Lead/Senior Houdini FX artist with experience across all aspects of FX in film, TV, commercials and installations, and interested in moving into games as well. I have an eye for detail and my Cambridge physics background means I can find innovative solutions to emulate or stylise physical phenomena efficiently. I have a particular skill for building fast and efficient procedural systems to solve problems, and love a challenge. I’m passionate about building great tools, and constructing understandable, well documented and modular systems.
Work History
FX Consultant
HOGARTH
October 2024 - April 2025
Senior/Lead FX TD
Lost Cosmonauts
March 2024 - September 2024
FX Technical Director
Wētā FX
September 2020 - March 2024
Lead FX TD
Benuts
July 2019 - August 2020
Brussels, Belgium
Senior FX TD
Framestore
July 2018 - May 2019
FX TD
Framestore
May 2016 - July 2018
Houdini TD
Glassworks
October 2015 - March 2016
Houdini Genralist
Realise Studio
April 2015 - July 2015
Houdini TD
Realise Studio
August 2014 - January 2015
Effects work in Houdini for various projects, including a 3d display installation for Landrover, Chris Clark's 'Winter Linn' music video, Da Vinci's Demons Season 3 and development for Kingsman, The Secret Service.
FX Technical Director
MPC
April 2013 - June 2014
Feature film effects work in Maya and Houdini.
Credits include:
300 - Rise of an Empire
Maleficent
Guardians of the Galaxy
Houdini Artist
Realise Studio
February 2013 - February 2013
Fluid effects for Hyundai ident.
3D Artist
The Mill
April 2012 - February 2013
Technical effects, working mostly in Houdini. Various projects including
Commercials: Heineken 'Crack the Case' (Card tower sequence), Guinness 'Cloud'
Film: 47 Ronin
TV: Doctor Who, Ice Age.
Art Dept.
"Dark Shadows"
October 2011 - October 2011
Art department work for Mattes and Miniatures.
SFX & Miniatures Supervisor
"Skyborn" - short film
July 2011 - September 2011
Academy Award nominated short film. I supervised a team building a miniature cloudscape and landscape, and built a 12th scale flying machine with moving parts. On the live action shoot I supervised a team of up to six people creating thick fog effects indoors and outdoors, together with fires, wind and flaming torches, which I built from scratch.
Special Effects
'Light Upon Dark' (SOS Films)
January 2011 - January 2011
Rain effects
Special Effects
'Tequila' (Grain Media)
December 2010 - December 2010
Provided thick smoke to cover a graveyard.
Special Effects Technician
"The Loft" Live Television Show
November 2010 - November 2010
Rigged and set off pyrotechnic effects
Work Experience
Millennium FX
November 2010 - November 2010
Preparing for large project build.
Special Effects
"Have You Seen Napoleon" - short film
October 2010 - October 2010
Designed, built and operated rigs for sinking and floating objects in lake, built gas fire into fireplace in manor house and smoke effects for smouldering toy held by actor.
Special Effects
"The Monkey's Paw" - short film
October 2010 - October 2010
Smoke and haze effects indoors and outdoors.
Work Experience
All Effects
June 2010 - June 2010
Work experience setting up for 'The Cold Light of Day'