CHRISTINA DOUK

CHRISTINA DOUK

3D Artist in the Toy, Games, Film and Commercial Industry

Mid-level 3D Sculptor / 14 yrs

Arcadia, CA, United States

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Work History
  • 3D Modeler - Freelance

    Form & Fiction

    August 2015 - August 2019
    San Francisco Bay Area

    - Create a 3D model of a prop to actual scale to be used for Pebble watch advertisement
    - 3D model, UV and texture for undisclosed client for commercial ads

  • 3D Sculptor

    PowerCore, Inc.

    April 2015 - June 2017
    East Palo Alto, CA

    Toy Figurine Prototyping
    - Sculpting character models in Zbrush base on concepts
    - Prep model for 3d printing and fabrication

  • 3D Modeler

    Alliance Studio

    June 2015 - July 2015
    Canoga Park, CA

    Undisclosed Product Design Work
    - Concept, design and model a functional product to be prototyped

  • 3D Modeler

    Funktronic Labs

    June 2015 - June 2015
    Pasadena, CA

    - Create a 3D model of Nova 111 ship for game launch
    - Print a prototype version for the crew

  • 3D Modeler

    The Artillery

    October 2014 - November 2014
    San Francisco Bay Area

    TopCon Commercial Work
    - Model, Retopologize, UV, and Texture products for informational videos
    - Model a conceptual building for visualization

  • Object Modeler

    Electronic Arts

    May 2012 - June 2014
    Redwood Shores

    - Modeled and textured assets for Sims 4 Base game
    - Modeled and textured Toyota Prius C, assets for worlds: Sunlit Tides, Monte Vista, and Aurora Skies, and assets for Island Paradise for the Sims 3 franchise.
    - Prepped models and used proprietary engines to put assets into game
    - Used Perforce to organize asset files
    - Used dev track for bug tracking and bug fixing

  • 3D Modeler

    Break Free (Short Film)

    April 2012 - May 2012
    San Francisco Bay Area

    Animated short about a ballerina directed by Nicole Ridgwell

    - Modeled environment and props
    - UVed assets for the texture artist

  • Co Modeling Supervisor

    Just Looking (Short Film)

    February 2011 - May 2012
    San Francisco Bay Area

    Animated short directed by Sean Taylor and Justin Schubert

    - Model and UV the environment, props, and character clothing
    - Report to the directors, and producers about what the tasks are for the week
    - Update progress of work by using email, forums, and Shotgun studio
    - Hand off assignments to modelers on a weekly basis

  • Technical Director/ 3D Modeling Supervisor

    Aliens Took My Girl: The Motion Comic

    December 2010 - May 2012

    Motion Comic directed by Jesus Villarreal and Chris Rieser
    - Organize assets lists for the environment, characters, and vehicles
    - Provide reference images and orthographics for objects
    - Give detailed critiques on the modelers work, assist them with any problems or questions, and approve models with flawless edgeflow
    - Report to the producers, art director, and directors to hand off the tasks list of the models in progress for the week
    - Create the modeling, lighting, and rendering guidelines for the 3D assets
    - Check that the 3D assets are cohesive

  • 3D Modeler

    Autofuss

    October 2011 - November 2011

    Model and UV assets for commercial

  • 3D Modeler and Texture Artist

    Daglow Entertainment

    June 2011 - July 2011

    Model, UV, and Texture assets for an online social networking game.

  • Pre Production Modeling Supervisor

    Junior Giants

    February 2011 - May 2011

    Animation short for the SF Giants directed by Mark Droste
    - Take reference photos for the environment
    - Organize all assets for modeling
    - Assign tasks to modelers with set budgets
    - Critique modeler's work weekly

  • 3D Modeling Lead/ Texture Artist

    Horse Herd (Short Film)

    November 2010 - May 2011

    Animated short directed by Miranda Middlewood, about a mother who risks her life to protect her daughter from a pack of wild horses.
    - Created the model of the house
    - Populated the environment, and used proxy substitution for high res props
    - Textured house, lantern, girls clothing, drawing on dirt, and foreground tree

  • 3D Modeling Lead

    Monkey and Robot's Flying Circus

    September 2010 - May 2011

    Animated short Directed by Ken Gray and Mars Elliot, about the adventures of Monkey and Robot.
    - Modeled and arranged various props in the the main laboratory environment
    - Modeled and arranged the museum hallway environment
    - Modeled the Flying Circus airship
    - Critique other modeler's work weekly
    - Attend weekly workshops to assist any modeler with questions about their tasks
    - Work with the director, art directors, and producers about concepts, tasks and duties for the week

  • 3D Modeling Lead/ Texture Artist

    Tall Chair

    February 2010 - May 2010

    "Unreleased Web Game"
    - Concept, Model, UV, Texture assets for two environments
    - Assign tasks to modelers on both environment teams
    - Placed assets into Unity3D

  • 3D modeler/ Texture Artist

    Junkyard Jousting

    September 2009 - December 2009

    Collaborative project for a mock videogame
    - Concept, modeled, UV, texture various environment props
    - Model and texture character weapons
    - Concept junkyard sculptures and assign them to artists

Education
  • Concept Design Academy

    2015 - 2015
  • Mold 3D Academy

    2014 - 2015
  • Uartsy

    2014 - 2015
  • BFA in 3D Modeling

    Academy of Art University

    2007 - 2011