fred saclier

fred saclier

Senior Character TD / Senior Animation TD / 17 yrs

Annecy, France

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Work History
  • Ubisoft Annecy

    February 2007 - Present
  • Director Of character And Animation

    Ubisoft

    November 2013 - April 2017
    Annecy

    Overview the Character/Animation Production for STEEP and THE DIVISION game.

    Currently Building High end Teams that can produce for several AAA game in parallel

    Supervising 28 persons ( directly or indirectly in different location )
    Technical Direction on all character aspect.

  • Director Character and Animation - AC4 - Black Flag

    Ubisoft

    September 2012 - November 2013
    Annecy

    Director of the Character Department in Annecy Studio
    Technical Overview on the production
    Production manager overview
    Overview the Outsourcing Part of the production in Shanghai. -( Defining Process,pipeline,Review.. )
    Supervising Directly or indirectly 22 persons

  • Production Manager of charaters´ Team -AC3

    Ubisoft

    November 2011 - August 2012
    Annecy

    Lead Animation/Lead Character
    Animation Technical director
    Training Outsourcer Team
    Managing directly 12 persons

  • Characters´ Production Manager on Assassin´s Creed Revelation - Multip

    Ubisoft

    November 2010 - October 2011

    Production Manager of charaters´ Team
    Animation Technical Director
    Modeling supervisor
    I manage directly 14 person during the production

  • Lead Animation / Character Modeling on Assassin´s creed Brotherhood -

    Ubisoft

    June 2008 - November 2010

    Production Manager and Animation Technical Director on Assassin's creed brotherhood - Multiplayer.
    I'm in charge of everything related to the characters in this game. it goes from the design of the character , to the modeling, the rigging,the animation, the integration in game and the fact that we are able to produce all this Data in this amount of time.I've recruited and created the whole team that has actually worked on Brotherhood.
    my purpose was to create an unique team instead of the classical 2 or 3 one that you could see in other studio. character is a whole and everything is tied. all my team members are aware of that, and that's one of the point that made us create the best visual multiplayer game ever.
    I ´ve managed 8 person during this production

  • TD Animation

    Ubisoft

    2007 - May 2008

    Animation Technical Director on several project (unreleased yet)
    my different area of work were Pipeline, Workflow, Setup, technical documentation and test, rigging, sometimes skinning, and one of the most important part, sharing my knowledge with the rest of the team.

  • Motion Capture Animator

    Ubisoft

    January 2007 - July 2007

    My mission was to upgrade the existing animations in the solo game from scratch. New pipeline unknown from everyone in the studio, and nobody with animation skills on this project when i arrived.
    I've recreated a working pipeline for motion captured animation, and created a workflow to allow camera animation in our engine.
    Reference: Dark Messiah of Might and Magic (X360)

  • Motion Capture Editor

    Ubisoft

    June 2006 - November 2006

    Motion Capture Editor – Ubisoft- Montreuil (93-France)
    -Integration of new mocap data in the existing pipeline.
    Total autonomy on the project.
    -motion list and capture session technical supervisor.
    -Upgrade of the old animations.
    Référence: - Ghost Recon Advance Warfighter II

  • Motion Capture Editor

    Attitude-Studio

    May 2005 - May 2006


    Motion Capture Editor – Attitude studio- Plaine Saint Denis (93-France)
    - knowledge of the whole workflow, from the capture session to the final scene delivery:
    -Tracking and cleaning of the Mocap data.
    -Integration: retargetting on the 3d character
    -post animation ( finger animation, facial, props, hairs).
    Référence:
    - TV Show : Skyland (26*26min) , Galactik Football(26*26min)
    - In Game cinematic: Getting up

  • 3D engineer

    architecte studio

    July 2003 - December 2004


    3D Engineer – Architectes studio- Chalon sur Saône (71-France)
    -Creation of picture and animation for architectural project. Work in colaboration in a Virtual
    Reality Project for the hospital of Chalon sur Saône: Constraint definition, planing, improvement,
    execution, rendering.
    - animation : keyframe, blendshape, skinning

  • metrology expert

    Kodak

    July 2000 - February 2001


    my work was to check the quality of the measurement on various technology ( heat, ph, optical) and to solve the cause of dysfonctionnement by new calibration methode.

Education
  • Arts et Métiers ParisTech - École Nationale Supéri

    1999 - 2003
  • Ecole nationale supérieure d'Arts et Métiers

    1999 - 2003