Chuck Eyler

Chuck Eyler

Senior Art Director / 23 yrs

Livermore, CA, United States

Hire Me

Star Wars Galaxy of Heroes (2017)

SimAnimals (2009)

Scene Animator

Twice Upon a Time (2006)

The Urbz: Sims in the City (2004)

The Sims 2 (2004)

Background Designer

Spongebob SquarePants (1999)

Effects Animator

Innerspace (1987)

FX Animator

Howard the Duck (1986)

FX Animator

Enemy Mine (1985)

Animator

Flash Gordon: The Greatest Adventure of All (1982)

Animator

Flash Gordon (1980)

Work History
  • Freelance Interactive Art Director, Screenwriter

    Eyler Design

    September 2018 - Present
    Savannah, Georgia Area

    Available for Game Art contracts while writing Science Fiction screenplays

  • Instructor - Animation, Game Art & Design

    SAE Expression College

    March 2017 - Present
    Emeryville, CA

    Teaching The History of Games and Realtime 3D Modeling for the current term.

  • Art Director

    Disruptive Games

    October 2016 - February 2017
    Berkeley, CA

    Lead Art effort on an un-announced VR Game.

  • Art Director

    Electronic Arts

    October 2014 - June 2016
    Sacramento, California Area

    Art Director for EA Mobile Games

  • Adjunct Lecturer

    UC Santa Cruz

    March 2016 - May 2016
    Santa Cruz, California

    Visual Communication and Interactive Design Class - 10 weeks

  • Head of Game Art

    Kidaptive, Inc.

    February 2014 - September 2014

    Managed internal and external art production of "Leo's Pad" IOS game and other IOS projects.

  • Art Director

    Disney Interactive Studios

    March 2011 - December 2013

    Assembled art teams and created world class art for social and mobile games with a keen awareness of platform performance limits. Coordinated the look for Star Wars Commander IOS.

  • Art Director for Social Games

    PlayFirst

    March 2010 - April 2011

    Managed internal and external Art and Animation production for Chocolatier Sweet Society and Diner Dash for Facebook

  • Senior Artist

    PlayFirst

    September 2009 - March 2010

    Managed internal and external at resources plus personal contributions on a tight schedule for "Love and Death: Bitten" PC Download game

  • Contract UI and Animation Artist

    PlayFirst

    January 2009 - March 2009

    Designed Styled UI elements for the Avenue Flo game. Then did character layouts and animation planning for outsourced animation.

  • Art Director

    Electronic Arts/Sims

    July 1996 - December 2008

    Directed art efforts on Sims Console games, "Bustin' Out", "Urbz", "Sims2 Console" "Sims2 Pets Console", "Sims2 Castaway" and "SimAnimals"

  • Senior Animator

    Atari Games

    1989 - 1995

    The cool thing? You could suggest a spider robot for the enemy in the hall. The hard part? You then had to do all of the sprites for it. But you did get to do a death scene as part of that. Learned 3D modeling and animation here.

  • Staff Animator

    Colossal Pictures

    1986 - 1988

    Animation of effects and characters for Rice Krispies, Disney Television, Fruit Bars, White Cloud and a Saturday Night Live animated short.

  • FX Animator

    Industrial Light & Magic

    1984 - 1986

    Did effects animation for Enemy Mine, Young Sherlock, Howard the Duck and InnerSpace. This was 22 field paper hand drawn effects days.

  • Scene Animator "Twice Upon A Time"

    Korty/Lucasfilm

    1981 - 1982

    2D Animated Feature. Animated Mr. Mum, Ralph the All Purpose Animal and Greenie in various scenes.

  • Animator

    Filmation

    1978 - 1980

    Fabulous Funnies, Tarzan, Mighty Mouse, Flash Gordon

Education
  • Pre-Med, Art

    University of Michigan

    1972 - 1975