David Giraud

David Giraud

Senior 3d lead/art director / 27 yrs

Montréal, Canada

Hire Me

character artist/concept artist

Saints Row IV (2013)

senior character artist

Assassin's Creed (2007)

Lead character artist

Hitman: Blood Money (2006)

lead character artist/concept artist

Prince of Persia: The Sands of Time (2003)

character artist/concept artist

splinter cell

Work History
  • 3d lead

    Volta, Inc

    March 2014 - Present
  • Lead 3D Artist

    Volta

    March 2014 - November 2015
    Quebec, Canada
  • Senior character modeler

    Ubisoft Montréal

    January 2013 - March 2014
    Montreal, Canada Area
  • Studio character art director

    THQ

    November 2010 - January 2013
  • Character Art Director

    EA Montreal

    December 2009 - October 2010
  • Senior character and creature sculptor/designer

    Ubisoft

    March 2008 - December 2009

    Senior character and creature sculptor/designer on James Cameron's Avatar (the game)

  • Sculptor/ concept artist

    Steambotstudios

    October 2007 - December 2009

    worked on the book EXODYSSEY
    https://steambotstudios.blogspot.com/

  • Senior character artist

    Ubisoft Montréal

    September 2005 - December 2009

    Assassin's Creed
    Next-gen, R&D next-gen characters

  • Lead character artist

    IO Interactive

    May 2003 - June 2005

    - Lead character artist / character art director
    Hitman Bloodmoney (pc,xbox 360, xbox, ps2)
    - Senior character artist (conception, modeling, textures and bones)
    Hitman contracts (pc, xbox, ps2)

  • Lead character artist

    Ubisoft

    February 2000 - May 2003

    -Lead character artist (conception,modeling,texturing, rigging, illustrations)
    Prince of Persia: the sands of time
    (Sony Playstation 2, xbox)
    - Concepts for the characters and weapons.
    - Modeling, texturing and riging of high-resolution and low-resolution characters.
    - Establishing artistic direction for the characters.
    - Ensure that the Character’s are final and integrated in the engine.
    - Create promotional material for marketing uses (magazines, web sites, manuals).
    - Supervise, train and provide esthetic and technical assistance to junior staff.
    Tom Clancy’s Splinter cell cinematics and in-game characters
    (X-box, PC)
    - Assist the lead character artist in the creation of character’s concepts.
    - Establishing artistic direction for the character's textures.
    - Illustrations.
    - Modeling, texturing.

Education
  • I.C.A.R.I. (Montreal)

    1996 - 1997