Emanuele Bignone

Emanuele Bignone

senior 3D generalist / lighting / rendering / scene assembly

Generalist TD

Vancouver, Canada

Hire Me

CG Artist

Everything, Everything (2017)

Layout TD

Hercules (2014)

Cloth TD - Environment TD - lighting TD

The Bourne Legacy (2012)

Cloth TD - Environment TD - lighting TD

Total Recall (2012)

Cloth TD - Environment TD - lighting TD

John Carter (2012)

Visual Effects

Game of Thrones (2011)

3D artist

Star Wars Battlefront: Renegade Squadron (2007)

3D artist

The Simpsons Game (2007)

Work History
  • Senior 3D generalist

    Zoic Studios

    September 2016 - May 2017
    Vancouver, Canada Area

    tasks mainly include: lighting, modelling, look dev, creating trees and vegetation with SpeedTree.

    worked on "A series of unfortunate events" TV series season 1

    worked on "the 100" tv series season 4

  • Senior generalist / look dev / speed tree

    Sony Pictures Imageworks

    May 2015 - March 2016
    Vancouver, British Columbia, Canada

    Working on "Alice in wonderland 2"

    Creating vegetation using Speed Tree.
    Look dev vegetation and assets in Katana.
    lighting few shots

  • Senior generalist / lighter

    ScanlineVFX

    November 2014 - April 2015
    Vancouver, Canada Area

    worked on "Pan".

    I generated procedural environment using 3Dsmax (forest pack plugin) and I sculpted part of the base mesh for the cave environment.

    I also worked on custom shots, customizing the layout per shot and creating the lighting / rendering.

    Maya, 3Dsmax, Vray, Forest pack.

  • Senior layout artist

    Cinesite

    April 2014 - June 2014
    london, united kingdom

    layout and cache tweak of crowd simulation on "Hercules". Maya+Vray

  • Environment artist / generalist

    Hoxton Redsox

    March 2014 - April 2014
    London, United Kingdom

    Worked on Thorpe Park TV Commercial.
    Look dev CG vegetation and set dressing using a scatter plugin with Vray proxy.
    Rendering vegetation in Maya + Vray

  • Lead lighting and rendering artist

    Ghost VFX

    June 2013 - July 2013
    Copenhagen Area, Denmark

    face replacement (lighting and rendering) on a Pepsi TV ad (maya + Vray)

  • Generalist and lighting artist

    Taylor James

    May 2013 - May 2013
    London, United Kingdom

    helping on 2 projects doing 3D generalist work + lighting in 3Dsmax and Maya

  • Generalist and lighting artist

    Minivegas

    April 2013 - May 2013
    Amsterdam Area, Netherlands

    Worked on a Tv ident for Kanal 5, doing generalist work + the overall lighting and some shading.

  • 3D artist

    Happy Finish

    September 2012 - March 2013
    london

    worked on different projects: 3D generalist tasks, mostly still images.
    Also worked on some lowpoly model for unity 3D engine

  • Cloth CFX - Environment - lighting artist

    Double Negative

    June 2011 - June 2012
    london

    Worked on "the Bourne Legacy" as a generalist TD doing face replacement / lighting
    worked on "Total Recall":
    At an early stage of the film i have been testing 'Marvellous Designer' software with Maya in order to find a fast way to create clothes with different LOD for crowd sim.
    Then worked on environments: modeling, texturing and layout.
    Worked on "John Carter of Mars" doing cloth sims on creatures.

  • Generalist artist

    Framestore

    March 2011 - April 2011
    London, United Kingdom

    worked on a commercial for Canon animating digital doubles, tracking, modeling environments for camera projection.

  • Environment / generalist artist

    douglas fisher photograpy

    January 2011 - February 2011
    London, United Kingdom

    Modeling (organic and hard surfaces) in Zbrush, texturing and cloth simulations producing 8K images for a campaign for Carlsberg beer.

  • FX TD and 3D character animator - freelancer

    M-I-E

    October 2010 - December 2010

    Worked as a FX TD on a new George Michael's music video mostly made by particles-fluids.
    Worked on a George Michael's music video as a 3D character animator.

  • Student in 3D animation and VFX - Scholarship project

    Vancouver Film School

    April 2009 - August 2010

    I joined the 3D animation and VFX program at Vancouver Film School (VFS) program as a student.
    After that I won the scholarship at VFS and I partecipate on an Ipad project made by VFS.
    VFX supervisor on the set of a VFS’s film for Ipad from collecting data survey for tracking to green screen. Worked on a few shots on the same project (keying green screen, tracking and replacing the character’s eyes).

  • 3D artist

    Js3D.co.uk

    April 2009 - May 2009

    Contractor work. modeling and texturing african buildings for a project for the British Army running on the Unity engine.

  • 3D artist

    Rebellion

    February 2007 - May 2008

    I worked on the Simpsons game for PS2, PSP and Wii as an environment artist and on Star Wars Battlefront: Elite Squadron (Battlefront 3) for Ps2 and PSP.

  • Sale assistant

    Ryman The stationar - english studies - 3freelance works

    November 2005 - January 2007

    Worked at Rymans as a sale assistant in order to support myself in London while I was improving my english skills.
    I also worked as a freelancer for clients such as SO tv in London (previz on video intro for a Graham Norton show), BonsaiStudio (Italy), Traffico grafico (Italy).

  • 3D artist

    Space cannon VH

    August 2004 - May 2005

    Worked on architectural visualizations and lighting simulations on several projects including: F1 Shanghai circuit, Beijing 2008 Olympic Games, Turin 2006 Winter Olympic Games, etc.

Education
  • Vancouver Film School

    2009 - 2010
  • I.E.D.

    2001 - 2004