Martin Stoimenov

Martin Stoimenov

Character and Cinematics Animator

Senior Animator / 16 yrs

Vancouver, Canada

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Digital Artist

The Gene Generation (2023)

Animator

Assassin's Creed: Rogue (2014)

Animator

Assassin's Creed IV: Black Flag (2013)

Digital Artist

It's Alive (2009)

Digital Artist

Cyclops (2008)

3D Animator

Ogre (2008)

3D Animator

Rambo (2008)

Assassin's Creed: Liberation

Work History
  • Axis Animation

    October 2015 - February 2016
  • Senior Animator

    Ubisoft Sofia

    October 2014 - October 2015
  • Senior Animator

    Electronic Arts

    December 2017 - Present
    Vancouver, Canada Area
  • Senior Gameplay Animator

    Capcom Vancouver

    April 2016 - December 2017
    Vancouver, Canada Area
  • Senior Animator

    Ubisoft

    October 2014 - October 2015
    Sofia

    Keyframe animation and MoCap motion edit for the in-game systems.
    Cinematics animation - complete scene animation from previz through to camera and polish.

  • 3D Animator

    Ubisoft

    September 2011 - October 2014
    Sofia

    Keyframe animation and MoCap motion edit for the in-game combat system.
    Providing animation for first pass on cinematics and in-game scripted events.
    Responsible for the motion capture pipeline.

  • Animator

    IKinema Ltd

    April 2011 - September 2011


    Created rigs and animations based on the IKinema full body solver in Autodesk Maya.

  • Animator

    Worldwide FX

    February 2007 - 2008
  • 3D Artist (Generalist)

    Zographic Films

    April 2010 - April 2011
  • Editor

    GamesBG

    2008 - 2010
Education
  • iAnimate

    January 2015 - March 2015
  • Animation Mentor

    2011 - 2012
  • Sofiiski universitet Sv. Kliment Ohridski

    2003 - 2010