carlo arellano

carlo arellano

Art Director / 25 yrs

San Francisco

Hire Me

Manual Artwork / World Content Artist

World of Warcraft: Warlords of Draenor (2014)

Manual Artwork / World Content Artist

World of Warcraft: Mists of Pandaria (2012)

World of Warcraft (2012)

Resistance 3 (2011)

Manual Artwork / World Content Artist

World of Warcraft: Cataclysm (2010)

Spider-Man (2010)

Manual Artwork / World Content Artist

World of Warcraft: Wrath of the Lich King (2008)

God of War: Chains of Olympus (2008)

Manual Artwork / World Content Artist

World of Warcraft: The Burning Crusade (2007)

Van Helsing (2004)

3D Artist

Serving Sara (2002)

Resistance fall of man

Work History
  • Art Director

    Super Evil Megacorp

    December 2012 - Present
  • Principal Artist

    Insomniac Games

    January 2009 - December 2012

    • Create concepts, illustrations, marketing art, & game assets in various styles
    • Create concepts for characters, weapons, props and vehicles
    • Mentor art team members to help them grow as creative professionals
    • Work directly with designers to create unified and effective characters and gameplay experiences
    • Work with external marketing and outsource teams and to maintain quality and delivery of assets

  • Lead Artist

    Ready At Dawn Studios

    January 2006 - December 2008

    • Create concepts, illustrations, marketing art, & game assets in various styles
    • Create concepts for characters, weapons, props and vehicles
    • Establish and maintain asset deliveries and schedule
    • Mentor art team members to help them grow as creative professionals
    • Work directly with designers to create unified and effective characters and gameplay experiences

  • Concept Artist

    Insomniac Games

    2005 - 2006

    • Create concepts, illustrations, marketing art, & game assets in various styles
    • Create concepts for characters, weapons, props and vehicles

  • Artist

    Blizzard Entertainment

    March 2001 - March 2005

    • Create concepts, illustrations, marketing art, & game assets in various styles
    • Create concepts for characters, environments , weapons, props and vehicles
    • Create 3D models and textures for characters, environments , weapons, props and vehicles

  • Character Design Instructor

    Associates In Art

    2000 - 2002
Education
  • University of Santo Tomas

    1991 - 1993