David House

David House

Senior Animator / 30 yrs

Singapore

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Senior Animator

The Lord of the Rings: The Return of the King (2003)

Cel Painter

Extreme Man & Insane Boy, Episode 1 (2001)

Animator

Hubert's Brain (2001)

Character Animator

Forces of Nature (1999)

Character Animator

Antz (1998)

Animator

Batman & Robin (1997)

Work History
  • Animator

    Animator for Games and Software.

    July 2013 - Present
    Singapore

    Currently working as a freelance Animator.

  • Owner Operator

    Ministry of Mangos!

    2013 - Present
    Singapore

    Animation and more!

  • Animator

    Animator for Games and Software.

    July 2011 - Present

    Currently working as a freelance Animator.

  • Animator

    Total Immersion Software, Inc.

    2010 - 2011
    Alameda, CA

    At Total Immersion Software I was a senior level artist specializing in facial and full body motion capture animation for government training and simulation software. I helped select and review mocap animation orders and I was instrumental in the clean up and preparation of assets for export to Total Immersions proprietary 3d engine. At Total Immersion I was required to be well versed animating in both Maya and 3dMax Biped as the current pipeline utilized both. In addition I used Natural Motion Morpheme to create animation networks that was used by the programming team and fine-tuned transitions and timing of animation in engine. The primary projects worked included software to recognize and diagnose symptoms of high altitude pulmonary edema and post-traumatic stress disorder.

  • Animator

    Eveo

    2009 - 2009

    Animation for pharmaceutical industry media.

  • Senior Animator

    Secret Level / Sega

    September 2007 - September 2008

    At Secret Level I was a Senior Animator and worked games for Xbox 360 and PS3. My job entailed creating animation for player and non-player characters utilizing motion capture and keyframe assets. I then used Havok software to evaluate and implement animation in engine. I also did layout and camera for in game cinematics working closely with programmers and technical artists.

  • Senior Animator

    Shaba Games / Activision

    January 2005 - November 2006

    At Shaba Games I was a Senior Animator . My job entailed creating animation for player and non-player characters; implementing animation in-game using proprietary software; cinematics; storyboarding and layout. My credits include Shrek Super Slam and Over the Hedge both for PS2, XBox and GameCube. I also did concept animation for Shrek 3.

  • Senior Animator

    Stormfront Studios

    January 2004 - December 2004

    At Stormfront I was a Senior Animator developing cinematic animation. My credits include Forgotten Realms: Demonstone for PS2 and XBox.

  • Senior Animator

    Electronic Arts

    April 2003 - February 2004

    At E.A. I was a Senior Character Animator developing in-game and cinematic animation. My credits include The Lord of the Rings: Return of the King for PS2, XBox and GameCube.

  • Animator

    Tippett Studio

    January 2002 - December 2002

    At Tippet I was an Animator. My credits include Matrix 3: Revolutions. I also animated on a series of commercials for Blockbuster Video.

  • Senior Character Animator

    WildBrain

    June 2000 - January 2001

    At Wild Brain I was a Senior Character Animator. My credits include Hubert's Brain. I also animated on a number of commercials for Ford, Hershey's and Visine.

  • Character Animator

    DreamWorks Animation

    January 1997 - June 2000

    My credits include Antz, Batman and Robin and Forces of Nature. My credits also include commercials for Sega, Best Buy, Jet Dry, Halls, Cathay Pacific, Pillsbury and CircleK.

  • Animator

    Squaresoft, Inc.

    July 1994 - July 1996

    My credits include Secret of Evermore a title for Super Nintendo. I also served as a storyboard and character design artist.

  • Character Animator / Illustrator

    Headbone Interactive

    1996 - 1996

    At Headbone I was an animator and worked on children’s interactive software. My credits include Gigglebone Gang’s World Tour. I also served as a character and background designer.

  • Character Layout Artist

    Film Roman

    June 1993 - June 1994

    Animation layout artist on The Critic television series.

Education
  • Bachelor’s Degree in Film/Video-Character Animation

    CalArts

    1989 - 1993
  • CalArts

    1989 - 1993
  • University of California, Santa Cruz

    ? - ?