Well established professional with extensive hands-on CG and VFX experience, as well as On-Set production Supervision and Virtual Production.
Work History
VFX Supervisor / Virtual Set Supervisor
CG Stunts Inc
February 2006 - Present
Hollywood, California
Virtual Production // Unreal Engine // Unity
. On-Set VFX Supervision
. Virtual Set Supervision
. Character Rigging
. MoCap // Processing / Retarget / Cleanup
. Environment Creation
. Visual Effects
. VR // AR
. Tech R&D
Virtual Set Supervisor / Show Designer
Core Creative Labs
June 2020 - July 2020
Los Angeles, California, United States
Unreal Engine // Content Creation // Virtual Set design
Virtual Set Supervisor / Moonfall
ScanlineVFX
February 2020 - June 2020
Montreal, Canada
On Set Supervisor/ Crowds Department Supervisor
ScanlineVFX
April 2019 - October 2019
Los Angeles, California, US
Crowd Supervisor
ScanlineVFX
September 2018 - April 2019
Los Angeles & Vancouver
Virtual Set Supervisor / On-Set VFX Supervisor
Intel Corporation
January 2017 - August 2018
Greater Los Angeles Area
Developing and creating new virtual technologies applied to Sports & Entertainment. (AR/VR/UE4/UNITY)
Virtual Set Supervisor
Intel Studios
October 2017 - July 2018
Manhattan Beach, CA
- VFX Supervisor : Recommendation of specialized software and hardware requirements for post-production, generate processes applied to specific digital assets and distribute them with the CG team.
. Created content as needed for each production (modeling, rigging, animation, fx) and integrated it into Unity 3D and Unreal Engine developments.
. Creating Environments and Set extensions on Unreal Engine, Import MoCap Data and process animated characters and integrated them into the VR app within Unreal Engine.
. Processing and integration of Point Cloud data into Unity, ARCore / ARKit design and integration, publishing AR/VR to Vive, Android mobile.
. Meeting with Clients and Service Providers to explain our process and evaluate their solutions.
- Coordinating resources, screenings and technology integration with Paramount Pictures. BlueRoom Post, Profile Studios (MoCap) and others.
- On-Set Supervisor: Supervising the crew while acquiring Volumetric Capture, T-Pose instruction, green sc
Crowd TD
Luma Pictures
February 2017 - March 2017
Creature Developer / TD
Industrial Light & Magic
November 2015 - October 2016
San Francisco, CA
High end character development, rigging, skinning, cloth simulation.
Rigid Dynamics, destruction simulations.
Lead Tech Animator
Encore VFX
January 2015 - June 2016
Greater Los Angeles Area
Crowds TD/ Animator
Uncharted Territory
February 2016 - April 2016
Hollywood, CA
Crowds Development, Massive & Golaem. Character Animation and layout.