Geronimo Moralez is a Creative Technologist who bridges the creative and development needs together. He constantly explores new experimental approaches to advertisement and immersion. Geronimo has 8 years of vast industry experience in a variety of lead roles.
He is responsible for the design of a live action digital puppet system, various augmented reality projects, WebGL development, the development of vfx/design/cg/digital pipelines. He continues to educate and inspire his colleagues with new developments in the fast moving world of creative technology.
Work History
Pipeline Developer
n/a
March 2021 - March 2023
Senior Pipeline Developer
Encore VFX
July 2017 - August 2018
Full TV Episodic Pipeline able to support 10,000+ shots on multiple shows per season, from ingestion to delivery.
Creative Technologist
Digital Giant
November 2016 - April 2017
Doing all sorts of magic.
Compositor
Scholar
October 2016 - October 2016
Commercial Compositing
Technical Director
Ntropic
July 2016 - September 2016
Sunnyvale, CA
APPLE
nuke compositor
Timber
May 2016 - May 2016
Nuke Pipeline TD
Timber
March 2016 - May 2016
nuke compositor
Timber
March 2016 - May 2016
nuke compositor
Buster Design
February 2016 - February 2016
nuke compositor
Timber
November 2015 - January 2016
Massive TD
A52
August 2015 - September 2015
High volume of commercial crowd shots.
Nuke python and standalone Python manipulation of massive data.
Creative Technologist
Royale
February 2014 - August 2015
Freelance Generalist TD
Royale
January 2013 - February 2014
- NUKE [Python]
| Assembled custom Vray templates and gizmos
| Built repair module for bad 50/50 blended deinterlaced footage
| Build custom tools for current show needs including environment, templates, gizmos and I/O code.
| Compositing
- MAYA [Python | MEL]
| Work with Alembic technology implementing a toolset to speed up production
| Maintain Vray render pass templates for general and show specific requirements
| Built shader application for Alembic files from Houdini using OpenMaya
| Building a system for Ale
Compositor, TD
Alma Mater
November 2013 - November 2013
- NUKE [Python]
| Building Pipeline
| Compositing for a stereoscopic feature
Pipeline TD
House of Moves
July 2012 - December 2012
Full Motion Capture pipeline
- Shotgun programming with established API
- TANK API programming
- MotionBuilder python scripting
- Timelog manager with PyQt
Pipeline TD
Sony Pictures Imageworks
November 2011 - July 2012
Front end pipeline
- Tool creation and support for Layout department with new Alembic technology
- Assist Animators with broken rigs and difficult technical issues
- Assist with Nuke 3D lighting questions
- Building a flexible and expandable studio infrastructure utilizing
Python, PyQt, Python OpenGL, Maxscript, DotNet, Apache,CGI, JSON, XML, HTML.
- Help the Engineering dept. build and maintain a render farm using deadline which was easily expandable with rental nodes.
- Assisted both 2D & 3D artists with difficult technical issues.
Nuke Compositor
Big Block
July 2011 - November 2011
Responsible for compositing duties for commercial, film and tests as well as maintaining the facility pipeline infrastructure.
Nuke Compositor
Ingenuity Engine
April 2011 - April 2011
Compositing commercial work
Nuke Pipeline TD
illuminate Hollywood 3D
February 2011 - April 2011
Nuke Pipeline
- Responsible for the advancement and automation of Nuke tools and maximizing efficiency in workflows and the pipeline.
- Created my own stereoscopic 2d to 3d converter for use in a two reel feature film show delivery.
Stereoscopic Compositor
Prime Focus World
November 2010 - February 2011
Stereo conversion | Star Wars: Episode I
Nuke Compositor / 3D Generalist
Comen VFX
September 2010 - November 2010
Full Generalist duties from matchmoving to the final output including stereoscopy.
Rouge Pictures
Fighter
Limitless
Knights of Badassdom
Nuke Compositor, 3D Generalist
Sony Pictures Entertainment
April 2010 - September 2010
Battle: Los Angeles
Compositing and Post-Viz
Stereoscopic Supervisor
Stereo D
August 2009 - April 2010
Avatar
Stereoscopic conversion
Multiple Test demos (NDA)
Responsible for designing a pipeline and tools for a stereoscopic production, bids, scheduling, shot supervision.
Lighting/Compositing Technical Director
Sony Pictures Imageworks
March 2009 - June 2009
G-Force
ATD
Responsible for the reconstruction of a 2nd eye for use in a stereoscopic feature film.
Nuke Compositor
Sway Studio
October 2008 - January 2009
Quakerstate commercial
BMW tests
Compositor
Pendulum Studios
August 2008 - October 2008
Red Faction Guerrilla
Composited multiple CG sequences
CG Supervisor
Digitalstorm Studios
March 2008 - October 2008
In charge of CG production and Compositing
Generalist TD/ Compositor/Motion Graphics
Continued Freelance.
Compositing Intern
Full Sail Real World Education
November 2007 - February 2008
Compositing Internship under Frank Fieser. My duties are helping the Compositing and Scene Finishing class with paper work, Green screen shoots, tutoring, tutorials and what ever is asked. As well, I was assigned a demanding Composite to be finished within my 3 month internship.
Dynamic Set up
Full Sail Real World Education
2005 - 2008
Feature Film: Developed a unique dynamic rig of a Jellyfish for use in a climactic shot.