Cougan Waddell

Cougan Waddell

Just an artist looking for a good fit!

Mid-level Environment Artist / Lead Unreal Cinematic Tech Artist / 6 yrs

Vancouver, Canada

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Unreal Engine Lead

Snap Ships: Dawn of Battle (2020)

Sequence TD

Love, Death & Robots (2019)

Unreal Cinematic Artist

Colonicle (2019)

Unreal Cinematic Artist

Dauntless (2019)

Frostbite Cinematic Tech Artist

Anthem (2019)

Battlefield 1 (2016)

Unreal Engine Tech Artist

Injustice 2 (2017)

Cinematic Lighting Artist

Gears of War 4 (2016)

Unreal Engine Tech Artist

Sea of Thieves (2018)

Unreal Engine TD

Mortal Kombat X (2015)

Environment Artist

FIFA 16 (2015)

Environment Artist

fifa 15 (2014)

Junior Modeler

Blaze and the Monster Machines (2014)

Work History
  • Unreal Cinematic Artist

    Fish Flight Entertainment

    January 2019 - Present
    Vancouver, Canada
  • Cinematic Artist

    EA

    July 2017 - December 2018
    Burnaby, Canada

    I worked in the Frostbite Engine to create cinematic shots that are used in the marketing of games like FIFA, Battlefield 1, Battlefront II, Battlefield V and Anthem. I did shot setup and layout as well as asset integration, engine exports, model edits, fx placement and edits and engine renders as well as general bug fixes for the rest of the team.

  • Environment Artist

    Brain Zoo Studios

    May 2017 - July 2017
    Vancouver, Canada

    As a freelancer, I modeled and textured assets for a mobile game. Look-dev in Unity.

  • Unreal Engine Tech Artist

    Waterproof Studios

    August 2016 - February 2017
    Vancouver, Canada

    While at Waterproof I worked on Injustice 2. I imported body, facial and camera animations and used matinee to setup and create cinematic cut scenes in the Unreal engine.

  • Unreal Engine Technical Artist

    Goldtooth Creative

    March 2016 - August 2016
    Vancouver, Canada

    Worked as an Unreal Engine Tech Artist for the Sea of Thieves trailer. I did layout, camera animation, character posing, effects editing, asset integration and lighting in the Unreal Engine. I also worked as an in-house out-sourcer at The Coalition where I did character lighting on Gears of War 4.

  • Environment Artist

    EA Games

    January 2015 - March 2016
    Burnaby, British Columbia

    I modeled, textured and lit stadiums for last-gen consoles as well as new-gen. I worked within the budgets allowed for both generations and made sure the quality of my work is up to the FIFA standards. I play test for bugs on stadiums as well to ensure a smooth transition into the game build from both the modeling and lighting perspectives.

  • Unreal Engine TD

    Waterproof Studios

    October 2014 - December 2014
    Vancouver, Canada Area

    As an Unreal Engine TD I worked on Mortal Kombat X to populate in-engine cut scenes with crowd. Mo-Cap animation is exported from Motionbuilder and imported into the engine. I created new anim sets and apply those animations to skeletal meshes and use Cinema to animate their positions and timing to create a living world.

  • Environment Artist

    EA Games

    March 2014 - August 2014
    Burnaby, British Columbia


    I modeled, textured and lit stadiums for last-gen consoles as well as new-gen. I worked within the budgets allowed for both generations and made sure the quality of my work is up to the FIFA standards. I play test for bugs on stadiums as well to ensure a smooth transition into the game build from both the modeling and lighting perspectives.

  • Junior Modeler

    Nerd Corps Entertainment

    September 2013 - March 2014
    Vancouver


    I worked directly from concepts and designs to create assets that flowed nicely with the look of the show and with the other assets. I modeled, uv'd and textured my sets and props as well as rigged them for animation. While doing layout I created basic scenes as well as did set dressing to ensure the animators had what they needed.

  • Modeler/RTA

    MPC

    February 2013 - September 2013
    Vancouver, Canada Area


    Along with my rendering duties I modeled assets for Fast and Furious 6, Maleficent, Rise of an Empire, The Lone Ranger and Percy Jackson Sea of Monsters. I modeled high res assets for rendering and lighting as well as low res assets for effects and sims.

  • Lighting Assistant/RTA

    MPC

    May 2012 - January 2013
    Vancouver, Canada Area


    Processing unstitched photos and creating HDR Panoramic Images using PTGui. Rotopaint cleanup of HDRI's in Nuke and releasing HDRI's into pipeline to be graded in comp. Inserting HDRI's into light rigs in Maya.

  • Student

    Think Tank Training Centre

    February 2011 - May 2012
    Vancouver, BC, Canada


    I have recently graduated from Think Tank and am looking for work in the gaming industry as an Environment and Prop Artist.

    Check out my website: www.wix.com/couganwaddell/demoreel

Education
  • Think Tank Training Center

    2011 - 2012
  • New Media Campus

    2006 - 2008