Heavily involved in pre-prouction for Season 2 of The Deep: Working with Pipeline to develop tools for production, Developing Maya and nuke work-flows for production, including character light Rigs for Maya and Nuke script templates used to standardize the look of the show.
Look development for Characters Vehicles and Sets Rendering and Compositing Key Shots.
Lighting and Compositing Artist
Nitrogen Studios
September 2015 - May 2016
Vancouver, Canada Area
Lighting and Composting on Seth Rogan and Evan Goldberg's Sausage Party
Render Technical Assisant
MPC
February 2012 - April 2014
Vancouver, Canada Area
- Work Period: February 2012- October 2012
- Manage a large render farm in a feature film pipeline
- Work with artists to resolve and trouble shoot render issues
- Training with Silhouette to learn skills necessary for rotoscope and prep
Jr. Compositor
Nitrogen Studios
February 2010 - November 2011
Vancouver, Canada Area
- Work Period: February 2010- November 2011
- Lighting and Compositing artist on Thomas and Friends
- Render farm management using Qube Software
Imaging Assistiant
Nerd Corps Entertainment
September 2008 - October 2009
Vancouver, Canada Area
- Render Wrangler on League of Super Evil and Team Awethum (Promo)
- Basic compositing work completed
- Completed 3 Animation shots for League of Super Evil
- Rendering and Compositing Production Stills
- Creation of 3D assets for (leagueofsuperevil.com)