Responsible for a huge variety of cinematics on XCOM: Enemy Unknown, such as large-scale, prerendered story scenes; dynamic real-time action cams; and marketing and press materials. Deeply involved in entire cinematic process, including preproduction, detailed camera work and layout, scripting, lighting (both optimized real-time and rendered), development of a render pipeline, and a ton of collaboration with the incredible animators, artists, and programmers. Worked with an innovative new system that can fire off a hand-shot cinematic anywhere in a dyn
Shareholder and Artist
Sleepwalker Media LLC
January 2009 - July 2009
Midway's defunt Cinematics Team formed into Sleepwalker Media LLC, to create cinematics, animation, and previz content for some very exciting game, television, film, and multimedia clients!
Titles include:
• Shadow Complex - Epic Games/Chair Entertainment
Lead Cinematic Artist/Director
Midway Games
September 2004 - January 2009
Cinematics Lead on Ballers 2
Cinematics Art Director of Ballers 3
Cinematics Lead of unreleased title
Preproduction for various other titles
Cinematic production of real-time cut scenes and prerendered cinematics on a wide range of titles, from preproduction to final implementation. Developed animatics and previz, established cinematics style, reviewed and approved layout artists' shots, assisted in rendering and compositing for prerendered projects, and in-game implementation for real-time scenes. Also advised the development of proprietary in-game cine
Illustrator
e-Enterprise Center, Purdue University
May 2003 - October 2003
Illustration and 3D animation for research clients such as Purdue, NASA, and Du Pont.
Education
B.S. in Computer Graphics (Computer Animation Specialization