Working in partnership with large game dev studios to casual / indie games.
https://www.balististudios.com/
Clients include:
Disney Interactive
Electronic Arts
Bioware
Unity Technologies
Pixeltoys
Nordeus
Feel free to get in contact if your game development studio needs help with their next project.
Freelance figure and creature sculptor.
Freelance
June 2015 - Present
Freelance artist working for various clients as a character artist, figure / creature sculptor, miniature designer and Game Art Director.
Clients include:
Wicked Creations - Creature sculptor for collectables
Forge Studios - Figure sculptor for board game miniatures
Wotan Games /Cartesian Creations - Figure sculptor for board game miniatures
Pixelsquad games - Games: Crime Coast and other projects
Character Artist, Art Director, asset artist and lighter.
https://play.google.com/store/apps/details?id=net.pixelsquad.ccmafiawars
Kyoto VR - Character Sculptor, Character Artist
Production Designer
Triggerfish Animation Studios
May 2014 - October 2015
Cape Town Area, South Africa
Cape Town Area, South Africa
Project: Stick Man animated feature for BBC One to be aired as a Christmas special.
Acting as production designer for production.
Production went on to win multiple international awards for best animation including the Annecy Cristal award for best TV production and Bafta nomination.
Also acting as concept artist and character / environment sculptor.
Also acting as lighter and texture artist
Created concept of characters and world with concept team.
Sculpted main characters and various props and enviro pieces.
Worked with directors to establish the look and feel of the entire production.
Established cg pipeline with Leads for all assets to be made.
Art directed a team of twenty plus cg artists
Art Lead
NaturalMotion
November 2012 - February 2014
London. Notting Hill
Leading a team of 5 to 10 artists as well as managing freelancers for Natural Motions Latest projects in their London studio.
Create Key Art for Characters, Environments and concept pieces. Develop pipeline so these assets can be used as a benchmark to estimate the rest of the project.
Specialist in Character art and general look and feel of the game.
Work with product owner and head of studio to develop the look of the game and then pass this through into tasks for the art team.
Art direct where needed.
Character Artist
Eurocom
November 2011 - November 2012
Derby, UK
• Create fully modeled and textured characters ready for rig
• Sculpting high detail models in Zbrush to be used for detailed normal maps and diffuse map creation.
• Create character models and textures to budget .
• Assured character models worked in game with all relevant bug fixing.
• Created photoreal, stylised or cartoony character models according to project specifications.
• Created LODs for character models and various props.
Assistant Lead Artist
Eurocom
September 2008 - November 2011
• Created Environment Art bible with other Lead artist. Responsible for creating the look and feel of the game and ensuring the rest of the team followed the style set down.
• Managed a team of over twenty environment artists in conjunction with other lead artist.
• Created multiple environments including responsibilities such as; Modeling, texturing, lighting, management and optimization.
Lead artist
Triggerfish Animation Studios
January 2006 - September 2008
Cape Town Area, South Africa
Lead artist at Triggerfish animation studios. Lead in modelling, texturing and shader dev but also did a lot of lighting comp and render wrangling.
Managed a team of anywhere from three to eight (or more) model and texture artists including interns, depending on the project.
Projects included various animated shows, adverts, Fifa 2010 Mascot design, Sesame Street series and Triggerfishe's animated feature 'Zambesia'.
Senior Artist
Character Matters
March 2005 - January 2006
Cape Town, South Africa
Involed in the creation of models, textures, shader setup and some lighting. Worked on various projects including the pre production of two animated feature projects.
Artist / animator
Artworld UK
April 2003 - March 2005
Birmingham, United Kingdom
Character and Environment artist for PS2, XBOX, Gamecube and PC titles.
• Responsible for concepting, modeling, and creating textures for in-game characters and vehicles. Responsible for rigging characters and bone setups.
• Responsible for concepting, modeling, and creating textures for in game environments
3d artist / CAD operator
Vendors Choice Architects
November 2002 - April 2003
Cape Town, South Africa
3d animator and artist.
• Created conceptual walk-through and detailed renders For various architectural projects
• Worked from initial architect plans to generate precise and final 3d visualizations