My background includes working as a Concept/Visual Development Artist in VFX, television, animation and games; designing across various areas of production, from storyboards and keyframes, to props, environments and characters.
I would best describe my work to lie somewhere between the worlds of Concept Art for games and Visual Development for animation. My skills are best suited at the beginning of any project for initial wide-lateral exploration/ideation.
Eligible to work in the US and ITALY (Currently based)
I am able to move back to the States (preferably CA or NY) for the right opportunity, within a relatively short time.
My past experience includes living and working in US/AUS/NZ/UK. I love to travel with work and open to new places and experiences if the right opportunity presents itself.
Work History
Concept Artist
Freelance
February 2024 - October 2024
https://minmax.game/
Senior Concept Artist
34 Big Things
October 2022 - October 2023
Primarily Environments, some additional characeter/prop design
Concept Illustrator
Brain Zoo Studios
April 2022 - May 2022
Background Illustrations for Amazon Games' New World MMO RPG
Concept Artist
Netflix
January 2020 - March 2022
The Witcher: Blood Origin
VFX Concepts
Art Director
XVIVO Scientific Animation
April 2021 - December 2021
Art Direction for Medical/scientific 3D Animation
Concept/Visual Development Artist
Freelance
March 2019 - March 2021
Greater New York City Area
GED Media (Storyboards/WWII feature script/Dir Andrew Patterson)
Round 2 Pictures (Promotional art/concept design for sci-fi audio drama podcast Crypto-Z)
Concept Artist
Double Negative
December 2011 - February 2019
London, United Kingdom
VFX concepts for various projects including: The Dark Crystal: Age of Resistance/Fungus The Bogeyman/Ex Machina/Pacific Rim: Uprising/The Hurricane Heist/Bohemian Rhapsody/Snow White and The Huntsman/Total Recall/Spectral/Transcendence/Thor:The Dark World/Terminator: Genisys/In The Heart of The Sea/Insurgent/Life.
Concept Artist
Climax Studios
December 2010 - November 2011
Portsmouth, United Kingdom
Pre-production work on Legacy of Kain: Dead Sun (Unpublished)
Visual Development Artist
Sony Pictures Animation
August 2010 - November 2010
Los Angeles, California
Arthur Christmas - Aardman
Material and texture callouts/paintings for look development/texture dept.
Concept Artist
Naked Sky Entertainment
June 2010 - July 2010
Environment/FX concepts
MicroBot
Concept Artist
Animal Logic
April 2008 - December 2009
Sydney, Australia
Illustrating key frames and color boards.
-Legend of The Guardians
-Various TVC and pitch Concepts
Concept Artist
Wētā FX
October 2006 - April 2008
Wellington, New Zealand
VFX concepts for various projects including: Fantastic Four: Rise of the Silver Surfer/The Chronicles of Narnia: Prince Caspian/The Day the Earth Stood Still/The Water Horse: Legend of the Deep
Concept Artist
Climax Studios
November 2005 - August 2006
Los Angeles, California
Environments and in-game cinematic concepts:
-Silent Hill Origins (PSP, PlayStation 2)
-Steel Horizon (PSPortable, Nintendo DS)
BG Layout
Warner Bros. Entertainment Group of Companies
February 2005 - July 2005
Los Angeles, California
The Loonatics Unleashed animated series
Illustrator/concept
Brain Zoo Studios
March 2004 - October 2004
Los Angeles, California
Ingame cinematic Illustrations:
-Iron Phoenix (X-box)
-Lemony Snicket's A Series of Unfortunate Events (X-box, PS2)
Production Art/concept
Digital Domain
January 2003 - April 2003
Los Angeles, California
Concepts for Digital Domain's first in-house production "A Thousand Cranes". (Unreleased)
Production Art/concept
HBO
March 2002 - March 2002
Los Angeles, California
Location/environment/set dressing concepts for "Live from Baghdad"