Looking for an animator for your project or studio?
Need professional quality without breaking the bank?
Enjoy rhetorical questions?
You've found the right page!
With over a decade of experience spanning film, TV and Games, I specialise in animating creatures and characters to a silver-screen standard.
Plus, I offer expert consulting to demystify industry jargon and help you reach your creative and professional goals affordably.
I also offer personalised mentoring services to help aspiring talents navigate the industry and hone their skills.
If that sounds like a match for your needs - Let's Talk!
Work History
Senior Animator
Axis Animation
April 2024 - June 2024
Senior Animator
MPC
June 2022 - April 2024
London
Senior Animator
Industrial Light & Magic
January 2022 - May 2022
London, England, United Kingdom
Senior Cinematic Animator
Larian Studios
May 2020 - April 2022
Guildford, United Kingdom
Senior Animator
Double Negative
November 2019 - April 2020
London, United Kingdom
Animator
Double Negative
May 2018 - November 2019
London, United Kingdom
Animator
Industrial Light & Magic
June 2016 - May 2018
London, United Kingdom
Animator
The CharacterShop
February 2014 - February 2016
Birmingham, United Kingdom
While the bread and butter of the position was character animation, I was also responsible for multiple tasks including Character Rigging, Lighting, rendering and Compositing.
Designer/Animator
OG International Ltd
August 2012 - February 2014
Wellingborough, Northamptonshire
Responsible for creating game-relevant assets including but not limited to Concept art,Character rigs and Animations.
Also responsible for taking new games from concept to production.
MArt Game Design Student
Sheffield Hallam University
September 2008 - August 2012
Sheffield, United Kingdom
Creative Director
Steel Minions
September 2010 - June 2012
Sheffield, United Kingdom
My role in Steel Minions is to basically lead various design meetings, deliver pitches to prospective clients and offer myself as "creative front man" for the company.
I also create design documents when needed as well as any game design draft work that needs completing. I work with my fellow programmers and artists to create the experiences we think players will enjoy!
Fatdog Games Animator
Dare To Be Digital
June 2011 - August 2011
Dundee, United Kingdom
Designer and Animator for Fatdog Games - Finalists to Dare to be Digital 2011.
My role in the group was to be the Creative lead on the project, developing the concept with my fellow members and establishing the mechanics that would make our game.
During our time in Dundee, I was the groups animator, rigger and skinner. Utilizing 3DSMax's CAT rig system, I was able to Rig, skin and weight 5 characters and create between 3-8 animations for each character in 8 1/2 weeks. A tremendous challenge but also a hell of a lot of fun!