Guo Kun Pan

Guo Kun Pan

Senior VFX Line Producer / 14 yrs

London, United Kingdom

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Associate Production Manager

The Crow (2024)

Visual Effects Virtual Production Manager

Aquaman and the Lost Kingdom (2023)

Visual Effects Associate Digital Production Manager

Spy Kids: Armageddon (2023)

Visual Effects Virtual Production Manager

The Flash (2023)

Senior VFX Production Coordinator

The Stand (2020)

Visual Effects Production

The Secret Garden (2020)

VFX Production Coordinator

Brave New World (2020)

VFX Production Coordinator

The Mandalorian (2019)

Render / Data Support

Mary Poppins Returns (2018)

Render / Data Support

Mowgli (2018)

VFX Production Coordinator

Krypton (2018)

Render Support

Downsizing (2017)

Render / Data Support

Thor: Ragnarok (2017)

Render / Data Support

Geostorm (2017)

Render / Data Support

Beauty and the Beast (2017)

Render Support / VFX Production Coordinator

Doctor Strange (2016)

Render Support

Gravity (2016)

Render Support

Spectre (2015)

Render Support

Pan (2015)

Render Support

The Martian (2015)

Render Support

Everest (2015)

Render Support

Poltergeist (2015)

Render Support

Paddington (2015)

Render Support

RoboCop (2014)

Pipeline / Data Ops / Systems / Engineering

The Secret Life of Walter Mitty (2013)

Render Support

47 Ronin (2013)

Render Wrangler / Render Support

Iron Man 3 (2013)

Render Wrangler / Render Support

Hansel & Gretel: Witch Hunters (2013)

Render Wrangler / Render Support

Lincoln (2012)

Render Wrangler / Render Support

The Dictator (2012)

Render Support

War Horse (2011)

Work History
  • VFX Line Producer

    beloFX

    August 2024 - Present
    Greater London, England, United Kingdom · Hybrid

    Hired on a seven month contract to help deliver Mission Impossible 9 – The Final Reckoning and a project to deliver the screen content of an immersive, interactive experience for five rooms on a stage in Pompeii.

    ● Assisted VFX producer in managing projects and maintaining deliverable schedules.
    ● Working closely supervisors and leads to effectively manage a realistic schedule, crewing and artist
    assignments.
    ● Overseeing the discipline schedules and a key communicator between the departments to ensure an
    efficient and smooth workflow.

  • VES Member

    Visual Effects Society

    November 2023 - Present
    London, England, United Kingdom
  • Project Manager

    ScanlineVFX

    November 2023 - June 2024

    Brought in with the recommendation of the VP of VFX Ops, Head of Production and Head of Technology, to help manage and push the internal project of Scanline’s general business workflow from an IT perspective, and set governance standards.

    ● Managed a global project to implement new workflows and establish governance standards, ensuring accountability throughout.
    ● Developed and pitched a comprehensive project charter to stakeholders for budget and timeline approval.
    ● Oversaw all phases of software production, from planning to delivery.
    ● Played a key role in Scanline's agile transformation, managing agile and scrum methodologies.
    ● Utilised Jira, AirTable, Miro, and Confluence to track and manage project progress.
    ● Collaborated with stakeholders to define project scope, goals, and deliverables.
    ● Worked with the development team to ensure high-quality delivery.
    ● Prioritised tasks based on company goals and team capacity.
    ● Provided regular updates to stakeholders on strategy, adjustments, and progress.
    ● Ensured alignment and communication among global stakeholders.

  • Associate VFX Digital Production Manager

    ScanlineVFX

    July 2022 - November 2023

    Went from set after the virtual production shoot for Aquaman 2, to help deliver the show in VFX with Eyeline's sister company.

    ● Production manager for 2D Prep, Layout, Matchmove, RotoAnimation, DMP, Lighting and Comp
    ● Works in tandem with the VFX, CG and compositing supervisors to foster the partnership between the creative and production arms of the Production Supervision crew
    ● Assist VFX producer in managing VFX projects, along with maintaining the schedules of deliverables milestones and dates
    ● Mentors and collaborates with VFX coordinators to create clear daily and weekly plans to ensure work schedule is on track as discussed with VFX producer and supervisory team
    ● Organises and manages day-to-day meetings, and ensures clear agenda with follow up plans
    ● Identifies and assists production supervisors crew with any project roadblocks and create detailed plans to ensure effective and efficiency schedules
    ● Ensures clear communication flow and follow up with various teams/department regarding goals and deadlines
    ● Ensure that the well-being and the morale of the team remains high, especially during crunch time when stress levels high by being aware and finding solutions to alleviate some pressure.

  • Virtual Production Manager (On-set)

    Eyeline Studios

    July 2021 - July 2022
    Leavesden, England, United Kingdom · On-site

    Joined the new team to build the Virtual Production set for Eyeline in Leavesden, where we shot The Flash and Aquaman 2, earning the Visual Effects Society's 2024 Emerging Technology Award.

    ● Point of contact with the client production manager, to establish that the communication between both parties is always in sync, to ensure successful shoots.
    ● Client facing when on set to ensure everything is in order and to be there on hand to resolve any unpredicted issues.
    ● First point of contact for all content related activities and logistics.
    ● Responsible for the flow of internal information, resources and scheduling, as well as tracking and reporting on project progress.
    ● Responsible for production documentation, budget reconciliations, third party costs, negotiations, and cost reporting.
    ● Project management and allocation of resources on projects, including liaising with global Scanline studios.
    ● Worked closely with R&D, IT and Pipeline, to help with best practices, improve workflow and efficiency.
    ● Adoption of new practices, frameworks and technology, as it applies to Virtual Production within the company.

  • Acting VFX Line Producer

    Industrial Light & Magic

    November 2020 - July 2021
    London Area, United Kingdom

    After delivering The Stand, I replaced the Line Producer for Netflix’s Life on Our Planet.

    ● Assumed all responsibilities after a one-week handover.

  • Senior VFX Production Coordinator

    Industrial Light & Magic

    February 2020 - November 2020
    London, England, United Kingdom

    Projects:
    The Stand – Covering all departments

    ● Sole coordinator for The Stand's London Hub, covering all departments.
    ● Managed delivery of 900+ shots across 10 episodes, ensuring targets were met in a 60/40 split with ILM Vancouver.

  • VFX Production Coordinator

    Industrial Light & Magic

    January 2019 - February 2020
    London, United Kingdom

    Projects:
    Krypton Season 2 – Covering all departments
    The Mandalorian Season 1 - Covering all departments for different sequences
    Brave New World - Generalist department and Rendering

    Joined ILM TV to work on multiple projects, including Mandalorian, Season 1.
    ● Coordinated all departments for various sequences of Mandalorian, Disney+'s first live-action Star Wars series.
    ● Managed the heavy CG sequences, Mudhorn and Sandcrawler vs Jawas, which won the VES 2020 award for “Outstanding Visual Effects in a Photoreal Episode.”

  • VFX Production Coordinator

    Framestore

    April 2017 - January 2019
    London, United Kingdom

    Projects:
    Guardians of the Galaxy – Mission: Breakout! - Creature FX and Lighting
    Thor: Ragnarok - Tracking, Creature FX and Rendering
    Mowgli: Legend of the Jungle - Compositing, Environments, DMP, FX, Assets (Modelling, Rigging, Grooming, Texturing, Lookdev)
    Ready Player One VR for Magic Leap - Assets (Modelling, Rigging, Texturing, Lookdev), Animation, Compositing
    The Voyage of Doctor Dolittle - Covering all departments
    The Secret Garden - Covering all departments


    ● Worked with Producer, Leads and Supervisors to track and manage the workflow through the departments meeting internal and external deadlines
    ● Organise dailies, rounds and meetings, taking notes and following up on information as necessary
    ● Ensure production database is kept updated daily with notes and critical information before departing for the day
    ● Communicating information quickly and succinctly to crew and other departments in person as well as via e-mail
    ● Communicating (directly or through the Production Assistant) client sessions and dailies/meeting changes
    ● Keep communication flowing from Supervisor to Leads and crew to all other departments
    ● Anticipate and communicate issues to Producer and Supervisor to resolve problems quickly
    ● Take detailed, comprehensive notes and review with Lead after dailies/rounds
    ● Maintain an accurate summary of progress from the previous day's work by artists
    ● Oversee the execution of client deliveries of all temps and finals
    ● Manage edits along with the editorial department
    ● Manage resources and communicate coherently with other support departments
    ● Help to maintain a positive, upbeat and professional production office, being pro-active and solution-orientated

  • Render Support

    Framestore

    February 2011 - April 2017
    London, United Kingdom

    The Render Support department monitors and manages the physical render farm cluster and the software which the render farm runs ensuring high availability of resources 24/7. The Render Support team also support the Data Operations department with providing out of hours data support.

    Responsibilities:

    ● Monitoring and reporting on render jobs for each show
    ● Monitoring, tracking and reporting render resource usage for each project
    ● Balancing multiple shows resource needs within the Company's physical capacity
    ● Identifying render errors and fixing/escalating to the relevant department
    ● Liaising with technical directors regarding possible render optimisation
    ● Assisting with out-of-hours data operations ticket requests
    ● Sending and downloading files from clients using sFTP, FTP, Faspex and Aspera
    ● Monitoring disk/data usage out-of-hours to ensure availability of disk resources
    ● Teaching new employees in Render Support how to manage the computer farm;
    co-ordinators, producers and artists, how to use FQU and understand how the farm works.
    ● Worked on many blockbuster films including the Oscar and Bafta-winning film, Gravity

  • VFX Production Coordinator (Secondment)

    Framestore

    September 2016 - October 2016
    London, United Kingdom

    Aided in the final couple of months in production delivering Dr. Strange.

  • Generalist Feelance

    Lambie Productions

    October 2010 - February 2011
    London, United Kingdom · On-site

    Assistant on production of major channel promo project for Sony.

    ● Working with the art director on live action shoot
    ● Responsible for animation
    ● Responsible for rotoscoping
    ● Responsible for music
    ● This commercial went out on Italian TV, promoting the new channel

  • Supervisor, Totally Ballistics

    University of Kent

    July 2010 - July 2010
    On-site

    Supervised school students in a documentary project.

    ● Taught and advised on how to make a documentary and helped them learn how to use Premiere Pro.
    ● Enabled groups of students to make films and present them.

  • Demonstrator, Xtrememedia

    University of Kent

    June 2010 - June 2010
    Canterbury, United Kingdom

    Demonstrated techniques of computer animation and functionality of Autodesk Maya to groups of
    teenage students and assisted them in producing clips of biped walk cycles, bouncing balls and
    characteristic poses.

Education
  • University of Kent

    2009 - 2010
  • University of Kent

    2005 - 2008
  • Noerre Gymnasium

    2003 - 2005
  • Rygaards Skole

    1992 - 2003