I studied Traditional Animation at Cal Arts and graduated in 2002.
I moved directly into the video game industry and worked in it for 8 years until 2010 when I got my first job in the VFX industry. I love the virsitility of the VFX industry and how I'm always being challenged with new problems to solve for the client. Previs animation has become an exciting and fast paced creative outlet as well. I'm always looking to push the boundries of my skill set and grow, and I'm very self disciplined and serious about my work.
Work History
Senior Narrative In-Game Animator
ZeniMax Online Studios
July 2023 - Present
United States · Remote
Working with level and quest designers to create a deeper and more immersive narrative experience for game players
Senior Lab Artist
Lightstorm Entertainment
July 2019 - Present
Manhattan Beach, California, United States
Lead Previs Animator
Halon Entertainment
September 2022 - April 2023
Remote
Lead Animator: Helping to build Previs, Post Vis and Tech Viz sequences for film and television as well as commercials and rides using Maya, Unreal Engine 5, and After Effects, tracking in Syntheyes. #Postvis #Previs Compositing in After effects, Camera tracking in Syntheyes and PF Tracker
Projects: Aguaman 2, Unannounced Netflix Movie, Unannounced Fox feature film
Senior Animator
Zoic Studios
March 2022 - September 2022
Los Angeles Metropolitan Area
Character, creature and VFX animation for episodic series using Maya 2020. Projects: For All Mankind, The Flash, Stargirl, The Good Fight, La Brea
Senior 3D Animator
Frame Machine
December 2021 - March 2022
Los Angeles Metropolitan Area
Camera and Character animation, as well as Motion Capture clean up in Motion Builder for cinematics on Hogwarts Legacy.
Senior Previs and Postvis Animator and shot creator
Day for Nite
October 2021 - December 2021
Los Angeles Metropolitan Area
Previs and Post vis animation and Compositing on "Dungeons and Dragons" for Paramount + as well as Post vis on "The Flash" from the DCU
Sr. Animator
Digital Domain
July 2021 - October 2021
Los Angeles Metropolitan Area
Previs, Post Vis, and Final animation on Spider-Man No Way Home and Previs on Black Panther 2: Wakanda Forever
Senior Previs animator
Digital Domain
April 2021 - June 2021
Los Angeles, California, United States
Senior Pre vis / Post Vis artist
The Third Floor
November 2020 - April 2021
Los Angeles Metropolitan Area
Previs character and camera animation, lighting in Maya 2020 compositing in After Effects on "Loki" and
"Hawkeye" from Disney + The Marvels
Post vis animation, lighting compositing in After Effects, camera tracking in PF Tracker
Disney + series Loki and Hawkeye and Previs animation on "The Marvels"
Senior Animator
The Initiative
November 2019 - November 2020
Los Angeles, California, United States
Senior Animator on "Perfect Dark" for Microsoft
Animated In Game animations, Crowd systems, Previsualization using Maya 2020 and After Effects.
Senior Animator
CoSA VFX
June 2019 - November 2020
Greater Los Angeles Area
Creature animation and Rotomation on Swamp Thing and other shows, using Maya 2018
Senior Animator
Romero Games
April 2019 - June 2019
Remoted work, Los Angeles
Animation Lead
Deluxe Entertainment
February 2018 - April 2019
Burbank
Character, Creature, Previs, Full CG shot creation and VFX animation for the CW shows: Supergirl, The Flash, Legends of Tomorrow, Titans, Black Lightening.
Animation in Maya 2017
After Effects compositing
Lead Animator
Encore VFX
July 2017 - April 2019
Burbank
Previs, Creature and Character Animation for Supergirl, The Flash, Legends of Tomorrow and the Flash, Black lightening, Titans
Lead Animator for The CW's Supergirl Season 2
Encore VFX
May 2016 - April 2019
Burbank
Supervising Character, Creature and Previs Animation for the CW's Supergirl as well as the first and last episode of of Legends of Tomorrow, and the pilot presentation of Black Lightening.
Guest Instructor
Gnomon School of Visual Effects, Games + Animation
October 2018 - January 2019
Greater Los Angeles Area
Making animation tutorials for the Online Workshop
Lead Animator
Encore VFX
August 2017 - May 2018
Senior Animator
Method
May 2017 - July 2017
Senior Character Animator
Encore VFX
July 2015 - May 2017
Burbank CA
Senior Character and Creature animator for the CW's hit show " The Flash" and "Legends of Tomorrow" and CBS's upcoming show "Supergirl"
Previs animation for Supergirl, The Flash and Legends of Tomorrow
Camera Layout for full CG sequences in CBS's Supergirl
Animation in Maya as well as 3DS Max
3D Animator
Encore VFX
January 2015 - May 2017
Character and Creature animation for the CW's Flash Television show. Animation in 3DS Max
Previs animation, character animation and Sequence lead for the Plane Rescue sequence in the Supergirl Pilot slated for this fall on CBS
Senior Animator
Encore VFX
January 2015 - May 2016
Burbank
Character Animation using 3DS Max
Guest Animation Tutor
Digital-Tutors
May 2015 - June 2015
Los Angeles
Creating animation centered tutorials for Digital Tutors
Animation Reel Polish Instructor
Gnomon School of Visual Effects
January 2015 - March 2015
Hollywood CA
Teaching a course workshop on preparing a demo reel for entering the animation workforce. Discussing polish techniques as well as demonstrating animation workflows and discussing the various industries that an animator can apply to such as VFX, Videogames, Feature Films and Commercial work, as well as Previsualization
Previs Animator/Post Vis Artist
The Third Floor
April 2014 - January 2015
Greater Los Angeles Area
Post vis Character Animation for Marvel's The Avengers 2: Age of Ultron. Animating in Maya 2014, lighting and rendering in viewport 2.0 After effects Compositing, Match Move Camera solving using Boujou 4.0, Match Move camera solutions in Maya 2014 including object and Camera tracking in Bijou.
Pre vis animation using Maya 2014 and After Effects for upcoming movie in 2015.
3D Animator
Pixomondo
February 2014 - July 2014
Santa Monica CA
Creature animator/ VFX animator
Pre Vis Animation for Marvel's Fantastic Four using Maya 2014, lighting, Veiwport 2.0, AE compositing
Pre Vis Animator
Halon Entertainment
January 2014 - February 2014
Santa Monica CA
Pre Vis animation for an upcoming film for 2014
Animator
Unit Eleven
July 2013 - December 2013
Burbank
Pre Vis and Post Vis animation for the Teenage Mutant Ninja Turtles Movie from Paramount Pictures. Animation and Hardware Rendering and Lighting in Maya 2014, After Effects editing and rough composting.
Animator
Zoic Studios
May 2013 - June 2013
Culver City
Character and camera animation for Video Game trailer for Activision's Deadpool video game, using Maya and Editing in After Effects
Animated intro to the In Game Footage using Maya 2013
Pre Vis Animator
Unit Eleven
February 2013 - May 2013
Santa Monica CA
Pre vis animation for Transformers 4 for Bay Films and Paramount Pictures- Using Maya 2013 to Animate characters and Cameras, as well as light scenes. To prepare my shots for review I use Maya's Hardware Renderer and Viewport 2.0 to write frames and Adobe After Effects to edit my sequences for review by the director.
Animator
ScanlineVFX
November 2012 - February 2013
Marina Del Ray
Character animation and roto- animation for the Attack on Tony's Mansion Sequence for
Iron Man 3
Animator
Pixomondo
September 2010 - November 2012
Burbank
Animator- Creature animator on the Fox/Dreamworks show "Terra Nova", VFX Animator on Fast Furious Five, Pre Vis animator on "Journey to the Center of the Earth 2- The Mysterious Island, VFX animator on "Red Tails" VFX Animation for Martin Scorsese's "Hugo"
Creature animation on "Hunger Games", Character animator on "Snow White and the Huntsman", Creature animator on "Grimm", VFX animation for "The Amazing Spiderman"
Pre Vis animation and Camera Animation and Story
Boards for "Olympus has Fallen"
Character animation for "The Mindy Project" Pilot episode
Creature animation and Digital Double animation for the Starz Network's "Davinci's Demons"
Rigger/ Animator
Square Enix
June 2010 - September 2010
Rigging and Animating characters for an upcoming Console title. Managing animation out sourcing
Senior Animator
Epicenter Studios
June 2009 - June 2010
Rigged and Animated all characters in "Rock of the Dead" for Wii, Xbox 360, and PS3
Senior Animator
Smoking Gun Interactive
September 2008 - May 2009
I was brought on to concept and create all animations for a virtical slice demo to help sell the game to publishers. I was responsible for designing the animation list and state system for the demo as well as rigging and creating all animations. I was also responsible for setting up the physics assets in the unreal engine. I animated several weapons classes, hero and enemy classes as well as creature classes.
Animator
Pandemic/Electronic Arts
September 2004 - April 2008
Greater Los Angeles Area
Animated characters for StarWars Battlefront 2 and the Saboteur. Helped develop the animation pipeline for the newly formed Saboteur team, helped HR recruit and train new hires, and created character rigs for the Saboteur in XSI
Character Animator
EA/Pandemic Studios
September 2004 - January 2008
Created in game animations with XSI 4 and 5.11
Projects:
Saboteur for the Xbox 360 and PS3 (in development)
Star Wars Battle Front 2 For Lucas Arts (shipped)
Animator
Electronic Arts / Pandemic Studios
2004 - 2008
Worked on ingame animations, Rigged some characters, trained new hires, and worked with the programmers and designers to create text files for NPC character in the open world title "The Saboteur"
Animator
Electronic Arts / Pandemic Studios
2004 - 2008
Worked on ingame animations, Rigged some characters, trained new hires, and worked with the programmers and designers to create text files for NPC character in the open world title "The Saboteur"
Star Wars Battlefront 2
September 2004 - September 2005
Westwood California
Animated New Jedi and creature classes as well as extra Soldier classes for the sequel to Battlefront 1
Story Board Artist
Warner Bros. Animation
July 2004 - September 2004
Created storyboards for the direct to video project
Projects:
Tom and Jerry: The fast and the Furriest
Character Animator
7 Studios Brentwood
December 2003 - July 2004
Created key frame character animations in 3D studio Max 4.5 and 5.1
Project:
The Fantastic Four for Marvel and Activision (shipped)
Character Animator
Genuine Games
May 2003 - December 2003
Created key frame character animations in Maya 4.5 and 5.0
Project:
Fight Club for Fox and Vivendi (shipped
Freelance Artist
Warner Bros. and Wolf Gang Productions
May 2002 - April 2003
Story Board Artist and Character Designer
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animator
Paradox Development
2002 - 2003
Created in game wrestling animations for Back Yard Wrestling. Also cleaned up animations on X-Men Next Dimension
animator
Paradox Development
2002 - 2003
Created in game wrestling animations for Back Yard Wrestling. Also cleaned up animations on X-Men Next Dimension
Character Layout artist
Film Roman
May 2001 - August 2001
Character layout artist on 3 episodes of The Simpsons, as well as some story clean up on "Homer's Odyssey"
Animation Intern
Sony Online Entertainment
May 2000 - August 2000
In game animation for PC MMO "Star Wars Galaxies"
Project as well as Character Concept work