Michael Surya

Michael Surya

Lead Game Designer / 16 yrs

Toronto, Canada

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Work History
  • Game Designer

    Behaviour Interactive

    August 2021 - Present
    Toronto, Canada
  • Game Designer

    Ubisoft Toronto

    April 2012 - July 2021

    Tom Clancy's Splinter Cell: Blacklist
    - Tom Clancy's Splinter Cell: Blacklist (PC)
    - Tom Clancy's Splinter Cell: Blacklist - Gone Dark Missions
    - Spider-Bot Mobile Companion App for iPhone and Android (Spider-Bot, Steath-Bot, Strike-Bot)
    - Community Website Design (https://shadownet.splintercell.com)

  • Lead Game Designer

    Big Viking Games

    November 2011 - April 2012

    Fishworld (Facebook) and Fishworld Mobile (iOS)

    • Analyze user feedback and social metrics to adjust game play and design
    • Create UI workflows and design screen wireframes
    • Work with project leads, developers and artists during the implementation of ideas
    • Balance and analyze/design complex game economies

  • Lead Game Designer

    Gameloft

    March 2011 - October 2011

    Texas Poker For Prizes - Online Hold'em Action (iOS)

    • Conceptualization and in-depth development of the game
    • Documentation, Game balancing, integration of multimedia elements (texts, images, sounds and videos).
    • Maintain a strong communication with the different department leads (Producers, creative directors, art directors, technical directors)
    • Keep updated all documents of the project and maintain regular updates of all design aspects of the game for an overall quality
    • Explore new game ideas. Research and development, participate to market st

  • Game Designer (Action/AI)

    TECMO KOEI CANADA, Inc.

    September 2009 - March 2011

    Warriors: Legends of Troy (Xbox 360/PS3)

    • Designed the flow of boss battle using the pre-existing assets
    • Implemented the action and AI dynamics for the boss fight using in-house development tool
    • Designed and implemented AI squad army and one on one generals fight
    • Collaborated with the scenario designers to create a good gameplay flow in the boss fight and the correct level of difficulty

  • Tester and Planner

    TECMO KOEI CANADA, Inc.

    June 2009 - September 2009

    Shin Sangoku Musou 5 Special (Playstation Portable)

    • Created and modified 3D model assets to improve draw distance in Shin Sangoku Musou 5 development using XSI Production
    • Captured screenshots for manual and press release
    • Conducted the testing for quality assurance purpose.

  • Brief Writer and Designer

    Ganz

    2008 - 2009

    Bamboo Break (Webkinz Arcade)

    • Wrote highly technical creative briefs for games and activities on an interactive website.
    • Created and wrote full game mechanics for assigned projects.
    • Presented brief to development team.
    • Researched and analyzed the marketplace.
    • Generated fresh new ideas, and participated in creative development meetings.
    • Interacted with other departments to ensure product vision
    • Communicated and assist the programmer implement the game system design
    • Assisted the QA team to maintain documentation fidelity, updated technica

Education
  • BSc. Computer Science

    The University of Western Ontario

    January 2002 - May 2007