Keyframe animation and MoCap motion edit for the in-game systems.
Cinematics animation - complete scene animation from previz through to camera and polish.
3D Animator
Ubisoft
September 2011 - October 2014
Sofia
Keyframe animation and MoCap motion edit for the in-game combat system.
Providing animation for first pass on cinematics and in-game scripted events.
Responsible for the motion capture pipeline.
Animator
IKinema Ltd
April 2011 - September 2011
Created rigs and animations based on the IKinema full body solver in Autodesk Maya.