Creator/Designer of the original 3DS concept and prototype. Nintendo Patent holder. Co-founder of Retro Studios. Accomplishments include: #1 Hardware, #1 Software (Multiple Games), and #1 Movie.
Work History
Technical Art Director
SuperNatural Studios
October 2021 - Present
Remote
Senior Technical Artist
Gaming Corps
December 2016 - November 2017
Creative Technical Director
Wargaming.net
December 2014 - June 2016
Austin
Lead Technical Artist
Red Fly Studio
July 2013 - November 2014
Creative Technical Director
Bluepoint Games, Inc.
February 2012 - January 2013
- As Creative Technical Director, responsible for creative direction of art department.
- Produced first true “Cross-Play” game for the PSVita/PS3, Playstation All-Stars Battle Royal.
- Kept current with artistic and technical trends and industry game play and appearance standards.
- Managed artists, both in house and out-sourced.
Manager, Visual Concepts - NTD
Nintendo
August 2005 - February 2012
- As Visual Concepts Manager supervised Art group while developing WiiU, Wii.
- Co-developed and co-holds Nintendo Patent.
- Created concept/prototype that helped lead to the development of the 3DS.
- Managed and worked with creative and game development groups.
- Managing on-going administrative and product line tasks.
CG Tech Artist
Sony Online Entertainment
2004 - 2005
- As Out-Source Art Director was responsible for liaising with and supervising contractors.
- When project was killed, stayed on to create tools.
- Managed trouble shooting, finding, and fixing pipeline issues for Star Wars Galaxies team.
- Worked on PS3 game prototypes on one of only two early North American Dev kits.
CG Technical Supervisor
Troublemaker Studios
August 2003 - August 2004
- As Technical Director, was responsible for everything from art tools to final shots.
- Worked on the set and behind the scenes with director Robert Rodriquez on Spy Kids 2 and 3.
- Supervised and managed artists and technicians, and anything else required by studio.
CG tech Artist - NTD
Nintendo
August 2001 - August 2002
- As CG Technical Artist, worked with group responsible for developing WiiU, Wii.
- After a stint at Sony Online, and Troublemaker Studios, was promoted to Visual Concepts Manager.
CG Technical Supervisor
Retro Studios
March 1998 - August 2001
- As Technical Supervisor, and a founding member, supervised technical/art development.
- Integrated work with programming department
- Hired, trained and mentored new artists.
- Created a complete animation tool suite to handle character rigging, motion capture and animation.
Assistant Art Director
Iguana Entertainment
April 1996 - March 1998
- Hired as a junior artist, was promoted to Assistant Art Director within 2 years.
- Of the 5 games I worked on in that time, QBC ’98 won best graphics of the year awards.
- For NHL Breakaway, with another artist, replaced all 3D ingame assets for N-64 version in 5 days.
- Supervised art staff and worked with management group on on-going development projects and assets.