denis Muffat-Meridol

denis Muffat-Meridol

Lead Game Director / Lead Game Designer

France

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Work History
  • game director

    Nooby Island

    March 2016 - November 2018
    Seoul, South Korea
  • Chief Game Designer

    2K Games

    2012 - February 2016

    Mobile iOS - Android
    Borderland; NBA; XCom EU; XCom EW; BioShock; Chinese IPs;
    Undisclosed sport game.

  • Creative Director

    Freelance

    December 2010 - February 2012

    Undisclosed MMo for Korean Company
    Undisclosed Project for Ipad/Iphone

  • Lead Game Designer

    Ubisoft

    June 2009 - December 2010

    “From Dust”

  • Freelance photographer

    ATW

    July 2006 - May 2008
  • Playtest Manager

    Ubisoft Shanghai

    June 2005 - July 2006

    ”Brothers in Arms (2) Earned in Blood” - PS2
    “Splinter Cell: Double Agent” - Xbox 360
    “Ghost Recon Advanced Warfighter” - X360, PS2

  • Lead Game Designer

    Ubisoft Shanghai

    June 2003 - June 2005

    “Splinter Cell: Double Agent” Xbox 360. (Concept Game Design)
    “Splinter Cell: Pandora Tomorrow” - Xbox. (Lead Game Design / Creative Director)
    “Brother in Arms” - PS2 (Game Designer)

  • Game Director

    Bits Studios Ltd

    January 1998 - December 2002

    "Thieves world" aka "Rogue Ops"

  • Game Designer

    Haiku Studios

    January 1994 - December 1997

    "Demon Driver" Philips Media – PC
    "Down in the Dump" Philips Media - Pc , Mac, Psx, Cdi
    "Island of Doctor Moreau" Psygnosis
    "Pizzarollo" Canal+ - TV

  • Quality Assurance

    Ubisoft

    February 1992 - December 1993
Education
  • Deug in Cinema et Audio-Visuel

    Université Paul Valéry (Montpellier III)

    1989 - 1990
  • Deug in science physique pour l'ingenieur

    Université de Nice-Sophia Antipolis

    1988 - 1989