Walter Schulz

Walter Schulz

VFX Supervisor / Crowds / VR-AR / Virtual Prod.

Supervisor VFX Supervisor / Supervisor Virtual Production

Los Angeles, CA

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Crowd Department Supervisor

Godzilla vs. Kong (2021)

Crowd Supervisor

The Rescue (2020)

On Set VFX Supervisor / On Set Visual Effects Supervisor / Ncam Operat

Midway (2019)

Crowd Department Supervisor

Spider-Man: Far From Home (2019)

Crowd Department Supervisor

Spider-Man: Homecoming (2017)

Crowds Supervisor

Patriots day (2017)

Crowd Animation Technical Director

Battle of the Sexes (2017)

On Set CG Supervisor / Visual Effects Artist

The Story of God with Morgan Freeman (2016)

Visual Effects Artist

Legends of Tomorrow (2016)

Technical Animation Lead

Supergirl (2015)

Documentary / Crowd Department Supervisor

Patterns of Evidence: Exodus (2015)

Technical Animation Lead

The Flash (2014)

Massive Supervisor

Underdogs (2013)

Digital Artist

Battleship (2012)

Creature Technical Director

The Avengers (2012)

Massive TD

Hugo (2011)

Crowd Department Supervisor / Visual Effects

Game of Thrones (2011)

Crowd Technical Director

The Walking Dead (2010)

Digital Artist

Hereafter (2010)

Lead Visual Effects Artist, SAW Sequence

Hostel: Part II (2007)

Crowd Department Supervisor

Game of Thrones season 8

Well established professional with extensive hands-on CG and VFX experience, as well as On-Set production Supervision and Virtual Production.

Work History
  • VFX Supervisor / Virtual Set Supervisor

    CG Stunts Inc

    February 2006 - Present
    Hollywood, California

    Virtual Production // Unreal Engine // Unity
    . On-Set VFX Supervision
    . Virtual Set Supervision
    . Character Rigging
    . MoCap // Processing / Retarget / Cleanup
    . Environment Creation
    . Visual Effects
    . VR // AR
    . Tech R&D

  • Virtual Set Supervisor / Show Designer

    Core Creative Labs

    June 2020 - July 2020
    Los Angeles, California, United States

    Unreal Engine // Content Creation // Virtual Set design

  • Virtual Set Supervisor / Moonfall

    ScanlineVFX

    February 2020 - June 2020
    Montreal, Canada
  • On Set Supervisor/ Crowds Department Supervisor

    ScanlineVFX

    April 2019 - October 2019
    Los Angeles, California, US
  • Crowd Supervisor

    ScanlineVFX

    September 2018 - April 2019
    Los Angeles & Vancouver
  • Virtual Set Supervisor / On-Set VFX Supervisor

    Intel Corporation

    January 2017 - August 2018
    Greater Los Angeles Area

    Developing and creating new virtual technologies applied to Sports & Entertainment. (AR/VR/UE4/UNITY)

  • Virtual Set Supervisor

    Intel Studios

    October 2017 - July 2018
    Manhattan Beach, CA

    - VFX Supervisor : Recommendation of specialized software and hardware requirements for post-production, generate processes applied to specific digital assets and distribute them with the CG team.
    . Created content as needed for each production (modeling, rigging, animation, fx) and integrated it into Unity 3D and Unreal Engine developments.
    . Creating Environments and Set extensions on Unreal Engine, Import MoCap Data and process animated characters and integrated them into the VR app within Unreal Engine.
    . Processing and integration of Point Cloud data into Unity, ARCore / ARKit design and integration, publishing AR/VR to Vive, Android mobile.
    . Meeting with Clients and Service Providers to explain our process and evaluate their solutions.
    - Coordinating resources, screenings and technology integration with Paramount Pictures. BlueRoom Post, Profile Studios (MoCap) and others.
    - On-Set Supervisor: Supervising the crew while acquiring Volumetric Capture, T-Pose instruction, green sc

  • Crowd TD

    Luma Pictures

    February 2017 - March 2017
  • Creature Developer / TD

    Industrial Light & Magic

    November 2015 - October 2016
    San Francisco, CA

    High end character development, rigging, skinning, cloth simulation.
    Rigid Dynamics, destruction simulations.

  • Lead Tech Animator

    Encore VFX

    January 2015 - June 2016
    Greater Los Angeles Area
  • Crowds TD/ Animator

    Uncharted Territory

    February 2016 - April 2016
    Hollywood, CA

    Crowds Development, Massive & Golaem. Character Animation and layout.

  • MoCap Supervisor

    Massive Software

    2016 - 2016
  • ScanlineVFX

    March 2015 - October 2015
  • Pixomondo

    June 2014 - February 2015
  • Crowds Supervisor / Senior Rigging Supervisor

    RGH Themed Entertainment

    2012 - 2014
  • Character Developer

    Industrial Light & Magic

    March 2011 - 2013
    San Francisco, California

    Character Rigging, Rigid Dynamics, Cloth, Muscle

  • Business Labor & Law Committee

    Visual Effects Society

    2010 - 2013
  • Crowds Technical Director / Rigger

    Pixomondo

    April 2010 - September 2010
    Los Angeles, California
  • Digital Crowds Technical Director

    ScanlineVFX

    February 2009 - July 2009
    Marina Del Rey, California

    Massive Software, FuzzyLogic, Character Rigging

Education
  • Film Directing

    UCLA

    January 2012 - December 2014
  • Entertainment Design and Digital Production

    Gnomon School of Visual Effects

    January 1999 - December 2001
  • Computer Graphics

    Art Center College of Design

    ? - December 1993