Leading the back-end (lighting, compositing, and look-dev) departments in the production of the animated feature film "Henchmen".
Rigging TD
Switchblade Monkeys
February 2011 - December 2015
Vancouver
Secret Ponchos(2014) - Rigged all the characters for the game.
Technical Director
Bron Studios
November 2012 - January 2015
Vancouver, Canada Area
Research into physically based rendering (PBR) and the Renderman RIS framework. Shader development with Pixar's Renderman for REYES and RIS frameworks. Research and development of new and existing solutions for asset management. Identifying and creating pipeline tools, software, and plugins. Lighting and compositing shots. FX simulation.
Technical Animator
Bron Studios
May 2012 - October 2012
Vancouver, Canada Area
Rig tweaks, pipeline tools, facial animation RnD
Rigging TD
MPC
March 2011 - April 2012
Sherlock Holmes 2: Game of Shadows; Life of Pi; Jack the Giant Killer