Pipeline Developer
Developed action framework to enable artists to create and distribute new workflows.
Wrote preset system for distributing and syncing tool setting with support for Houdini, Nuke, and Crom.
Created PyQT user interface for publish and consuming assets across a show.
Reviewed other developers work to ensure it followed coding standards and style guidelines.
Collaborated as part of design/development teams on multiple projects. These include:
Tool distribution system, artist dashboard, Crom lighting package.
FX/Houdini Support – Development Supervisor
Worked with productions to balance their short term needs with long term studio goals.
Designed new workflows and tools to work around limitations and increase efficiency.
Supervised a dozen developers supporting all Houdini users in studio across multiple locations.
Managed priorities, assignments, and scheduling for development projects.
Communicated with other support departments to unify direction, resources, and time lines.
Hop Lighting – Technical Lead
Developed workflow for look development, lighting, and rendering of an all CG candy factory.
Wrote python OTLs for various look development tasks. (Applying Shaders, Texture Maps, etc)
Built import tools for crowds with controls by agent type, or individual instances.
FX TD
Industrial Light & Magic
February 2011 - May 2011
San Francisco, California
Cowboys & Aliens
Lead FX TD
Rhythm & Hues Studios
February 2007 - February 2011
Playa Del Rey, California
Golden Compass
Mummy 3
State of Play
Land of the Lost
Fast & the Furious 4
The Wolfman
A-Team
Hop
Effects Artist
Digital Domain
November 2005 - August 2006
Venice, California
Flags of our Father
My Super ExGirlfriend
System Administrator
SCAD
June 2004 - July 2005
Savannah, Georgia
Software and hardware installation.
Troubleshooting and maintenance of computers, printers, and network components.