Developing games for my own company, LOLHaus, as a one man operation handling all design, development, and art tasks. After a number of prototypes, some of which have been released on an as-is basis, I am moving forward with an action game.
Currently working on a local multiplayer arena death match game for release on PC, with plans to port to console.
Computer Graphics Supervisor
IoM Media Ventures Inc.
June 2023 - November 2023
Halifax, Nova Scotia, Canada · Remote
CG Supervising on an upcoming children's television show. Currently in temporary layoff.
Part Time Professor
Durham College
January 2022 - September 2023
Oshawa, Ontario, Canada
Teaching real-time engines courses in the Game Art program, focusing on Unreal Engine.
Computer Graphics Supervisor
Pipeline Studios
February 2023 - May 2023
CG Supervising the tail end of a feature film during crunch.
Finaling Artist
Pipeline Studios
September 2022 - February 2023
Character and Layout Finaling on an upcoming feature film
CG Supervisor
Snowball Studios
July 2021 - July 2022
Toronto, Ontario, Canada
CG Supervising on Netflix's Magic: The Gathering.
CG Supervisor
Guru Studio
March 2019 - July 2021
Assistant CG Supervisor
Guru Studio
October 2018 - March 2019
Shot Finaler
Guru Studio
March 2018 - October 2018
Shot Finaler
Jam Filled
December 2016 - March 2018
Toronto, Canada Area
Check quality of final rendered shots. If there are any problems diagnose then fix them, or send them back if a fix would be too time consuming. Requires in-depth knowledge of all aspects of the production pipeline.
Lighter/Renderer
Yellow Bear Studios
September 2016 - December 2016
Toronto, Canada Area
Short contract for lighting and rendering a new pilot project. In addition to developing the lighting "look" and ensuring clean, consistent renders duties include fur simulation, rigging and animation, and providing technical art solutions. Also on call to provide consulting services for tie-in game developed in Unity.
Assistant Technical Director
Arc Productions
July 2016 - August 2016
Toronto, Ontario, Canada
My responsibilities revolved around front line artist support, pipeline development and maintenance, and writing documentation. In short I fixed animation tools and helped artists to work more efficiently.
Game Developer
Independent
August 2015 - August 2016
Toronto, Canada
Independently making games in my spare time. I handle every aspect of development, from coding to art.
First project, Victor's Day Out, is still in development. The most current version can be found below. Working on prototyping a new VR project in Unreal Engine.
stereoscopic depth artist
Stereo D
May 2015 - July 2016
Toronto, Canada Area
Created depth maps for stereo conversion.
Technical Animator
Xenophile Media
May 2014 - May 2015
Toronto, Canada Area
Contracted Technical Animator
Game Designer
Durham College/Toonbox Entertainment Ltd Partnership
September 2014 - April 2015
In charge of designing in-game economy for as-of-yet unreleased RPG on mobile, developed in Unity. Also contributed significantly to game and level design in general, in addition to some rigging, animating, and surfacing.
Games/Animation Tutor
Durham College
September 2007 - April 2015
Tutored in the Animation and Games programs the entire duration of my college career. Tutored every subject and even received special dispensation to tutor outside the bounds of the program to help students in under-served programs.
Animation Instructor
Durham College
July 2013 - July 2013
Durham College, Oshawa, Ontario
Teaching high school students the basic principles of animation, while maintaining a fun, welcoming learning environment.