Elaina Scott

Elaina Scott

Supervisor Animator / 20 yrs

Los Angeles, CA

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Senior Lab Artist

Avatar 2 (2022)

Visualization Artist

Loki (2021)

Senior Animator

Doom Patrol (2019)

Senior Animator

Titans (2018)

Senior Animator

Black Lightning (2018)

Lead Animator

Supergirl (2015)

Previs Artist

Insurgent (2015)

Post Vis animator

Avengers: Age of Ultron (2015)

Pre Vis Artist

The Hunger Games: Mockingjay - Part 2 (2015)

Senior Animator

The Flash (2014)

Transformers: Age of Extinction (2014)

Teenage Mutant Ninja Turtles (2014)

Animator

Deadpool (2013)

Animator

Iron Man 3 (2013)

Animator

Da Vinci's Demons (2013)

Animator

Olympus Has Fallen (2013)

Animator

The Amazing Spiderman (2012)

Animator

Snow White and the Huntsman (2012)

Animator

The Hunger Games (2012)

Animator

Journey (2012)

Animator

Red Tails (2012)

Animator

Grimm (2011)

Animator

Hugo (2011)

Animator

Terra Nova (2011)

Animator

Fast Five (2011)

Senior Animator

The Dead (2010)

Senior Animator

The Saboteur (2009)

Story Board Artist

South Park: Bigger, Longer & Uncut (1999)

Fantastic Four (1994)

Story Board Artist

Tom and Jerry: The Fast and the Furry

Storyboard Artist

Time Out of Mind

I studied Traditional Animation at Cal Arts and graduated in 2002.
I moved directly into the video game industry and worked in it for 8 years until 2010 when I got my first job in the VFX industry. I love the virsitility of the VFX industry and how I'm always being challenged with new problems to solve for the client. Previs animation has become an exciting and fast paced creative outlet as well. I'm always looking to push the boundries of my skill set and grow, and I'm very self disciplined and serious about my work.
Work History
  • Senior Lab Artist

    Lightstorm Entertainment

    July 2019 - Present
    Manhattan Beach, California, United States
  • Senior Animator

    CoSA VFX

    June 2019 - July 2019
    Los Angeles, California, US
  • Senior Animator

    Romero Games

    April 2019 - June 2019
    Los Angeles, CA
  • Lead Animator

    Encore VFX

    August 2017 - May 2018
  • Senior Animator

    Method

    May 2017 - July 2017
  • Lead Animator for The CW's Supergirl Season 2

    Encore VFX

    May 2016 - May 2017

    Supervising Character, Creature and Previs Animation for the CW's Supergirl as well as the first and last episode of of Legends of Tomorrow, and the pilot presentation of Black Lightening.



  • Senior Character Animator

    Encore VFX

    July 2015 - May 2017

    Senior Character and Creature animator for the CW's hit show "​ The Flash"​ and "Legends of Tomorrow"​ and CBS's upcoming show "Supergirl"

    Previs animation for Supergirl, The Flash and Legends of Tomorrow

    Camera Layout for full CG sequences in CBS's Supergirl

    Animation in Maya as well as 3DS Max

  • 3D Animator

    Encore VFX

    January 2015 - May 2017

    Character and Creature animation for the CW's Flash Television show. Animation in 3DS Max

    Previs animation, character animation and Sequence lead for the Plane Rescue sequence in the Supergirl Pilot slated for this fall on CBS

  • Senior Animator

    Encore VFX

    January 2015 - May 2016
    Burbank

    Character Animation using 3DS Max

  • Guest Animation Tutor

    Digital-Tutors

    May 2015 - June 2015
    Los Angeles

    Creating animation centered tutorials for Digital Tutors

  • Animation Reel Polish Instructor

    Gnomon School of Visual Effects

    January 2015 - March 2015

    Teaching a course workshop on preparing a demo reel for entering the animation workforce. Discussing polish techniques as well as demonstrating animation workflows and discussing the various industries that an animator can apply to such as VFX, Videogames, Feature Films and Commercial work, as well as Previsualization

  • Previs Animator/Post Vis Artist

    The Third Floor

    April 2014 - January 2015
    Greater Los Angeles Area

    Post vis Character Animation for Marvel's The Avengers 2: Age of Ultron. Animating in Maya 2014, lighting and rendering in viewport 2.0 After effects Compositing, Match Move Camera solving using Boujou 4.0, Match Move camera solutions in Maya 2014 including object and Camera tracking in Bijou.
    Pre vis animation using Maya 2014 and After Effects for upcoming movie in 2015.

  • 3D Animator

    Pixomondo

    February 2014 - July 2014
    Santa Monica CA

    Creature animator/ VFX animator

    Pre Vis Animation for Marvel's Fantastic Four using Maya 2014, lighting, Veiwport 2.0, AE compositing

  • Pre Vis Animator

    Halon Entertainment

    January 2014 - February 2014
    Santa Monica CA

    Pre Vis animation for an upcoming film for 2014

  • Animator

    Unit Eleven

    July 2013 - December 2013
    Burbank

    Pre Vis and Post Vis animation for the Teenage Mutant Ninja Turtles Movie from Paramount Pictures. Animation and Hardware Rendering and Lighting in Maya 2014, After Effects editing and rough composting.

  • Animator

    Zoic Studios

    May 2013 - June 2013
    Culver City

    Character and camera animation for Video Game trailer for Activision's Deadpool video game, using Maya and Editing in After Effects
    Animated intro to the In Game Footage using Maya 2013

  • Pre Vis Animator

    Unit Eleven

    February 2013 - May 2013
    Santa Monica CA

    Pre vis animation for Transformers 4 for Bay Films and Paramount Pictures- Using Maya 2013 to Animate characters and Cameras, as well as light scenes. To prepare my shots for review I use Maya's Hardware Renderer and Viewport 2.0 to write frames and Adobe After Effects to edit my sequences for review by the director.

  • Animator

    ScanlineVFX

    November 2012 - February 2013
    Marina Del Ray

    Character animation and roto- animation for the Attack on Tony's Mansion Sequence for
    Iron Man 3

  • Animator

    Pixomondo

    September 2010 - November 2012
    Burbank

    Animator- Creature animator on the Fox/Dreamworks show "Terra Nova", VFX Animator on Fast Furious Five, Pre Vis animator on "Journey to the Center of the Earth 2- The Mysterious Island, VFX animator on "Red Tails" VFX Animation for Martin Scorsese's "Hugo"
    Creature animation on "Hunger Games", Character animator on "Snow White and the Huntsman", Creature animator on "Grimm", VFX animation for "The Amazing Spiderman"
    Pre Vis animation and Camera Animation and Story
    Boards for "Olympus has Fallen"
    Character animation for "The Mindy Project" Pilot episode
    Creature animation and Digital Double animation for the Starz Network's "Davinci's Demons"

  • Rigger/ Animator

    Square Enix

    June 2010 - September 2010

    Rigging and Animating characters for an upcoming Console title. Managing animation out sourcing

  • Senior Animator

    Epicenter Studios

    June 2009 - June 2010

    Rigged and Animated all characters in "Rock of the Dead" for Wii, Xbox 360, and PS3

  • Senior Animator

    Smoking Gun Interactive

    September 2008 - May 2009

    I was brought on to concept and create all animations for a virtical slice demo to help sell the game to publishers. I was responsible for designing the animation list and state system for the demo as well as rigging and creating all animations. I was also responsible for setting up the physics assets in the unreal engine. I animated several weapons classes, hero and enemy classes as well as creature classes.

  • Animator

    Pandemic/Electronic Arts

    September 2004 - April 2008
    Greater Los Angeles Area

    Animated characters for StarWars Battlefront 2 and the Saboteur. Helped develop the animation pipeline for the newly formed Saboteur team, helped HR recruit and train new hires, and created character rigs for the Saboteur in XSI

  • Character Animator

    EA/Pandemic Studios

    September 2004 - January 2008

    Created in game animations with XSI 4 and 5.11
    Projects:
    Saboteur for the Xbox 360 and PS3 (in development)
    Star Wars Battle Front 2 For Lucas Arts (shipped)

  • Animator

    Electronic Arts / Pandemic Studios

    2004 - 2008

    Worked on ingame animations, Rigged some characters, trained new hires, and worked with the programmers and designers to create text files for NPC character in the open world title "The Saboteur"

  • Star Wars Battlefront 2

    September 2004 - September 2005
    Westwood California

    Animated New Jedi and creature classes as well as extra Soldier classes for the sequel to Battlefront 1

  • Story Board Artist

    Warner Bros. Animation

    July 2004 - September 2004

    Created storyboards for the direct to video project
    Projects:
    Tom and Jerry: The fast and the Furriest

  • Character Animator

    7 Studios Brentwood

    December 2003 - July 2004

    Created key frame character animations in 3D studio Max 4.5 and 5.1
    Project:
    The Fantastic Four for Marvel and Activision (shipped)

  • Character Animator

    Genuine Games

    May 2003 - December 2003

    Created key frame character animations in Maya 4.5 and 5.0
    Project:
    Fight Club for Fox and Vivendi (shipped

  • Freelance Artist

    Warner Bros. and Wolf Gang Productions

    May 2002 - April 2003

    Story Board Artist and Character Designer
    *

  • animator

    Paradox Development

    2002 - 2003

    Created in game wrestling animations for Back Yard Wrestling. Also cleaned up animations on X-Men Next Dimension

  • Character Layout artist

    Film Roman

    May 2001 - August 2001

    Character layout artist on 3 episodes of The Simpsons, as well as some story clean up on "Homer's Odyssey"

  • Animation Intern

    Sony Online Entertainment

    May 2000 - August 2000

    In game animation for PC MMO "Star Wars Galaxies"
    Project as well as Character Concept work

Education
  • Advanced Character Animation skills

    AnimSquad

    2014 - 2014
  • Character Animation

    iAnimate

    2013 - 2014
  • Bachelor's Degree in Character Animation

    CalArts

    1998 - 2002
  • Bachelor’s Degree in Character Animation

    CalArts

    1998 - 2002
  • CalArts

    1998 - 2002
  • Otis College of Art and Design

    1996 - 1997