Currently based in LA, my work experience has covered several projects in game development and film production. I am a specialist as an animator and a generalist with skill in most areas of production, including previs/layout, rigging, and editing. I directed my own short film, Amazing Adventure, that has played at film festivals around the world. I have worked on both high profile and indie projects in games and in film, and am quick to iterate on new ideas. I have an MFA in Animation from Academy of Art in San Francisco. Thanks for taking a look!
Work History
Previz/ Rough Layout Artist
DreamWorks Animation
February 2020 - Present
Los Angeles Metropolitan Area
Previsualization/Postvisualization Artist
The Third Floor
2015 - February 2020
Los Angeles, California
Previsualization and postvisualization shot creation for high profile film projects. Tasks include character animation, camera animation, motion capture cleanup, effects, layout, tracking, compositing, and editing.
visualization artist
The Third Floor
October 2015 - December 2018
previs/postvis artist
The Third Floor
March 2017 - April 2018
Animator
Freelance
2015 - 2018
Previs Artist/Animator
The Third Floor
January 2016 - February 2017
The Third Floor
December 2015 - December 2015
Previs Artist
The Third Floor
October 2015 - December 2015
Los Angeles, CA
Previsualization shot creation for high profile film projects. Tasks included character animation, camera animation, motion capture cleanup, effects, layout, compositing, and editing.
Animator/Rigger
Apeirogon Entertainment
October 2015 - October 2015
Creature rigging and animation for videogame Andromeda Wild. Rigged and animated in Maya for use in Unreal4.
Animator
What's In the Box? Entertainment
October 2014 - January 2015
Animated the main character for an upcoming game project.
Motion Capture Facial Retargeting Animator
2K Games
May 2014 - August 2014
Novato, California
Given raw motion capture data, filter the data and then clean it up to create a believable performance. At times, I was also tasked with reviewing and giving notes on shots, as well as doing shot corrections for my own work and my peers' work.
Director/ Animator
Amazing Adventure Short Film
February 2012 - May 2014
San Francisco Bay Area
Directed and animated this short film paying homage to the games of my childhood. Other responsibilities on the project included nearly all areas or production, including storyboarding, layout, rigging, modeling, texturing, lighting, rendering, compositing, and editing. Maya, Photoshop, and After Effects were the primary programs used for this production.