- Lead character artist / character art director
Hitman Bloodmoney (pc,xbox 360, xbox, ps2)
- Senior character artist (conception, modeling, textures and bones)
Hitman contracts (pc, xbox, ps2)
Lead character artist
Ubisoft
February 2000 - May 2003
-Lead character artist (conception,modeling,texturing, rigging, illustrations)
Prince of Persia: the sands of time
(Sony Playstation 2, xbox)
- Concepts for the characters and weapons.
- Modeling, texturing and riging of high-resolution and low-resolution characters.
- Establishing artistic direction for the characters.
- Ensure that the Character’s are final and integrated in the engine.
- Create promotional material for marketing uses (magazines, web sites, manuals).
- Supervise, train and provide esthetic and technical assistance to junior staff.
Tom Clancy’s Splinter cell cinematics and in-game characters
(X-box, PC)
- Assist the lead character artist in the creation of character’s concepts.
- Establishing artistic direction for the character's textures.
- Illustrations.
- Modeling, texturing.