Mashi Akiyama

Mashi Akiyama

Multi-discipline 3D Artist

Supervisor 3D Artist / 20 yrs

Montreal, Canada

Hire Me

Environment Artist

The Acolyte (2024)

Environment Artist

Ahsoka (2023)

Environment Artist

Willow (2022)

Layout Artist

Andor (2022)

Layout Artist

Invasion (2021)

Head Of Layout

1917 (2020)

Layout & Tracking

The Mandalorian (2019)

Head Of Layout

Noelle (2019)

Layout & Tracking

For All Mankind (2019)

Head Of Layout

Shazam! (2019)

Head Of Layout

Aquaman (2016)

Head of Layout: MPC Montreal

Pokémon Detective Pikachu (2019)

HoD Layout MPC Montreal

Dumbo (2019)

Lead Layout Artist/Head of Layout

Underwater

Lead Layout Artist

The Dark Tower (2017)

Senior Layout Artist

The Mummy (2017)

Lead Previs Artist

Blade Runner 2049 (2017)

Layout Artist

Sully (2016)

Senior Layout Artist

Suicide Squad (2016)

postvis artist/Senior Layout Artist

The Finest Hours (2016)

Previs Artist/Postvis Artist/Layout Arti

Night at the Museum: Secret of the Tomb (2014)

Living World Animator

Sleeping Dogs (2012)

Senior Animator

Homeworld 2 (2003)

Computer Animator (Unknown Episodes)

Beast Wars: Transformers (1996)

I started in CGI as an animator on Reboot and Beast Wars back in 1994 before moving into my first VFX gig in 1999 at Hybride. In 2002, started my journey as a cinematic and gameplay animator at various game studios, a role I continued for close to a decade. In 2013, started as a senior previs artist at MPC which evolved into work as a senior postvis artist, lead previs artist, senior and lead layout artist and ultimately, Head of Layout at MPC Mtl. Most recently I have been a senior environment artist back at Hybride.
Work History
  • 3D Generalist Artist

    beloFX

    June 2024 - Present
  • Senior Environment Artist

    Hybride

    March 2020 - February 2024
    Piedmont, CA
  • Head of Layout

    MPC

    October 2017 - December 2019
  • Previs Artist/Postvis Artist/Layout Artist

    MPC

    November 2013 - December 2017
    Vancouver, Canada

    - Previs Artis on the feature film "Night at the Museum 3"
    - Create shots based on storyboards including layouts, animation, lighting and fx.
    - Props and environment building and shading.
    - Provide VFX Supervisor with camera information: lens sizes, height, distance from particular set markers.

    - Postvis Artist on the feature film "Monster Trucks" and "The Finest Hours"
    - Realization of postvis shots based on live action plates as well as a few all CGI shots.
    - Animation, props and environment modeling done using Maya.
    - Rotoscope, colour correction

  • Animator, Video Editor

    DreamKit Games

    September 2013 - April 2014

    - Created in-game and UI animation assets for “Superpro Snowboard”, an iOS mobile game.
    - Exporting and testing game animations in Unity.
    - Editing promotional videos including 60 second launch trailer and a shorter 30 second trailer broadcast on TSN.

  • Animator

    Microsoft

    April 2011 - April 2013
  • Living World Animator

    United Front Games

    February 2010 - March 2011

    - Responsible for creation and implementation of living world and social interaction animation on "Sleeping Dogs" from concept to final polish.
    - Process motion capture data into game ready animation: creating custom animations from mobcap for certain game design purposes.
    - Provide feedback and instruction to MK Productions for all outsourced mocap animation cleanup.

  • Contract Animator

    Ubisoft Vancouver

    2010 - 2010
  • Animation Consultant

    Threewave Software

    August 2009 - December 2009

    - Assess state of existing animations in regards to using in Unreal or Infernal engines.
    - Testing and Processing motion capture data to a useable and game ready animation.
    - Create animations to determine the feasibility of merging/blending to existing TFU2 ('The Force Unleashed 2") animations.
    - Produce rough estimates on the scope of animation work required if production went ahead.

  • Senior Artist

    Humanature Studios / Nexon Publishing North Americ

    November 2007 - January 2009

    - key member of "The Golfing Life" animation team
    - responsible for all in-game swings
    -Conducted pre-visualization for in-game instructional videos

  • Previs Animator

    Image Engine

    August 2007 - November 2007

    -Integral member of pre-visualization team for feature film "The Day the Earth Stood Still"

  • Senior Artist

    THQ (dba Relic Entertainment Inc.)

    April 2002 - September 2006

    - Key member of animation team for “Company of Heroes” and “Homeworld 2”.
    - Responsible for in-game and cinematic animation content.
    - Created pre-production and conceptual animations.
    - Member of development diary production team.

  • Senior Artist

    Relic Entertainment

    2002 - 2006
  • 3D Animation VFX Artist

    Hybride

    September 1999 - August 2001

    - 3D Animation VFX Artist.
    - Post production animation on “Battlefield Earth”, “The Art of War”, and
    “Spy Kids”.
    - Animation contribution for Air Canada’s Sydney Olympics TV advertisements.

  • Senior Animator

    Mainframe Entertainment

    June 1996 - September 1999

    - Responsible for animation, lighting, and rendering for “Reboot” (Season 3), “Beast Wars” (Seasons 2 and 3), “Shadow Raiders: War Planets”, and “Beast Machines”.
    - Mentored and guided new animators in the animation suite.
    - Liaised between suite and directors, editors, and supervisors.

  • Animator/Modeler

    Mainframe Entertainment

    November 1995 - June 1996

    - Built episode specific models for “Beast Wars”(Season 1).
    - Responsible for animation, lighting, and rendering shots for “Beast Wars”.

Education
  • Vancouver Film School

    1994 - 1995
  • Capilano College Media Resources

    1987 - 1989
  • University of British Columbia

    1985 - 1987