Tyler Fermelis

Tyler Fermelis

Lead Character Artist / 18 yrs

San Francisco, CA, Portland, OR

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Work History
  • RP Character Modeler

    Laika

    September 2015 - August 2019

    Modeling character faces for stop motion puppets, with strong focus on animate-able topology. Engineering of puppet parts/face interiors. Highly technical precision modeling down to a thousandth of an inch. Working with 3d prints, creating molds, and writing tools in python to improve team workflow.
    Our department recently won a technical achievement Oscar award.

  • Laika

    September 2016 - April 2017
  • Lead Character Artist

    Glu Mobile

    May 2015 - December 2015
    San Francisco

    Shader/Look Dev, character models/textures.

  • Senior Character Artist

    Zynga

    January 2014 - May 2016

    Farmville 2!

  • Lead Character Artist

    Gazillion Entertainment

    January 2007 - January 2014

    Modeling and texturing characters for Marvel Heroes 2015 MMO. Created hundreds of Zbrush models for the game, leading by example with a small team of three and no outsourcing. In several weeks, did the modeling, texturing, lighting, compositing for our game's cinematic.

  • Modeling Mentor

    CGSpectrum

    December 2013 - October 2014

    Joined as a mentor for CGSpectrum, an accredited online school for CG education.

    https://www.cgspectrum.com/mentors

  • Directed Study Advisor

    Academy of Art University

    January 2013 - July 2014

    One on one advising of Masters students on their thesis projects.

  • Contract Artist

    Super Evil Megacorp

    September 2013 - October 2013

    Created several character and object models for Vainglory, a tablet/smartphone MOBA.

  • Contractor

    Siemens

    January 2013 - October 2013

    Modeling, rendering, and compositing for a demonstration video of a complex animated mechanical device.

  • Contract 3D Artist

    Nicole Hollis Interior Design

    December 2010 - September 2011

    Modeling/Rendering in Vray. Pre-vis of multiple interior spaces.

  • Subject Matter Expert

    Grand Canyon University

    February 2008 - March 2008

    Creating the syllabus for an animation for film class, using Maya software and a little bit of Zbrush.

  • 3d artist

    Steven Volpe Design

    January 2007 - February 2008

    Modeling, texturing and rendering interior spaces for multi-million dollar interior design projects. 3DS Max, Vray, and Photoshop.

  • Texture Artist/Modeler

    Giant Killer Robots

    July 2006 - November 2006

    SPIDERMAN 3:Created brushes and tips for texturing pipeline. Painted realistic high res textures.

    FANTASTIC FOUR 2: Painted textures for cg truck and for Johnny character. Created mattes in Shake.

    HAPPY FEET: Modeled snow and created shader mattes.

  • Modeler/Texture Artist

    Phoenix Online Studios

    June 2004 - May 2005

    UV Setup, character modeling, rigging and texturing.

Education
  • Academy of Art University

    2001 - 2006