Freelance 3D Character Artist for Liquid Development
MicroSoft Studio 343 / Liquid Development
November 2011 - May 2012
Freelance 3D Character Artist for Liquid Development on Halo 4
Senior Modeler / Concept Artist
Mr. X
January 2011 - December 2011
Concept Artist / Senior Character Modeler
Pacific Rim
Assisted Guillermo del Toro with early concept designs done in Zbrush from Concepts illustrated by Francisco Ruiz, Wayne Barlowe, Allen Williams and Guy Davis and sum early previs models
Resident Evil Retribution
Design and Concept Art for the Uber-Licker
Silent Hill 2
Created Digital doubles for actors and creatures
3 Musketeers 3D
Created Digital doubles for backround characters and various props, textures and the UVs :]
Lighting Artist / Clonewars Republic Heros
Krome Studios
November 2008 - November 2009
Programs used: Maya,3D Max, Adobe Photoshop CS, Lightsprint , ingame Lighting toolz and Mercury (Game Engine)
Early Programmers meetings to Implement lightmaps into game engine along with reviewing and beta testing the lighting tool
Lighting Palettes for levels
Lighting and Baking Light maps for Normal maps and diffuse
Lead Artist / Clonewars LightSabre Duels
Krome Studios
March 2007 - October 2008
Programs used: Maya, Max, Zbrush, Bodypaint, Adobe Photoshop CS, ,and Mercury (Game Engine)
Art Style guide to match look and feel of Clonewars Tv Cartoon
Managing Art teams
- Creating Art Pipeline and work flow
- Setting timeline deadlines for milestones
- Managing and assisting new employees
- Plenty of Art meetings to keep up team moral and to inform Code and Design teams any new ideas or problems we might have as the game needed to be done within 8 months
Art concepts with concept teams
Model creation Documentation for engin
Lead Technical Artist / Legend of Spyro
Krome Studios
June 2006 - February 2007
Programs used: Maya, Adobe Photoshop CS, and Mercury (Game Engine)
Early Design and Programmers meetings to discuss any
problems we might foresee in generating Art from concepts to ingame
Fixing and problem solving any art related bugs
from Props to Character and Levels
- Fixing Level Mesh or Prop Mesh errors
- Checking Character models for Export
into game
Documentation for Artist and for Outsourcing
Meetings with Programmers to discuss new code features or requests
Final Beta testing and bugs reporting and fixing
Lead Artist
Redtribe
November 2005 - February 2006
Programs used: 3D Studio Max Version. 8, Adobe Photoshop CS, ZBrush, Unreal Engine and Gamebryo (Game Engine)
Creation of 2D concept art and 3D characters
Level Design and asset creation
Creative direction of visual style for projects
Managing and assisting new employees
General art direction and feedback to the art team
Modeling, texturing and animation
Final approval of art concepts before sending to clients
3D Graphics Developer
SMA
January 2004 - April 2005
Programs used: 3D Studio Max Version. 7, Adobe Photoshop
Produce 3D Simulations for the ANZAC Navy from military equipment blue prints and photographs
Creation of 3D simulation training modules
Work Closely with Programmers to better design the systems
Working to strict time deadlines
Understanding of weapon mechanics
3D Artist
Red Cherry/Blue House
January 2002 - June 2002
Program used 3D Studio Max Version. 3
Assisted in the creation and development TV commercials
Modeling, Animation and Environments
Working to time frames/deadlines