Charles Fernandez

Charles Fernandez

3D Artist, Graphic Designer, Supermodel...

Mid-level 3D Artist / 8 yrs

Orlando, FL

Hire Me
My name is Charles Fernandez and this site is dedicated to promoting and showcasing my artwork.

I'm a 3D Modeler. I build props, sets, characters, and vehicles. I'm not picky, I just like making things.

For the last three years, I had the coolest job in the world. I know a lot of people say that about their jobs, but I got to design monster trucks for a living. Unfortunately, the pandemic really did a number on the live entertainment industry, so I'm job hunting again. Prior to Monster Jam, I worked in the film industry. From Spring 2014 through Winter 2016 I was part of a large VFX production pipeline, contributing to fifteen big budget, feature films. I'm also a seasoned freelancer.

I have spent the last two decades as a professional artist; utilizing skills ranging from traditional pencil work to digital work using Photoshop, Illustrator, and Maya.
Work History
  • 3D Artist

    CF2 Studios

    March 2020 - Present
    Orlando, Florida, United States · Remote

    CF2 Studios is an umbrella under which I've outlined my work as a freelancer.
    - 3D Generalist, Digital Art, Concept Art, Logos, Re-branding, Advertisements
    - Primary Client: Imaginary Lights
    -3D Artist on their project "Carbon for Unreal" a professional Lighting Previz Simulator.
    contributed 183 3D Model Assets to their library of concert-grade lighting fixtures.

  • 3D Artist

    CF2 Studios

    August 2000 - Present
    Orlando, Florida, United States · Remote

    ⦁ Model, texturize, and distribute 3D assets on CgTrader, TurboSquid, ArtStation Marketplace, etc.
    ⦁ Providing Expertise as a Freelance 3D Generalist, Digital Artist, Concept Art, Logos, Re-branding, and Advertisements.
    ⦁ Advancing skills in Unreal Engine, Virtual Production, VR, Digital Sculpting, Digital Marketing, SEO, and Machine Learning.

  • 3D Artist

    Imaginary Labs

    April 2022 - February 2024
    Orlando, Florida, United States · Remote

    Modeled hundreds of digital twin assets of concert-grade lighting fixtures for real-time simulation software and Unreal Engine.
    Leveraged technical expertise to accurately craft complex hard surface 3D models from 2D orthographic dimensional schematics.
    Amplified the value of design and visualization software products "Carbon" and "Carbon for Unreal" by expanding the asset library.
    Optimized workflow and greatly reduced production time by automating several processes with MelScript and Python.

  • 3D Artist

    Imaginary Lights

    October 2020 - February 2024
    Orlando, Florida, United States · Remote

    Developed a variety of game-ready environments, assets, materials, textures, and blueprints for live event pre-viz using Unreal Engine.

  • Graphic Desiger / 3D Artist

    Feld Entertainment

    August 2017 - March 2020
    Palmetto, Florida, United States · On-site

    -3D Modeling, Texturing, Look Development, Lighting, Rendering
    - Designed and created 3D models of car and truck bodies for the Monster Jam Fleet fabricators. Designs were fabricated, mounted
    onto Monster Truck chassis, and appeared in touring events.
    - Ensure 3D model measurements conform to real-world design requirements.
    - Maintained and continually updated an extensive 2D and 3D asset library.
    - Futureproofed existing assets by converting Monster Jam’s 3D model library of 57 unique trucks from Blender to Maya which
    resulted in improved export workflow to other departments and third-party partners.
    -Graphic Design
    - Created a wide variety of graphics packages for use across the Monster Jam Fleet.
    - Designs created for Helmets, Jerseys, Crew Shirts, and Fire Suits, as well as Graphics Wraps for our vehicles including ATVs, Speedsters, Haulers, Buses, and of course Monster Trucks.

  • Depth Artist

    Stereo D

    December 2015 - November 2016
    Toronto, Canada Area · On-site

    Worked as part of a massive, international production pipeline
    Used artistic and technical ability to provide film compositing services for major film studios.
    Contributed to the conversion of eight feature films released between 2016 and 2017.

    "Terminator 2: Judgement Day 3D" (Distrib Films US - Aug 25, 2017)
    "Geostorm" (Warner Bros. - October 20, 2017)
    "King Arthur: Legend of the Sword" (Warner Bros. - May 12, 2017)
    "Rogue One: A Star Wars Story" (Lucasfilm/Disney - December 16, 2016)
    "Fantastic Beasts and Where to Find Them" (Warner Bros - November 18, 2016)
    "Star Trek Beyond" (Paramount - July 22, 2016)
    "The Big Friendly Giant (BFG)" (Disney - July 1, 2016)
    "Independence Day Resurgence" (20th Century Fox - June 22, 2016)

  • Depth Artist

    Stereo D

    December 2014 - June 2015
    Burbank, California · On-site

    Used The Foundry's Nuke to create animated Depth passes
    Converted 2D shots into stereoscopic sequences for theatrical release
    Contributed to the conversion of seven feature films released between 2014 and 2015.
    "San Andreas" (Warner Bros - May 29, 2015)
    "Avengers: Age of Ultron" (Marvel/Disney - May 1, 2015)
    "Spongebob Squarepants 2" (Paramount - February 13, 2015)
    "Ant-Man" (Marvel/Disney - July 17, 2015)
    "Teenage Mutant Ninja Turtles" (Paramount - August 8, 2014)
    "Guardians of the Galaxy" (Marvel/Disney - August 1, 2014)
    "X-Men: Days of Future Past" (20th Century Fox - May 23, 2014)

  • 3D Data QA and Touch Up

    Mindlance

    October 2014 - November 2014
    San Jose, CA

    As part of a Mindlance Team, provided Quality Assurance and 3D modeling touch-up service to our client, Apple Inc.
    Assisted in the production of Apple Maps models for the following cities:
    Millau, Manchester, Budapest, Clermont-Ferrand, Mayaguez, Nashville, Minneapolis, Las Vegas, Ponce, Hamburg

Education
  • Bachelors Degree: Digital Media

    University of Central Florida

    May 2009 - May 2012
  • Associates Degree: Mass Communications

    Hillsborough Community College

    November 1993 - November 1995