Geronimo Moralez

Geronimo Moralez

TD exploring VR, AR and Experiential systems

Senior Technical Director, Developer / 16 yrs

Los Angeles, CA

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Compositor

Limitless (2015)

Digital Compositor

Transcendence (2014)

Digital Artist

The Collection (2012)

Character Pipeline TD

Hotel Transylvania (2012)

Compositor

Battle Los Angeles (2011)

Visual Effects

Avatar (2009)

Geronimo Moralez is a Creative Technologist who bridges the creative and development needs together. He constantly explores new experimental approaches to advertisement and immersion. Geronimo has 8 years of vast industry experience in a variety of lead roles.

He is responsible for the design of a live action digital puppet system, various augmented reality projects, WebGL development, the development of vfx/design/cg/digital pipelines. He continues to educate and inspire his colleagues with new developments in the fast moving world of creative technology.
Work History
  • Pipeline Developer

    n/a

    March 2021 - March 2023
  • Senior Pipeline Developer

    Encore VFX

    July 2017 - August 2018

    Full TV Episodic Pipeline able to support 10,000+ shots on multiple shows per season, from ingestion to delivery.

  • Creative Technologist

    Digital Giant

    November 2016 - April 2017

    Doing all sorts of magic.

  • Compositor

    Scholar

    October 2016 - October 2016

    Commercial Compositing

  • Technical Director

    Ntropic

    July 2016 - September 2016
    Sunnyvale, CA

    APPLE

  • nuke compositor

    Timber

    May 2016 - May 2016
  • Nuke Pipeline TD

    Timber

    March 2016 - May 2016
  • nuke compositor

    Timber

    March 2016 - May 2016
  • nuke compositor

    Buster Design

    February 2016 - February 2016
  • nuke compositor

    Timber

    November 2015 - January 2016
  • Massive TD

    A52

    August 2015 - September 2015

    High volume of commercial crowd shots.
    Nuke python and standalone Python manipulation of massive data.

  • Creative Technologist

    Royale

    February 2014 - August 2015
  • Freelance Generalist TD

    Royale

    January 2013 - February 2014

    - NUKE [Python]
    | Assembled custom Vray templates and gizmos
    | Built repair module for bad 50/50 blended deinterlaced footage
    | Build custom tools for current show needs including environment, templates, gizmos and I/O code.
    | Compositing

    - MAYA [Python | MEL]
    | Work with Alembic technology implementing a toolset to speed up production
    | Maintain Vray render pass templates for general and show specific requirements
    | Built shader application for Alembic files from Houdini using OpenMaya
    | Building a system for Ale

  • Compositor, TD

    Alma Mater

    November 2013 - November 2013

    - NUKE [Python]
    | Building Pipeline
    | Compositing for a stereoscopic feature

  • Pipeline TD

    House of Moves

    July 2012 - December 2012

    Full Motion Capture pipeline

    - Shotgun programming with established API
    - TANK API programming
    - MotionBuilder python scripting
    - Timelog manager with PyQt

  • Pipeline TD

    Sony Pictures Imageworks

    November 2011 - July 2012

    Front end pipeline

    - Tool creation and support for Layout department with new Alembic technology
    - Assist Animators with broken rigs and difficult technical issues
    - Assist with Nuke 3D lighting questions

    Maya[MEL | Python | PyQt]
    Nuke[Python]
    Katana[Python]

  • Pipeline TD

    Big Block

    July 2011 - November 2011

    Full Commercial/VFX Pipeline

    - Building a flexible and expandable studio infrastructure utilizing
    Python, PyQt, Python OpenGL, Maxscript, DotNet, Apache,CGI, JSON, XML, HTML.

    - Help the Engineering dept. build and maintain a render farm using deadline which was easily expandable with rental nodes.

    - Assisted both 2D & 3D artists with difficult technical issues.

  • Nuke Compositor

    Big Block

    July 2011 - November 2011

    Responsible for compositing duties for commercial, film and tests as well as maintaining the facility pipeline infrastructure.

  • Nuke Compositor

    Ingenuity Engine

    April 2011 - April 2011

    Compositing commercial work

  • Nuke Pipeline TD

    illuminate Hollywood 3D

    February 2011 - April 2011

    Nuke Pipeline

    - Responsible for the advancement and automation of Nuke tools and maximizing efficiency in workflows and the pipeline.

    - Created my own stereoscopic 2d to 3d converter for use in a two reel feature film show delivery.

  • Stereoscopic Compositor

    Prime Focus World

    November 2010 - February 2011

    Stereo conversion | Star Wars: Episode I

  • Nuke Compositor / 3D Generalist

    Comen VFX

    September 2010 - November 2010


    Full Generalist duties from matchmoving to the final output including stereoscopy.

    Rouge Pictures
    Fighter
    Limitless
    Knights of Badassdom

  • Nuke Compositor, 3D Generalist

    Sony Pictures Entertainment

    April 2010 - September 2010


    Battle: Los Angeles

    Compositing and Post-Viz

  • Stereoscopic Supervisor

    Stereo D

    August 2009 - April 2010


    Avatar
    Stereoscopic conversion

    Multiple Test demos (NDA)

    Responsible for designing a pipeline and tools for a stereoscopic production, bids, scheduling, shot supervision.

  • Lighting/Compositing Technical Director

    Sony Pictures Imageworks

    March 2009 - June 2009


    G-Force
    ATD

    Responsible for the reconstruction of a 2nd eye for use in a stereoscopic feature film.

  • Nuke Compositor

    Sway Studio

    October 2008 - January 2009

    Quakerstate commercial
    BMW tests

  • Compositor

    Pendulum Studios

    August 2008 - October 2008

    Red Faction Guerrilla

    Composited multiple CG sequences

  • CG Supervisor

    Digitalstorm Studios

    March 2008 - October 2008

    In charge of CG production and Compositing

    Generalist TD/ Compositor/Motion Graphics

    Continued Freelance.

  • Compositing Intern

    Full Sail Real World Education

    November 2007 - February 2008

    Compositing Internship under Frank Fieser. My duties are helping the Compositing and Scene Finishing class with paper work, Green screen shoots, tutoring, tutorials and what ever is asked. As well, I was assigned a demanding Composite to be finished within my 3 month internship.

  • Dynamic Set up

    Full Sail Real World Education

    2005 - 2008

    Feature Film: Developed a unique dynamic rig of a Jellyfish for use in a climactic shot.

Education
  • Full Sail University

    2006 - 2007