At Bioware I create environments from start to finish. Level artists are responsible for variety of tasks including:
-Model Creation
-Texture Creation
-Material Creation
-Lighting
-World Building
-Working closely and collaborating with level designers
-Working with writers on script implementation
-Setting up and lighting cinematic scenes and characters
-Working with programmers for level and general optimizations
Lead Artist
Threewave Software
August 2007 - June 2009
Senior 3D Artist
Relic Entertainment
January 2005 - August 2007
At Relic I've worked on vehicles for an XBox 360 game, The Outfit (www.theoutfitgame.com). I also worked on cinematic sets for our movie sequences. In addition, I also worked on a lot of environment objects for the project. I've been able to apply a lot of knowledge from past projects to help the game evolve, which has been a great experience.
Lead Vehicle Artist
DICE Canada
January 2003 - January 2005
I was the Lead Vehicle Artist for Battlefield: Vietnam. After that I worked on the Live team as the lead artist for Battlefield: Vietnam - Redux.
At DICE I also worked on 2 un-announced projects as an environmental artist.
Artist / Lead Track Artist
Smartdog
September 2000 - September 2002
At Smartdog I worked on a PS2 game called Downforce as a Lead Track Artist. I was responsible for designing and creating various race tracks using real world cities.
I later did concept work on a project that wasn't announced.