Rigging for real-time and pre-rendered, animating, compositing, shading, writing tools/scripting in Python, Maya API, PySide for Maya, as well as Javascript, CG for Unity, developing for Oculus Rift and Mindwave.
Technical Animation TD
Rhythm & Hues Studios
December 2012 - February 2013
Muscle and Cloth sims
Rigger - Assistant Technical Director
Digital Domain
October 2011 - September 2012
I had the wonderful opportunity to work with some of the best talent in the industry on "The Legend of Tembo", a feature animation that I sincerely hope gets picked up and eventually finished. I did Pipeline development and heavy Python Scripting to help create a modular build system for rigging components. I also rigged quite a few animals, quadrupeds primarily, and added enhanced functionality to other existing rigs such as localized squash and stretch.
Rigging for Animation is a ton of fun, and I certainly hope to do it again.