- Create a 3D model of a prop to actual scale to be used for Pebble watch advertisement
- 3D model, UV and texture for undisclosed client for commercial ads
3D Sculptor
PowerCore, Inc.
April 2015 - June 2017
East Palo Alto, CA
Toy Figurine Prototyping
- Sculpting character models in Zbrush base on concepts
- Prep model for 3d printing and fabrication
3D Modeler
Alliance Studio
June 2015 - July 2015
Canoga Park, CA
Undisclosed Product Design Work
- Concept, design and model a functional product to be prototyped
3D Modeler
Funktronic Labs
June 2015 - June 2015
Pasadena, CA
- Create a 3D model of Nova 111 ship for game launch
- Print a prototype version for the crew
3D Modeler
The Artillery
October 2014 - November 2014
San Francisco Bay Area
TopCon Commercial Work
- Model, Retopologize, UV, and Texture products for informational videos
- Model a conceptual building for visualization
Object Modeler
Electronic Arts
May 2012 - June 2014
Redwood Shores
- Modeled and textured assets for Sims 4 Base game
- Modeled and textured Toyota Prius C, assets for worlds: Sunlit Tides, Monte Vista, and Aurora Skies, and assets for Island Paradise for the Sims 3 franchise.
- Prepped models and used proprietary engines to put assets into game
- Used Perforce to organize asset files
- Used dev track for bug tracking and bug fixing
3D Modeler
Break Free (Short Film)
April 2012 - May 2012
San Francisco Bay Area
Animated short about a ballerina directed by Nicole Ridgwell
- Modeled environment and props
- UVed assets for the texture artist
Co Modeling Supervisor
Just Looking (Short Film)
February 2011 - May 2012
San Francisco Bay Area
Animated short directed by Sean Taylor and Justin Schubert
- Model and UV the environment, props, and character clothing
- Report to the directors, and producers about what the tasks are for the week
- Update progress of work by using email, forums, and Shotgun studio
- Hand off assignments to modelers on a weekly basis
Technical Director/ 3D Modeling Supervisor
Aliens Took My Girl: The Motion Comic
December 2010 - May 2012
Motion Comic directed by Jesus Villarreal and Chris Rieser
- Organize assets lists for the environment, characters, and vehicles
- Provide reference images and orthographics for objects
- Give detailed critiques on the modelers work, assist them with any problems or questions, and approve models with flawless edgeflow
- Report to the producers, art director, and directors to hand off the tasks list of the models in progress for the week
- Create the modeling, lighting, and rendering guidelines for the 3D assets
- Check that the 3D assets are cohesive
3D Modeler
Autofuss
October 2011 - November 2011
Model and UV assets for commercial
3D Modeler and Texture Artist
Daglow Entertainment
June 2011 - July 2011
Model, UV, and Texture assets for an online social networking game.
Pre Production Modeling Supervisor
Junior Giants
February 2011 - May 2011
Animation short for the SF Giants directed by Mark Droste
- Take reference photos for the environment
- Organize all assets for modeling
- Assign tasks to modelers with set budgets
- Critique modeler's work weekly
3D Modeling Lead/ Texture Artist
Horse Herd (Short Film)
November 2010 - May 2011
Animated short directed by Miranda Middlewood, about a mother who risks her life to protect her daughter from a pack of wild horses.
- Created the model of the house
- Populated the environment, and used proxy substitution for high res props
- Textured house, lantern, girls clothing, drawing on dirt, and foreground tree
3D Modeling Lead
Monkey and Robot's Flying Circus
September 2010 - May 2011
Animated short Directed by Ken Gray and Mars Elliot, about the adventures of Monkey and Robot.
- Modeled and arranged various props in the the main laboratory environment
- Modeled and arranged the museum hallway environment
- Modeled the Flying Circus airship
- Critique other modeler's work weekly
- Attend weekly workshops to assist any modeler with questions about their tasks
- Work with the director, art directors, and producers about concepts, tasks and duties for the week
3D Modeling Lead/ Texture Artist
Tall Chair
February 2010 - May 2010
"Unreleased Web Game"
- Concept, Model, UV, Texture assets for two environments
- Assign tasks to modelers on both environment teams
- Placed assets into Unity3D
3D modeler/ Texture Artist
Junkyard Jousting
September 2009 - December 2009
Collaborative project for a mock videogame
- Concept, modeled, UV, texture various environment props
- Model and texture character weapons
- Concept junkyard sculptures and assign them to artists