Modeling character faces for stop motion puppets, with strong focus on animate-able topology. Engineering of puppet parts/face interiors. Highly technical precision modeling down to a thousandth of an inch. Working with 3d prints, creating molds, and writing tools in python to improve team workflow.
Our department recently won a technical achievement Oscar award.
Laika
September 2016 - April 2017
Lead Character Artist
Glu Mobile
May 2015 - December 2015
San Francisco
Shader/Look Dev, character models/textures.
Senior Character Artist
Zynga
January 2014 - May 2016
Farmville 2!
Lead Character Artist
Gazillion Entertainment
January 2007 - January 2014
Modeling and texturing characters for Marvel Heroes 2015 MMO. Created hundreds of Zbrush models for the game, leading by example with a small team of three and no outsourcing. In several weeks, did the modeling, texturing, lighting, compositing for our game's cinematic.
Modeling Mentor
CGSpectrum
December 2013 - October 2014
Joined as a mentor for CGSpectrum, an accredited online school for CG education.
https://www.cgspectrum.com/mentors
Directed Study Advisor
Academy of Art University
January 2013 - July 2014
One on one advising of Masters students on their thesis projects.
Contract Artist
Super Evil Megacorp
September 2013 - October 2013
Created several character and object models for Vainglory, a tablet/smartphone MOBA.
Contractor
Siemens
January 2013 - October 2013
Modeling, rendering, and compositing for a demonstration video of a complex animated mechanical device.
Contract 3D Artist
Nicole Hollis Interior Design
December 2010 - September 2011
Modeling/Rendering in Vray. Pre-vis of multiple interior spaces.
Subject Matter Expert
Grand Canyon University
February 2008 - March 2008
Creating the syllabus for an animation for film class, using Maya software and a little bit of Zbrush.
3d artist
Steven Volpe Design
January 2007 - February 2008
Modeling, texturing and rendering interior spaces for multi-million dollar interior design projects. 3DS Max, Vray, and Photoshop.
Texture Artist/Modeler
Giant Killer Robots
July 2006 - November 2006
SPIDERMAN 3:Created brushes and tips for texturing pipeline. Painted realistic high res textures.
FANTASTIC FOUR 2: Painted textures for cg truck and for Johnny character. Created mattes in Shake.
HAPPY FEET: Modeled snow and created shader mattes.
Modeler/Texture Artist
Phoenix Online Studios
June 2004 - May 2005
UV Setup, character modeling, rigging and texturing.