✓ Responsible for overseeing all aspects of technical content creation for real-time, conversation based products. These products utilized different game engines such as Unity, Ogre, Stingray and others.
✓ Interviewed , trained and supervised over 15 technical directors. Managed a team located in two different countries
✓ Communicated with other departments' supervisors and the production team regularly to make sure all the problems are addressed on time, and preemptively prepared my team for upcoming challenges.
✓ During The Amazing Spider-Man, Along with the Stereo supervisor, spearheaded the production front-end pipeline for Imageworks' first native stereo movie.
✓ Created a new standardized documentation pipeline that allows both artists and TDs to effectively use the same tool to generate both API documentation and user guides.
✓ Worked on unifying the front-end pipeline that is spread over many remote locations such as Vancouver-CA, Bristol-UK, Albuquerque-NM, Culver City-CA and Chennai-India
Technical Animator / Pipeline TD
Sony Pictures Imageworks
June 2005 - June 2013
Culver City, CA
✓ Worked on the proprietary photogrammetry and tile-world pipelines, creating realistic CG buildings that are used in movies such as Spider-Man franchise and I am Legend
✓ Maintained and improved upon the Maya toolset that covers all the front-end departments such as modeling, layout, animation and rigging. Converted many MEL interfaces to pyQT equivalents
✓ Worked with rigging department to benchmark base character rigs, wrote scripts to automate ad-hoc rig creation for various props.
✓ Provided technical shot support to all departments including animation, layout, lighting, composting.
✓ Acted as a generalist to help with other departments loads.
✓ Along with 3 other TDs, created the pipeline that allows the artists to make major adjustments and re-working to the live action plates. This system is used to it's extend on all of the Imageworks' live-action movies such as Alice in Wonderland, Oz The Great and Powerful, The Amazing Spider-Man
Contributor
3D World Magazine
February 2007 - March 2011
Wrote maya tutorials and reviews
Character Setup
Bishop Animation
April 2004 - May 2005
Rigging and skinning various models
Technical Director, AR
Facebook
? - Present
Menlo Park, CA
Manager of multiple tech artists and engineers working on different AR projects