I am one lucky dude who started out drawing comics in grade school and eventually became a character modeling and animation professional in the entertainment industry.
I've worked with friends at powerhouse studios like SCEA, EA, and Naughty Dog. As well as owning a studio, named The Dreamhive, that helped my uber-talented friends get to work on fun projects for TV, Music, and Games.
I continue to get to work with friends, old and new, at Sucker Punch Productions as a Character/Animation/Cinematics Supervisor.
I get emotional for a living.
Work History
Character/Cinematic Supervisor
Sucker Punch
September 2009 - Present
Responsible for working with Animation, Character, Design, Environment, and Engineering teams to develop characters, cinematics, animations, animation rigs and pipelines. Taking that information and applying it to schedules for the character, cinematic, and animation artists, and making sure everything is on track. Collaborating with the Art Director to make sure our style fits with the rest of the visuals. Then creating characters and animation that will help define that style and inspire the art team.
Character Artist
Naughty Dog
May 2000 - May 2003
character modeler, rigger, and animator on Jak and Daxter: The Precursor Legacy and Jak 2
Character Artist
Electronic Arts
May 2003 - September 2005
Character Lead for original titles.
Character Rigging R&D for Next Gen Madden and Superman Returns.
Character Modeler and Animator on NFL Street.
Character Artist
Sony Computer Entertainment America
August 1999 - August 2000
Character Modeler, Rigger, and Animator on Mark of Kri.
Co-Founder/Character Director
Dreamhive, LLC
October 2006 - August 2009
Besides co-founding the studio, I was the Character Director and Director of Client Affairs.
As Director of Client Affairs, I was responsible for landing and managing contracts with Morgan Rose, Ready at Dawn, EA Salt Lake, SCEA, BottleRocket, and Madonna. I was also the key person in setting up a very exciting partnership with Jason Rubin, Andy Gavin, and Jason Kay's entertainment group, Monkey Gods
A Character Director for our studio, I performed various Character Modeling, Texturing, and Rigging tasks. I also grew into an Animation Direction role o
Character Art Consultant and Contractor
My HomeWerk
September 2005 - October 2006
Bottlerocket Entertainment--Character Consultant/Modeler/Rigger/Animator on Xiaolin Showdown--The Game
morganROSE--CG Character Development for Iron and The Maiden