I started in CGI as an animator on Reboot and Beast Wars back in 1994 before moving into my first VFX gig in 1999 at Hybride. In 2002, started my journey as a cinematic and gameplay animator at various game studios, a role I continued for close to a decade. In 2013, started as a senior previs artist at MPC which evolved into work as a senior postvis artist, lead previs artist, senior and lead layout artist and ultimately, Head of Layout at MPC Mtl. Most recently I have been a senior environment artist back at Hybride.
Work History
3D Generalist Artist
beloFX
June 2024 - Present
Senior Environment Artist
Hybride
March 2020 - February 2024
Piedmont, CA
Head of Layout
MPC
October 2017 - December 2019
Previs Artist/Postvis Artist/Layout Artist
MPC
November 2013 - December 2017
Vancouver, Canada
- Previs Artis on the feature film "Night at the Museum 3"
- Create shots based on storyboards including layouts, animation, lighting and fx.
- Props and environment building and shading.
- Provide VFX Supervisor with camera information: lens sizes, height, distance from particular set markers.
- Postvis Artist on the feature film "Monster Trucks" and "The Finest Hours"
- Realization of postvis shots based on live action plates as well as a few all CGI shots.
- Animation, props and environment modeling done using Maya.
- Rotoscope, colour correction
Animator, Video Editor
DreamKit Games
September 2013 - April 2014
- Created in-game and UI animation assets for “Superpro Snowboard”, an iOS mobile game.
- Exporting and testing game animations in Unity.
- Editing promotional videos including 60 second launch trailer and a shorter 30 second trailer broadcast on TSN.
Animator
Microsoft
April 2011 - April 2013
Living World Animator
United Front Games
February 2010 - March 2011
- Responsible for creation and implementation of living world and social interaction animation on "Sleeping Dogs" from concept to final polish.
- Process motion capture data into game ready animation: creating custom animations from mobcap for certain game design purposes.
- Provide feedback and instruction to MK Productions for all outsourced mocap animation cleanup.
Contract Animator
Ubisoft Vancouver
2010 - 2010
Animation Consultant
Threewave Software
August 2009 - December 2009
- Assess state of existing animations in regards to using in Unreal or Infernal engines.
- Testing and Processing motion capture data to a useable and game ready animation.
- Create animations to determine the feasibility of merging/blending to existing TFU2 ('The Force Unleashed 2") animations.
- Produce rough estimates on the scope of animation work required if production went ahead.
Senior Artist
Humanature Studios / Nexon Publishing North Americ
November 2007 - January 2009
- key member of "The Golfing Life" animation team
- responsible for all in-game swings
-Conducted pre-visualization for in-game instructional videos
Previs Animator
Image Engine
August 2007 - November 2007
-Integral member of pre-visualization team for feature film "The Day the Earth Stood Still"
Senior Artist
THQ (dba Relic Entertainment Inc.)
April 2002 - September 2006
- Key member of animation team for “Company of Heroes” and “Homeworld 2”.
- Responsible for in-game and cinematic animation content.
- Created pre-production and conceptual animations.
- Member of development diary production team.
Senior Artist
Relic Entertainment
2002 - 2006
3D Animation VFX Artist
Hybride
September 1999 - August 2001
- 3D Animation VFX Artist.
- Post production animation on “Battlefield Earth”, “The Art of War”, and
“Spy Kids”.
- Animation contribution for Air Canada’s Sydney Olympics TV advertisements.
Senior Animator
Mainframe Entertainment
June 1996 - September 1999
- Responsible for animation, lighting, and rendering for “Reboot” (Season 3), “Beast Wars” (Seasons 2 and 3), “Shadow Raiders: War Planets”, and “Beast Machines”.
- Mentored and guided new animators in the animation suite.
- Liaised between suite and directors, editors, and supervisors.
Animator/Modeler
Mainframe Entertainment
November 1995 - June 1996
- Built episode specific models for “Beast Wars”(Season 1).
- Responsible for animation, lighting, and rendering shots for “Beast Wars”.