My first gig as 3D artist was on Age of Empires III for Mondo Media in San Francisco. That was 13 years ago and I since worked my way through various project between Europe, India and USA. From TV series in France, UK and India (Mikido, Wakfu, IronMan), commercials in France (Prada, Mars, Chanel, McDonalds), to animated feature films (Despicable Me2, The Lorax, Secret Life of Pets, Minions, Sing). I switched over to mobile phone video games with Jam City and doing a lot of game assets for divers video games.
I'm based in the Bay Area and am open for extra work.
Work History
Lead Character Artist
TinyCo, a Jam City Company
March 2015 - Present
Character modeling, texturing and rigging.
Sets and props modeling, texturing and rigging.
Outsourcing support
Lead Character Artist
TinyCo
April 2015 - June 2017
San Francisco, CA
3D Artist (contractor)
AltspaceVR
November 2014 - December 2014
Redwood City
design, modeling and shading of avatars for a virtual reality world
AltspaceVR
November 2014 - December 2014
design, modeling and shading of avatars for a virtual reality world
Senior sets and Hard Surface Modeler
Illumination Entertainment
March 2014 - September 2014
Région de Paris, France
"The Secret Life of Pets"
Illumination Entertainment
March 2014 - September 2014
"The Secret Life of Pets"
Senior sets and hard surfaces modeler on "Minions"
Illumination Entertainment
November 2012 - March 2014
Région de Paris, France
Modeling low and high resolution models, matching both technical and artistic requirements in a timely matter, leading other team members on particularly large sets, and connecting between rigging and shading departments to anticipate any technical issues.
Illumination Entertainment
November 2012 - March 2014
Modeling low and high resolution models, matching both technical and artistic requirements in a timely matter. I was regularly asked to lead other team members on particularly large sets. Often connecting between rigging and shading departments to anticipate any technical issues.
Senior sets, hard surfaces and props Modeler on "Despicable Me 2"
Illumination Entertainment
August 2011 - November 2012
Paris Area, France
Modeling low and high resolution models matching both artistic and technical requirments. Getting also more and more involved in leading juniors and mid levels and various taskes around particularly large sets.
Illumination Entertainment
August 2011 - November 2012
Modeling low and high resolution models matching both artistic and technical requirments. Getting also more and more involved in leading juniors and mid levels and various taskes around particularly large sets.
Senior sets, hard surface and props modeler on "The Lorax"
Illumination Entertainment
May 2011 - July 2011
Modeling low and high resolution models matching designs and technical requirments
Illumination Entertainment
May 2011 - July 2011
Modeling low and high resolution models matching designs and technical requirments
Character Modeler
Mac Guff
October 2010 - April 2011
Consulting
Onyx Films
June 2010 - July 2010
Character Modeler
Mikros Image
March 2010 - May 2010
Character Modeler
Mac Guff
February 2010 - February 2010
Character modeler
Mikros Image
December 2009 - January 2010
Modeling and shave and haircut
Caisse d'Epargne commercial
modeling and shave and haircut on a pilot.