Dedicated and self-motivated professional with vast experience as a Developer and Designer looking to advance in the video game industry - determined to evolve and take the next step in my career development by continuously pursuing increased responsibilities.
Work History
Senior Designer, Tech
NetherRealm Studios
January 2024 - Present
Chicago, IL, United States
Senior Designer
NetherRealm Studios
December 2020 - January 2024
Chicago, IL, United States
Designer
NetherRealm Studios
January 2012 - December 2020
Chicago, IL, United States
Designer, Mortal Kombat X
• Implemented and maintained numerous fighting-game characters.
• Lead diverse systems, including: Cloth, IK, and Projectile Callbacks via scripting.
• Supported Cinematic Artists on various Intro, Fatality, X-Ray, and Victory cinemas.
• Worked to increase communication by collaborating cross-discipline on many issues.
Designer, Injustice: Gods Among Us
• Designed and implemented various fighting-game characters.
• Directed motion capture shoots for numerous attack and movement ideas.
• Maintained game systems, including: Cloth, IK, Callbacks, and miscellaneous bug fixes.
• Supported Artists with various background interactions, both functional design and location.
Systems Designer
Day 1 Studios
July 2009 - December 2011
Chicago, IL, United States
Systems Designer, Undisclosed 3rd Person Action/Stealth Game
• Created and maintained systems design documents for project development.
• Designed stealth-based detection, AI response, and game-play systems.
• Lead development of AI and enemy design for the entire project.
• Streamlined processes and pipelines for designing combat encounters.
• Tuned AI sensors, behaviors, and weapon mechanics for combat.
Systems Designer, F.3.A.R.
• Designed and implemented numerous mini-boss fights.
• Helped develop a better overall design toolset for current project and long-term needs.
• Supported game-play systems, including: AI, Generative Scare, and Vehicles.
• Supported Level Design with various combat encounters, both placement and tweaking.
• Worked cross-discipline to increase communication by organizing discussions and meetings.
Designer
Midway Games
February 2003 - May 2005
Chicago, IL, United States
Designer, Stranglehold
• Brainstormed fresh, compelling, and fun ideas for a next-gen game.
• Created and maintained design documents for proto-type development.
• Research and development on new tool sets and game engines.
• Researched similar games in the same genre.
• Streamlined processes and pipelines for designing levels.
Level Designer, PSI-Ops: The Mindgate Conspiracy
• Created and maintained design documents for game systems.
• Designed and placed layout of generic/scripted AI and objects.
• Designed and implemented scripted events, using scripting tools.
• Supported development for a better overall design toolset.
• Tested and debugged game-play problems and issues.