I came, I saw, I blew it up with pixie dust.
.... and some times, it even ran at 120 fps!!
Work History
Lead VFX Artist
Offworld Industries
January 2023 - Present
New Westminster, Canada
Tutor
CG Masters School of 3D Animation & VFX
September 2022 - December 2022
New Westminster, BC, Canada
DIPLOMA PROGRAM – First Term Dynamics teacher
- Introducing Houdini dynamics through weekly 2hr Houdini classes for 14 weeks
VFX Artist
Blackbird Interactive Inc
May 2021 - October 2022
Vancouver, Canada
Homeworld3
-Ship, weapon and environment VFX
-Tools to make artist lives easier, and effects more performant
-Unified houdini tool pipeline between artists
Game VFX Artist
Beamdog
June 2020 - April 2021
Myth Force
-Making 80's style Saturday morning cartoon magic, fire and death vfx
-Making people look cool, running away from my explosions.!!.
VFX artist
SkyBox Labs
March 2019 - February 2020
Burnaby
VFX artist for Sky Box Lab's upcoming cinematic game "Stela".
https://www.youtube.com/watch?v=-0SRM39d-z8
Authored in Unreal
Intro to Dynamics instructor
CG Masters School of 3D Animation and Visual effec
June 2019 - Present
New Westminster, Canada
Explaining the basics of Dynamics through Houdini, once a week for 10 weeks
VFX Instructor
InFocus
January 2019 - May 2019
Vancouver, Canada
Teach VFX principles and Houdini, once or twice a week for 2.5 hours a time
FX Artist
EA
March 2018 - March 2019
Burnaby, Canada
VFX artist on Plants vs. Zombies: Battle for Neighborville
VFX Artist
Goldtooth Creative
October 2017 - November 2017
Vancouver, Canada
Houdini super hero VFX passed through to Maya/Arnold for rendering
Announcement games trailer, "Mad Titan's Wrath" for Marvel/Kabam's "Contest of Champions"
https://www.youtube.com/watch?v=Bilb5i7tCk0
VFX Artist
The Coalition
June 2017 - September 2017
Vancouver, Canada
Used a mixture of Houdini/Houdini engine, maya and Unreal to craft in game vfx
Technical Animator
MPC
November 2016 - June 2017
VFX Artist
FuseFX
May 2016 - August 2016
Vancouver, Canada Area
WORK: TV: Zoo, Salem, Aftermath, for Fall 2016 season
Repurpose previously used vfx with updated tweaks for short development times. Develop simple vfx rigs. RnD possible techniques for upcoming bids
• Retime water VFX
• Repurposed meteor smoke and fire
• Contrails, heat distortion and sparks
• Tree growth RND
• Mist monster RND
vfx artist
United Front Games
June 2015 - April 2016
Vancouver, BC
WORK Smash+Grab (PC early access Sep 16)
June-December: Sole VFX artist managing , updating and creating new effects in Unity3D.
December- April; More experienced member of a 2 person VFX team. Creating new content, buff, debuff and weapon vfx,.. etc
-creating all particle effect in Unity for weapons,world, buff and hit effects
-shader building in shader forge
- VFX texture making
- Animated texture sheet generation
- decal management
- liaise with whole pipeline for seamless integration of VFX to game
Houdini Fx artist
Hydraulx
September 2014 - January 2015
Vancouver, British Columbia
WORK: Midnight Special (Dir.Nichols, Jeff 2016)
San Andreas (Dir. Peyton, Brad 2015)
• RBD distruction
• Fire
• Water interaction
• Tree dynamics
Original's Cafe Mexicano
July 2014 - October 2014
Monitor and maintain social media for cafe business
Daddy @ Daddy daycare
Daddy Daycare
January 2014 - September 2014
Vancouver
The trials and tribulations of a toddler.
Probably one of the most rewarding and precious jobs I have ever done.
I would recommend it to anyone who has the chance and ability to do it.
Junior compositor
ICON Creative Studio
February 2014 - February 2014
Vancouver, British Columbia
WORK: Unannounced project
Short contact. 5 days
•Prepping nuke scenes for Snr compers to finish
Down time for looking after the little one.
Probably one of the most rewarding and precious jobs I have ever done.
I would recommend it to anyone who has the chance and ability to do it.
Prime Focus World
March 2013 - May 2013
WORK: White House Down (Dir. Emmerich, Roland 2013)
•RBD, fluid and particle fx
VFX TD
Western Post
September 2012 - March 2013
Vancouver, Canada Area
WORK: Super Buddies (Dir. Vince, Robert 2013)
• Asset creation and shot deployment
• Maya fluid and particle fx
• Maya paintfx noodling
• Mel scripting
Fx Technical artist
Digital Domain / Reliance Media Works
February 2012 - July 2012
London
WORK: G.I. Joe: Retaliation (Dir: Chu, Jon Mu 2013)
• Battlefield fluid fx (Maya)
• Vehicle particle fx (Maya)
• Vehicle particle fx (Maya)
WORK: Cosmos
• Astrological starfield and nebula r’n’d (Houdini)
VFX TD
Pixomondo
December 2011 - February 2012
London, United Kingdom
WORK: Hunger Games (Dir: Ross, Gary)
• Asset scripting
WORK: Game of Thrones (TV)
• Body fluid fx
FX Technical Director (Houdini)
Cinesite
October 2011 - December 2011
WORK: John Carter of Mars (Dir: Stanton, Andrew 2012)
• Volumetric and particle fx
• Roto (Mocha)
Double Negative
November 2009 - September 2011
WORK: John Carter of Mars (Dir: Stanton, Andrew 2012)
Captain America: The First Avenger (Dir: Johnston, Joe 2011)
Harry Potter: Deathly Hallows pt1 and pt2 (Dir: Yates, David 2010/11)
The Sorcerer's Apprentice (Dir: Turteltaub, Jon 2010)
Ironman 2 (Dir: Favreau, Jon 2010)
• Proprietary fluid fx
• Houdini asset creation
• Particle and crowd fx
Houdini Artist
Axis Animation
June 2009 - July 2009
Glasgow, United Kingdom
WORK: Singularity (Intro FMV) (Pub. Activision Publishing, Inc. 2009)
• Houdini fluid fx
Houdini DFX TD
Framestore
May 2009 - June 2009
WORK: DJ Hero (Intro FMV) (Pub. Activision Publishing, Inc. 2009)
• Houdini particle and fluid fx
3d Generalist
PEERLESS CAMERA COMPANY LIMITED
February 2008 - January 2009
WORK: The Imaginarium of Dr. Parnassus (Dir. Gilliam, Terry 2009)
Push (McGuigan, Paul 2009)
The Secret of Moonachre (Dir. Csupo, Gabor 2009)
• Houdini fluid and particle fx
• Application of in house assets
XSI Jnr Lighter
Pineapple squared entertainment ltd
February 2008 - February 2008
Shepperton Studios UK
WORK: Orsum Island (TV Dir. Lane, David)
• lighting CG characters to match real life sets
WORK: Bacardi “Mojito”(Commercial, Dir. Rutterford, Alex 2007)
Telegraph “Horrible Stories – The Victorians” (Commercial, 2007)
Telegraph “Horrible Stories – Cave Man” (Commercial, 2007 )
Bacardi “Base Bins” (Commercial, Dir. Rutterford, Alex 2007)
• Houdini creation and asset management
• Remote artist liaison and QC
• Matchmove
• On location VFX data collection
Cinesite
April 2006 - June 2007
SELECTED WORK: The Golden Compass(Dir. Weitz, Chris 2007)
Underdog (Dir. Du Chau, Frederik 2007)
Casino Royal (Dir. Campbell, Martin 2006)
• Management of render queues
• Pipeline policy enforcement
• Conversion, backup, importing and exporting of film files
Call center monkey
British Gas and Scottish Widows
January 2003 - October 2004
Edinburgh, United Kingdom
Wine seller and server
The Great Grog Company
May 2002 - December 2002
Edinburgh, United Kingdom
Reccommend, serve and sell a number of new world wines to the general public
Head Concierge
TENsq, Belfast, NI.
July 2001 - April 2002
As head concierge of a new boutique hotel in Belfast, it was my job to fulfil the guest’s expectations of the hotel and advise them on local attractions. Other duties included valet, bell and room service and receptionist (dealing with reservations and phone enquiries).
Concierge
The Broadmoor
April 2000 - April 2001
Colorado Springs, Colorado Area
Responsibilities included assisting guests in organising their stay with recomendations of restaurant, activity to do and places of interest.
Gallery Curator
Clearspot Gallery, Belfast, NI.
May 1999 - April 2000
Jointly managed and curated this gallery for up and coming artists. Dealing with funding, advertising, the artists show management and entertainment.