Joel Hasse

Joel Hasse

Supervisor Animator / 15 yrs

Portland, OR

Hire Me
Hi! I am a Character Animator with 14+ years of experience within film, visual effects, and video game production. I am primarily skilled in Autodesk Maya software with experience in both keyframe and performance-capture pipelines, utilizing Metahuman and F.A.C.S. rig setups, as well as more classic cartoon GUI's.

I am a friendly person who takes joy in my work, am easy to get along with in a team setting and enjoy bringing my eye for detail to my projects and helping tell beautiful and compelling stories. Have a look at my portfolio and don't hesitate to send me a message! Cheers!

www.hassesauce.com
Work History
  • Lead Animator

    Deck Nine Games

    December 2021 - December 2024
    Portland, Oregon, United States
  • Cinematic Animator

    Guerrilla

    February 2021 - December 2021
    Portland, Oregon, United States
  • Cinematic Animator

    Sony VASG

    November 2020 - February 2021

    Keyframe cinematic animation for Ratchet & Clank Rift Apart

  • Animator

    House of Moves

    February 2020 - November 2020
    San Diego, CA
  • Animator

    Sony SCEA

    May 2018 - January 2020
    San Diego, CA
  • Junior Matchmove TD

    Laika

    January 2018 - May 2018
    Hillsboro, OR

    3d Layout and matchmove for "Missing Link" using 3D Equalizer, Nuke, and Maya.

  • Animator

    Refuge VFX

    December 2017 - January 2018
    Portland, OR

    Creature animation for "Asura" (2018).

  • RP Facial Animator

    Laika

    January 2015 - September 2017
    Hillsboro, OR

    Facial animator for "Kubo and the Two Strings" and "Missing Link"

  • Lead Animator

    Hive-FX

    March 2013 - January 2015

    Animating and overseeing animation of creatures and visual effects for NBC's Television Drama, "Grimm" Seasons 2 & 3 * And recently starting up "Grimm" Season 4!

  • Animator

    Hive-FX

    June 2012 - March 2013

    Animation and Motion Capture for NBC's "Grimm" Season 2, and other small projects.

    -Maya, Syntheyes

  • Character Animator

    Buzzmonkey Software

    October 2010 - May 2012
    Eugene, OR

    In-house animator for various contracted and independent facebook and iOS game titles.

  • Junior Animator

    Buzz Monkey Software

    August 2010 - May 2012

    In-house animator for various independent and contracted facebook and iOS game titles.

    -Illustrator, Flash, 3ds Max, Maya, After Effects, Photoshop, Jira, Perforce

  • Intern

    Cinematics Inc.

    December 2009 - January 2010

    -Maya, 3ds Max

Education
  • Bachelor of Fine Art

    Art Institute of Portland

    September 2006 - June 2010