Boyd McKenzie

Boyd McKenzie

Senior Level Artist / 25 yrs

Bioware Edmonton

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Work History
  • Senior Artist

    BioWare

    June 2009 - Present

    At Bioware I create environments from start to finish. Level artists are responsible for variety of tasks including:

    -Model Creation
    -Texture Creation
    -Material Creation
    -Lighting
    -World Building
    -Working closely and collaborating with level designers
    -Working with writers on script implementation
    -Setting up and lighting cinematic scenes and characters
    -Working with programmers for level and general optimizations

  • Lead Artist

    Threewave Software

    August 2007 - June 2009
  • Senior 3D Artist

    Relic Entertainment

    January 2005 - August 2007

    At Relic I've worked on vehicles for an XBox 360 game, The Outfit (www.theoutfitgame.com). I also worked on cinematic sets for our movie sequences. In addition, I also worked on a lot of environment objects for the project. I've been able to apply a lot of knowledge from past projects to help the game evolve, which has been a great experience.

  • Lead Vehicle Artist

    DICE Canada

    January 2003 - January 2005

    I was the Lead Vehicle Artist for Battlefield: Vietnam. After that I worked on the Live team as the lead artist for Battlefield: Vietnam - Redux.

    At DICE I also worked on 2 un-announced projects as an environmental artist.

  • Artist / Lead Track Artist

    Smartdog

    September 2000 - September 2002

    At Smartdog I worked on a PS2 game called Downforce as a Lead Track Artist. I was responsible for designing and creating various race tracks using real world cities.

    I later did concept work on a project that wasn't announced.

Education
  • Heinze Institute, Saskatoon

    1997 - 1999