Brady Parell

Brady Parell

San Francisco, CA, United States

Hire Me

Warcraft: The Beginning (2016)

Modeler

Teenage Mutant Ninja Turtles (2014)

Modeler

Transformers: Age of Extinction (2014)

Modeler

Captain America: The Winter Soldier (2014)

Modeler

Noah (2014)

Work History
  • Senior Character Artist

    Electronic Arts

    August 2016 - Present
  • Creature Modeller

    Industrial Light & Magic

    January 2012 - July 2016
  • Modeler

    Industrial Light & Magic

    December 2012 - April 2014

    The Digital Model Shop at ILM has created the hero assets for blockbuster films such as Pacfic Rim, The Avengers, Rango, Pirates of the Caribbean, Captain America and many more. I do both organic and hard-surface modelling and texturing for characters, vehicles and props.

    Since starting there, I've contributed to creatures and characters on Transformers 4, Ninja Turtles, The winter Soldier, Noah, Warcraft and more.

  • Character Artist

    Lucasfilm

    June 2012 - December 2012

    I've had the honor of working on Star Wars 1313 and other unannounced LucasArts projects as a character artist. In this capacity, I create character assets as well as weapons, props, and accessories for the Star Wars franchise.

    I also oversee the outsourcing pipeline and am responsible for ensuring the highest quality deliverables from vendors. This involves scheduling for production deadlines and providing quality critiques and course-correction during every step of the asset creation process.

  • Character Lead

    Massive Black

    January 2012 - June 2012

    I produced characters, props and environment assets for Jason Chan and Massive Black's Zombie Playground. Modelled in Maya and Zbrush, mapped in xNormal and textured in Photoshop.

  • Concept Lead

    Microsoft Game Studios

    March 2008 - June 2011

    I get to manage and produce the design of original environments, characters, skydomes, sexy cars, renders, visual targets, and a jillion other things for the Forza Motorsport Franchise! 2D/3D/paint/model/render- whatever gets the hotness on paper :D

  • Game Design Intern

    Microsoft

    2007 - 2007
  • Design Intern

    BMG Columbia House

    June 2006 - September 2006
  • Industrial Light & Magic

    ? - Present
Education
  • Brown University

    2007 - 2008
  • Rhode Island School of Design

    2004 - 2008