Matthew Foley

Matthew Foley

Multi-disciplined artist roaming the art landscape.

Senior 3D Generalist / Senior Production Director / 22 yrs

Philadelphia, PA

Hire Me

3D Generalist

Utopia (2020)

Modeler, all around destroyer of bad ide

Halo 3 (2007)

CG Animator

Lost (2004)

CG Previs and final shoot for Jean's house scene

Xmen 3

Skills
Skills Clear
Software
Software Clear
Started in the 2D side of production, commercial art and company branding, moved over to 2D sprite creation for games. Then decided 3D looked fun and slid into modeling for games, which took me to 3D VFX work then back to games then to Art Directing. I've since run production departments, managed large teams, help streamline studios' pipelines to get the best product for the budgets available.
The last 5 years I have worked in the real world of stage show production while also fabricating props for film and stage.
Work History
  • Technical Director

    Maison Rouge Bangkok

    February 2020 - January 2023
    Bangkok, Bangkok City, Thailand

    Maison Rouge is home to a traveling stage show. The venue is a multi-storied building which hosts creative events. Working with the Creative Director or visiting artists, I come up with the build plans for their ideas. Stage props, lighting rigs, environmental structures to projection mapping, robotics, hologram set ups and the digital content all are things I had to create. I also made the video teasers for the events. Skills: After Effects · 3D Printing · wood working · Computer Animation · Lighting

  • 2D motion animator

    Hugo

    March 2019 - April 2019
    Washington DC-Baltimore Area · Remote

    Asked to produce a 30 - 15 second broadcast bumper for a new drink that sponsored a show last minute. With a turn around of 2 weeks from concept to delivery we decided mograph color blocks were the best approach. Focusing on the transitions to simple scenes, I animated the 2D color blobs swirling into shapes. I used 3D animation for refs when the character needed complex movements. Skills: After Effects · Maya · Motion Graphics · Character Animation

  • 3D Artist

    Merge Creative

    December 2017 - March 2018
    Bangkok, Thailand

    Created underwater 3D scenes for wrapping projector displays

  • UI/UX designer

    Spov

    November 2017 - March 2018
    London, United Kingdom · Remote

    Led the design team to create visual icons and UI elements.
    The package included: Load screens, icons, buttons, splash pages, etc. I was tasked with creating the look and feel art guide that the other artists followed. Lead artist duties were also on my task list while also assisting the team where needed.
    Each level of the game was controlled by a different iconic villian from the DC universe. The UI would need to show their contribution to the overall design. Skills: Digital Illustration · Adobe Photoshop · Concept Development · 3D Modeling

  • BUCK

    March 2015 - October 2017
  • Production Director

    Soovii

    June 2016 - January 2017
    Beijing City, China

    Overseeing the projects Soovii has going on in house.

  • mOcean

    March 2015 - September 2016
  • 3D Artist

    Crafty Apes

    February 2016 - March 2016
    Los Angeles, CA

    Models and rig for Bucky Barnes metal arm and digital set extension

  • CG Artist, Arm tech

    Crafty Apes

    November 2015 - February 2016
    Los Angeles Metropolitan Area

    Brought on to create/animate that 3D elements for the post credits screen.
    Bucky's metal arm and cap.
    Sleeping chamber and set extension.

  • Monster designer

    JusticeFX

    August 2015 - October 2015
    Los Angeles Metropolitan Area

    Contracted to design and create the 3D files for the main monster in the film The Sand.
    I painted the concept art, then modeled that working meshes and rigged different versions depending on the scene.

  • CG Artist

    Ignition Creative LLC

    May 2015 - July 2015
    Playa Vista

    Production artist creating 3D content for Marvel/Netflix properties. Punisher and the Luke Cage series.

  • The Ant Farm

    March 2015 - June 2015
  • New Deal

    March 2015 - June 2015
  • 3D Artist

    Ignition Creative

    May 2014 - May 2015
  • Picture Mill

    March 2015 - May 2015
  • LAUNDRY!

    March 2015 - April 2015
  • Logan

    March 2015 - April 2015
  • Studio Director

    SciFutures

    March 2014 - April 2015
    Burbank, California, United States

    Over see the pipelines of various projects Scifutures had going on.

  • 3:11 Media

    March 2015 - March 2015
  • Department Lead on COX campaign

    Duck Studios

    September 2010 - March 2011
    Los Angeles, California, United States

    Ran the production team for COX communications seasonal campaign.
    Working with the Directors of the various TV commercials, we would create a schedule/pipeline for creating the assets and scenes. Most of the commercials shared assets and information screens, worked best to create a pool to share.
    I also worked as lead artist, 3D and 2D, jumping from department as needed. There was always at least 3 commercials in active production with a sliding timeline.

  • CG artist

    Duck Studios

    2011 - 2011

    Oversaw a multi-commercial campaigns workflow, as well as lead CG artist.

  • CG Artist

    Scholar

    February 2010 - May 2010
    Los Angeles, California, United States

    Modeled plants and forest elements. Scene layout. Animated camera motions.
    A VISA commercial needed set extensions and linked camera transitions. I was on the team that created the elements and did the animating.

  • Ford abstract car commercial

    FRAME

    August 2009 - January 2010
    Copenhagen, Capital Region, Denmark

    Brought over to Denmark with a team of Hollywood veterans to create a space/fluids themed visual to launch the synced CPU Lincoln automotive.
    My scenes were fluid simulations with dynamic properties that needed times changes for triggered reactions. Simply put, they need to do precise actions at que marks.

  • CG Lead

    Duck Studios

    2010 - 2010

    Over saw the COX cable campaign. Worked as 3D artist in the production line.

  • CG Artist

    Scholar

    2010 - 2010

    Modeled plants and placed them. Animated sweeping camera moves.

  • CG Artist

    FRAME

    2009 - 2010

    Dynamics and Animation.

  • 3D freelance

    King and Country

    2008 - 2010

    Models, textures, rigs, and animation.

  • Freelance CG artist

    Bl!nd

    March 2005 - August 2009

    Models, Lighting, Rigging, Rendering, Animation

  • Freelance Artist

    Superfad La

    2009 - 2009

    Modeled, textured, rigged, rendered, trouble shot the broken scenes.

  • CG Artist

    The Famous Group

    2007 - 2009

    Lead modeling teams, created environments and character animated.

  • CG Artist

    Shilo

    2007 - 2008

    Created rigs for peeling beer botttles, designed and set up modular city envirnoments, animated cameras, animated exploding ribbons, modeled photoreal tools, designed motion elements for filmed poems.

  • Modeler, all around destroyer of bad ideas

    Bungie

    2007 - 2007

    I created environment assets for Halo 3.

  • CG Artist

    Microsoft Games Studios

    2006 - 2007

    Modeled Characters, high and low rez. Texture work as well. Did some envirnoment design and asset creation.

  • CG Artist

    Brand New School

    September 2006 - November 2006

    Models, Rigging, Textures, Animation

  • Character Modeler

    FASA

    August 2005 - March 2006

    Modeled characters and first person hands and arms. textures as well.

  • Art Director

    Smiling Gator Productions, Inc.

    March 2004 - September 2005

    Handled the Art Sector and acted at go between for admin.

  • Character creation Instructor

    D.A.V.E.school

    2001 - 2004

    I revealed to the students how to build organic/characters in Lightwave and Maya. Modeling, UVs, rigging and animation were covered in a 3 month course.

  • 3D and 2D Artist

    Gorilla Systems Corp.

    February 1998 - October 2001

    Game pipeline. general 3D. Heavy on character modeling

Education
  • Full Sail University

    1999 - 2000
  • A.A., Computer Graphics

    Careefe

    1997 - 1998
  • Keiser College

    1997 - 1998
  • Tampa Bay Vo-Tech

    1994 - 1997