Adrian Ed Lee

Adrian Ed Lee

I am the pixelated monkey's uncle

Mid-level Film VFX Artist / Mid-level Realtime VFX artist / 19 yrs

Vancouver, Canada

Hire Me

VFX Artist

Plants vs. Zombies: Battle for Neighborville (2019)

VFX Artist

Homeworld 3

VFX Artist

Myth Force (2022)

VFX Artist

Stela

Technical Animator

The Mummy (2017)

houdini vfx artist

Gears 5 (2019)

Vfx Artist

Smash + Grab (2016)

Visual Effects Artist

Aftermath (2014)

VFX artist

Zoo (2015)

VFX artist

Salem (2014)

Houdini Fx artist

San Andreas (2015)

Visual Effects Designer

Midnight Special (2016)

FX Artist

The Maze Runner (2014)

Visual Effects Technical Director

Super Buddies (2013)

FX Artist

White House Down (2013)

FX Artist

G.I. Joe: Retaliation (2013)

FX Td

The Hunger Games (2012)

FX Artist

Game of Thrones (2011)

FX Artist

John Carter (2012)

TD / Visual Effects Artist

The Sorcerer's Apprentice (2010)

Harry Potter and Deathly Hallows: Part 2 (2011)

Harry Potter and the Deathly Hallows: Part 1 (2010)

TD / Visual Effects Artist

Captain America: The First Avenger (2011)

Digital Artist

Iron Man 2 (2010)

Animator

The Imaginarium of Doctor Parnassus (2010)

Animator

The Secret of Moonacre (2009)

3d Generalist

Push (2009)

Data Operative / Render Wrangler

Inkheart (2009)

Data Operative / Render Wrangler

The Golden Compass (2007)

Data Operative / Render Wrangler

Fred Claus (2007)

Data operative/render wrangler

Underdog (2007)

Production Support

Stardust (2007)

Render / Data Wrangler

The Contractor (2007)

Digital I / O

Harry Potter and the Order of the Phoenix (2007)

Digital I / O

Death at a Funeral (2007)

Data Operative / Render Wrangler

Eragon (2006)

Production Support

Casino Royale (2006)

Data Operative / Render Wrangler

The State Within (2006)

Data Operative / Render Wrangler

Stormforce (2006)

Data Operative / Render Wrangler

Littleman (2006) (2006)

I came, I saw, I blew it up with pixie dust. Some times it even runs at 120 fps!!
Work History
  • Lead VFX Artist

    Offworld Industries

    January 2023 - Present
    New Westminster, Canada
  • Tutor

    CG Masters School of 3D Animation & VFX

    September 2022 - December 2022
    New Westminster, BC, Canada

    DIPLOMA PROGRAM – First Term Dynamics teacher
    - Introducing Houdini dynamics through weekly 2hr Houdini classes for 14 weeks

  • VFX Artist

    Blackbird Interactive Inc

    May 2021 - October 2022
    Vancouver, Canada

    Homeworld3
    -Ship, weapon and environment VFX
    -Tools to make artist lives easier, and effects more performant
    -Unified houdini tool pipeline between artists

  • Game VFX Artist

    Beamdog

    June 2020 - April 2021

    Myth Force
    -Making 80's style Saturday morning cartoon magic, fire and death vfx
    -Making people look cool, running away from my explosions.!!.

  • VFX artist

    SkyBox Labs

    March 2019 - February 2020
    Burnaby

    VFX artist for Sky Box Lab's upcoming cinematic game "Stela".

    https://www.youtube.com/watch?v=-0SRM39d-z8

    Authored in Unreal

  • Intro to Dynamics instructor

    CG Masters School of 3D Animation and Visual effec

    June 2019 - Present
    New Westminster, Canada

    Explaining the basics of Dynamics through Houdini, once a week for 10 weeks

  • VFX Instructor

    InFocus

    January 2019 - May 2019
    Vancouver, Canada

    Teach VFX principles and Houdini, once or twice a week for 2.5 hours a time

  • FX Artist

    EA

    March 2018 - March 2019
    Burnaby, Canada
  • VFX Artist

    Goldtooth Creative

    October 2017 - November 2017
    Vancouver, Canada

    Houdini super hero VFX passed through to Maya/Arnold for rendering
    Announcement games trailer, "Mad Titan's Wrath" for Marvel/Kabam's "Contest of Champions"
    https://www.youtube.com/watch?v=Bilb5i7tCk0

  • VFX Artist

    The Coalition

    June 2017 - September 2017
    Vancouver, Canada

    Used a mixture of Houdini/Houdini engine, maya and Unreal to craft in game vfx

  • Technical Animator

    MPC

    November 2016 - June 2017
  • VFX Artist

    FuseFX

    May 2016 - August 2016
    Vancouver, Canada Area

    WORK: TV: Zoo, Salem, Aftermath, for Fall 2016 season
    Repurpose previously used vfx with updated tweaks for short development times. Develop simple vfx rigs. RnD possible techniques for upcoming bids
    • Retime water VFX
    • Repurposed meteor smoke and fire
    • Contrails, heat distortion and sparks
    • Tree growth RND
    • Mist monster RND

  • vfx artist

    United Front Games

    June 2015 - April 2016
    Vancouver, BC

    WORK Smash+Grab (PC early access Sep 16)
    June-December: Sole VFX artist managing , updating and creating new effects in Unity3D.
    December- April; More experienced member of a 2 person VFX team. Creating new content, buff, debuff and weapon vfx,.. etc

    -creating all particle effect in Unity for weapons,world, buff and hit effects
    -shader building in shader forge
    - VFX texture making
    - Animated texture sheet generation
    - decal management
    - liaise with whole pipeline for seamless integration of VFX to game

  • Houdini Fx artist

    Hydraulx

    September 2014 - January 2015
    Vancouver, British Columbia

    WORK: Midnight Special (Dir.Nichols, Jeff 2016)
    San Andreas (Dir. Peyton, Brad 2015)
    • RBD distruction
    • Fire
    • Water interaction
    • Tree dynamics

  • Original's Cafe Mexicano

    July 2014 - October 2014

    Monitor and maintain social media for cafe business

  • Daddy @ Daddy daycare

    Daddy Daycare

    January 2014 - September 2014
    Vancouver

    The trials and tribulations of a toddler.
    Probably one of the most rewarding and precious jobs I have ever done.
    I would recommend it to anyone who has the chance and ability to do it.

  • Junior compositor

    ICON Creative Studio

    February 2014 - February 2014
    Vancouver, British Columbia

    WORK: Unannounced project
    Short contact. 5 days
    •Prepping nuke scenes for Snr compers to finish

  • Houdini FX TD

    Method Studios

    October 2013 - December 2013

    WORK: Maze Runner (Dir. Ball, Wes 2014)
    •Houdini smoke volumes and particles.

  • Daddy

    Daddy Daycare

    June 2013 - October 2013

    Down time for looking after the little one.
    Probably one of the most rewarding and precious jobs I have ever done.
    I would recommend it to anyone who has the chance and ability to do it.

  • Prime Focus World

    March 2013 - May 2013

    WORK: White House Down (Dir. Emmerich, Roland 2013)
    •RBD, fluid and particle fx

  • VFX TD

    Western Post

    September 2012 - March 2013

    WORK: Super Buddies (Dir. Vince, Robert 2013)
    • Asset creation and shot deployment
    • Maya fluid and particle fx
    • Maya paintfx noodling
    • Mel scripting

  • Fx Technical artist

    Digital Domain / Reliance Media Works

    February 2012 - July 2012

    WORK: G.I. Joe: Retaliation (Dir: Chu, Jon Mu 2013)
    • Battlefield fluid fx (Maya)
    • Vehicle particle fx (Maya)
    • Vehicle particle fx (Maya)
    WORK: Cosmos
    • Astrological starfield and nebula r’n’d (Houdini)

  • VFX TD

    Pixomondo

    December 2011 - February 2012

    WORK: Hunger Games (Dir: Ross, Gary)
    • Asset scripting

    WORK: Game of Thrones (TV)
    • Body fluid fx

  • FX Technical Director (Houdini)

    Cinesite

    October 2011 - December 2011

    WORK: John Carter of Mars (Dir: Stanton, Andrew 2012)
    • Volumetric and particle fx
    • Roto (Mocha)

  • Double Negative

    November 2009 - September 2011

    WORK: John Carter of Mars (Dir: Stanton, Andrew 2012)
    Captain America: The First Avenger (Dir: Johnston, Joe 2011)
    Harry Potter: Deathly Hallows pt1 and pt2 (Dir: Yates, David 2010/11)
    The Sorcerer's Apprentice (Dir: Turteltaub, Jon 2010)
    Ironman 2 (Dir: Favreau, Jon 2010)
    • Proprietary fluid fx
    • Houdini asset creation
    • Particle and crowd fx

  • Houdini Artist

    Axis Animation

    June 2009 - July 2009

    WORK: Singularity (Intro FMV) (Pub. Activision Publishing, Inc. 2009)
    • Houdini fluid fx

  • Houdini DFX TD

    Framestore

    May 2009 - June 2009

    WORK: DJ Hero (Intro FMV) (Pub. Activision Publishing, Inc. 2009)
    • Houdini particle and fluid fx

  • 3d Generalist

    Peerless Camera Company

    February 2008 - January 2009

    WORK: The Imaginarium of Dr. Parnassus (Dir. Gilliam, Terry 2009)
    Push (McGuigan, Paul 2009)
    The Secret of Moonachre (Dir. Csupo, Gabor 2009)
    • Houdini fluid and particle fx
    • Application of in house assets

  • XSI Jnr Lighter

    Pineapple squared entertainment ltd

    February 2008 - February 2008

    WORK: Orsum Island (TV Dir. Lane, David)
    • lighting CG characters to match real life sets

  • Freelance DFX - TD

    Dryrain Studios - Freelance DFX TD

    November 2007 - January 2008

    particle herding, fluid splashing, walls a'smashing

  • Dryrain Studios - Freelance DFX TD

    November 2007 - January 2008

    particle herding, fluid splashing, walls a'smashing

  • Junior TD

    Realise Studio

    June 2007 - October 2007

    WORK: Bacardi “Mojito”(Commercial, Dir. Rutterford, Alex 2007)
    Telegraph “Horrible Stories – The Victorians” (Commercial, 2007)
    Telegraph “Horrible Stories – Cave Man” (Commercial, 2007 )
    Bacardi “Base Bins” (Commercial, Dir. Rutterford, Alex 2007)
    • Houdini creation and asset management
    • Remote artist liaison and QC
    • Matchmove
    • On location VFX data collection

  • Cinesite

    April 2006 - June 2007

    SELECTED WORK: The Golden Compass(Dir. Weitz, Chris 2007)
    Underdog (Dir. Du Chau, Frederik 2007)
    Casino Royal (Dir. Campbell, Martin 2006)
    • Management of render queues
    • Pipeline policy enforcement
    • Conversion, backup, importing and exporting of film files

  • Call center monkey

    British Gas and Scottish Widows

    January 2003 - October 2004
  • Wine seller and server

    Great Grog

    May 2002 - December 2002

    Reccommend, serve and sell a number of new world wines to the general public

  • Head Concierge

    TENsq, Belfast, NI.

    July 2001 - April 2002

    As head concierge of a new boutique hotel in Belfast, it was my job to fulfil the guest’s expectations of the hotel and advise them on local attractions. Other duties included valet, bell and room service and receptionist (dealing with reservations and phone enquiries).

  • Concierge

    Broadmoor Hotel, Co, USA.

    April 2000 - April 2001

    Responsibilities included assisting guests in organising their stay with recomendations of restaurant, activity to do and places of interest.

  • Gallery Curator

    Clearspot Gallery, Belfast, NI.

    May 1999 - April 2000

    Jointly managed and curated this gallery for up and coming artists. Dealing with funding, advertising, the artists show management and entertainment.

Education
  • Unreal Engine Foundations Bootcamp

    CG Masters School of 3D Animation & VFX

    December 2022 - December 2022
  • ISCT800 - Interactive Storytelling for Creative Technology

    University of Victoria

    June 2022 - July 2022
  • MA in Digital Effects

    Bournemouth University

    2004 - 2005
  • BA in Visual Communications

    Ulster University

    1995 - 1999
  • GNVQ lev 3 in visual communications

    Blackpool and The Fylde College

    1993 - 1995