tasks mainly include: lighting, modelling, look dev, creating trees and vegetation with SpeedTree.
worked on "A series of unfortunate events" TV series season 1
worked on "the 100" tv series season 4
Senior generalist / look dev / speed tree
Sony Pictures Imageworks
May 2015 - March 2016
Vancouver, British Columbia, Canada
Working on "Alice in wonderland 2"
Creating vegetation using Speed Tree.
Look dev vegetation and assets in Katana.
lighting few shots
Senior generalist / lighter
ScanlineVFX
November 2014 - April 2015
Vancouver, Canada Area
worked on "Pan".
I generated procedural environment using 3Dsmax (forest pack plugin) and I sculpted part of the base mesh for the cave environment.
I also worked on custom shots, customizing the layout per shot and creating the lighting / rendering.
Maya, 3Dsmax, Vray, Forest pack.
Senior layout artist
Cinesite
April 2014 - June 2014
london, united kingdom
layout and cache tweak of crowd simulation on "Hercules". Maya+Vray
Environment artist / generalist
Hoxton Redsox
March 2014 - April 2014
London, United Kingdom
Worked on Thorpe Park TV Commercial.
Look dev CG vegetation and set dressing using a scatter plugin with Vray proxy.
Rendering vegetation in Maya + Vray
Lead lighting and rendering artist
Ghost VFX
June 2013 - July 2013
Copenhagen Area, Denmark
face replacement (lighting and rendering) on a Pepsi TV ad (maya + Vray)
Generalist and lighting artist
Taylor James
May 2013 - May 2013
London, United Kingdom
helping on 2 projects doing 3D generalist work + lighting in 3Dsmax and Maya
Generalist and lighting artist
Minivegas
April 2013 - May 2013
Amsterdam Area, Netherlands
Worked on a Tv ident for Kanal 5, doing generalist work + the overall lighting and some shading.
3D artist
Happy Finish
September 2012 - March 2013
london
worked on different projects: 3D generalist tasks, mostly still images.
Also worked on some lowpoly model for unity 3D engine
Cloth CFX - Environment - lighting artist
Double Negative
June 2011 - June 2012
london
Worked on "the Bourne Legacy" as a generalist TD doing face replacement / lighting
worked on "Total Recall":
At an early stage of the film i have been testing 'Marvellous Designer' software with Maya in order to find a fast way to create clothes with different LOD for crowd sim.
Then worked on environments: modeling, texturing and layout.
Worked on "John Carter of Mars" doing cloth sims on creatures.
Generalist artist
Framestore
March 2011 - April 2011
London, United Kingdom
worked on a commercial for Canon animating digital doubles, tracking, modeling environments for camera projection.
Environment / generalist artist
douglas fisher photograpy
January 2011 - February 2011
London, United Kingdom
Modeling (organic and hard surfaces) in Zbrush, texturing and cloth simulations producing 8K images for a campaign for Carlsberg beer.
FX TD and 3D character animator - freelancer
M-I-E
October 2010 - December 2010
Worked as a FX TD on a new George Michael's music video mostly made by particles-fluids.
Worked on a George Michael's music video as a 3D character animator.
Student in 3D animation and VFX - Scholarship project
Vancouver Film School
April 2009 - August 2010
I joined the 3D animation and VFX program at Vancouver Film School (VFS) program as a student.
After that I won the scholarship at VFS and I partecipate on an Ipad project made by VFS.
VFX supervisor on the set of a VFS’s film for Ipad from collecting data survey for tracking to green screen. Worked on a few shots on the same project (keying green screen, tracking and replacing the character’s eyes).
3D artist
Js3D.co.uk
April 2009 - May 2009
Contractor work. modeling and texturing african buildings for a project for the British Army running on the Unity engine.
3D artist
Rebellion
February 2007 - May 2008
I worked on the Simpsons game for PS2, PSP and Wii as an environment artist and on Star Wars Battlefront: Elite Squadron (Battlefront 3) for Ps2 and PSP.
Sale assistant
Ryman The stationar - english studies - 3freelance works
November 2005 - January 2007
Worked at Rymans as a sale assistant in order to support myself in London while I was improving my english skills.
I also worked as a freelancer for clients such as SO tv in London (previz on video intro for a Graham Norton show), BonsaiStudio (Italy), Traffico grafico (Italy).
3D artist
Space cannon VH
August 2004 - May 2005
Worked on architectural visualizations and lighting simulations on several projects including: F1 Shanghai circuit, Beijing 2008 Olympic Games, Turin 2006 Winter Olympic Games, etc.