Christopher Miller

Christopher Miller

Mid-level Character TD / Mid-level Technical Artist / 13 yrs

Atlanta, GA

Hire Me

Character Technical Manager

Hulk: Epsilon Base (2016)

Character Technical Manager

Avengers: Battle of Ultron (2016)

Character Technical Manager

Heroes and Legends Featuring the U.S. Astronaut Hall of Fame (2016)

Percy Jackson: Sea of Monsters (2013)

The Smurfs (2011)

Stereoscopic Compositor

Transformers: Dark of the Moon (2011)

The Legend of Tembo

Work History
  • Character Rigger

    Hi-Rez Studios

    September 2017 - Present
    Atlanta, GA
  • Rig/Sim Artist

    Blizzard Entertainment

    December 2016 - April 2017
    United States
  • Character Technical Manager

    Falcon's Treehouse

    February 2015 - November 2016
  • Technical Artist

    Falcon's Treehouse

    June 2014 - February 2015
    Orlando, FL
  • Technical Artist

    Lucid Global

    July 2013 - June 2014

    Rigging for real-time and pre-rendered, animating, compositing, shading, writing tools/scripting in Python, Maya API, PySide for Maya, as well as Javascript, CG for Unity, developing for Oculus Rift and Mindwave.

  • Technical Animation TD

    Rhythm & Hues Studios

    December 2012 - February 2013

    Muscle and Cloth sims

  • Rigger - Assistant Technical Director

    Digital Domain

    October 2011 - September 2012

    I had the wonderful opportunity to work with some of the best talent in the industry on "The Legend of Tembo", a feature animation that I sincerely hope gets picked up and eventually finished. I did Pipeline development and heavy Python Scripting to help create a modular build system for rigging components. I also rigged quite a few animals, quadrupeds primarily, and added enhanced functionality to other existing rigs such as localized squash and stretch.

    Rigging for Animation is a ton of fun, and I certainly hope to do it again.

    Projects:
    The Legend o

  • Stereoscopic Compositor

    Digital Domain

    November 2010 - October 2011

    Clean-plating, keying, hair re-creation, paint work, particle creation, and stereo compositing work.

    Projects:
    Transformers 3
    The Smurfs
    Hyde Park

  • Contract Rigger

    House of Moves

    August 2010 - August 2010

    Freelance rigging for film

  • Stereoscopic Roto/Comp Artist

    MG Studios

    March 2010 - June 2010

    Stereoscopic Rotoscoping and Compositing using Mocha, Shake, Nuke, Photoshop, and Maya

Education
  • Computer Animation

    Full Sail University

    January 2008 - February 2010
  • James Madison University

    August 2006 - May 2007
  • Hanover High School

    September 2003 - June 2006