Tom Clancy's Splinter Cell: Blacklist
- Tom Clancy's Splinter Cell: Blacklist (PC)
- Tom Clancy's Splinter Cell: Blacklist - Gone Dark Missions
- Spider-Bot Mobile Companion App for iPhone and Android (Spider-Bot, Steath-Bot, Strike-Bot)
- Community Website Design (https://shadownet.splintercell.com)
Lead Game Designer
Big Viking Games
November 2011 - April 2012
Fishworld (Facebook) and Fishworld Mobile (iOS)
• Analyze user feedback and social metrics to adjust game play and design
• Create UI workflows and design screen wireframes
• Work with project leads, developers and artists during the implementation of ideas
• Balance and analyze/design complex game economies
Lead Game Designer
Gameloft
March 2011 - October 2011
Texas Poker For Prizes - Online Hold'em Action (iOS)
• Conceptualization and in-depth development of the game
• Documentation, Game balancing, integration of multimedia elements (texts, images, sounds and videos).
• Maintain a strong communication with the different department leads (Producers, creative directors, art directors, technical directors)
• Keep updated all documents of the project and maintain regular updates of all design aspects of the game for an overall quality
• Explore new game ideas. Research and development, participate to market st
Game Designer (Action/AI)
TECMO KOEI CANADA, Inc.
September 2009 - March 2011
Warriors: Legends of Troy (Xbox 360/PS3)
• Designed the flow of boss battle using the pre-existing assets
• Implemented the action and AI dynamics for the boss fight using in-house development tool
• Designed and implemented AI squad army and one on one generals fight
• Collaborated with the scenario designers to create a good gameplay flow in the boss fight and the correct level of difficulty
Tester and Planner
TECMO KOEI CANADA, Inc.
June 2009 - September 2009
Shin Sangoku Musou 5 Special (Playstation Portable)
• Created and modified 3D model assets to improve draw distance in Shin Sangoku Musou 5 development using XSI Production
• Captured screenshots for manual and press release
• Conducted the testing for quality assurance purpose.
Brief Writer and Designer
Ganz
2008 - 2009
Bamboo Break (Webkinz Arcade)
• Wrote highly technical creative briefs for games and activities on an interactive website.
• Created and wrote full game mechanics for assigned projects.
• Presented brief to development team.
• Researched and analyzed the marketplace.
• Generated fresh new ideas, and participated in creative development meetings.
• Interacted with other departments to ensure product vision
• Communicated and assist the programmer implement the game system design
• Assisted the QA team to maintain documentation fidelity, updated technica