly debris and many interlocking alien components
    Project- TBA

  • Environment Modeler/ High Detail

    Baked FX

    August 2012 - December 2012

    Responsible for modeling and UVing complex and detailed structures that where futuristic in design, A-symetrical, as well as sleek vacuum-formed surfaces. In charge of creating a highly detailed organic model that is animatable.

  • 3d Modeler

    Eight VFX

    July 2012 - July 2012

    Responsible for modeling complex hard surface/organic structures as well as modeling high detail sculpting

  • Modeler

    Freelance

    May 2012 - July 2012
  • 3D Environment Modeler

    Sony Pictures Imageworks

    January 2012 - April 2012

    Hotel Transylvania
    Oz: The Great and Powerful

    Modelling complex mechanical props, hard-surface buildings, high-detail environments as well as deforming organic models used for animation on full-length productions.

  • 3D Modeler/ High detail Zbrush sculpting

    A52

    December 2011 - January 2012

    Responsible for the 3D modeling, highpoly sculpting as well as texturing of the organic characters, including interiors of offices and other detailed hard surface objects.

  • 3d Modeler/ Texture artist

    Brain Zoo Studios

    August 2011 - December 2011

    Star Wars Kinect:
    A variety of in-house projects:

    Responsible for modeling and texturing complex hard-surface enviroments and characters. Modeled set pieces for multiple in-house projects. Successfully worked within engine to make sure all objects modeled and textured would run properly and efficiently within the engine”

  • Modeling and Animation Intern

    Brickyard VFX

    April 2010 - August 2010

    I was responsible for the 3D modeling of hard surface objects and organic characters including Interiors of mansions and Cars. Worked under Lead CG supervisor creating pitches for companies and clients.

  • Intern on Penguins of Madagascar

    Nickelodeon Animation Studio

    2009 - 2009

    Penguins of Madagascar

    Responsible for Numbering key frames and Ordering Storyboards for dialogue

Education
  • Otis College of Art and Design

    2007 - 2011