Created matte painting backgrounds (3D and 2.5 D) for a lot of tracking shots on Guardian of Middle-Earth cinematic.
Worked on set extension, creative retouching and 2.5 D matte painting for the project Maïna.
Created concept art for an undisclosed project from NetherRealm Studios.
Lead Lighting Artist
Digital Dimension
October 2010 - January 2012
Worked on game cinematics and Joe Carnahan's The Grey.
Worked closely with other members of the production team to develop the realized look of The Grey's cg wolves.
Supervised a team of five lighters and changed the lighting department's workflow improving the department's production speed.
Collaborated closely with the technical department to change the old multi-pass system for a beauty with channels system.
Lighting Artist
Digital Dimension
October 2009 - October 2010
Worked mostly on game cinematics for different Warner Brother's franchises.
Assisted the lighting department into having faster production methods and helped the technical department to push the quality of the renderer engine.
Actively supported Digital Dimension's team to replace Fusion for the Foundry's Nuke as the main compositing tool.
Freelance 3D Generalist
Rodeo FX
March 2009 - April 2009
Worked on a Terminator Salvation shot featuring a full CG environment of a post-apocalyptic Golden Gate Bridge.
Fulfilled many tasks like camera animation, look development, Lighting, rendering and pre-comp.
Helped Rodeo's team delivering the full CG tracking shot. (approximately 300 frames)
Freelance 3D Generalist
fly studio
May 2008 - February 2009
Worked for Fly Studio on Jaco Van Dormael's Mr. Nobody. It was a fun challenge for such a small team.
Did many tasks including modeling, surfacing, lighting, matte painting and pre-comp.
Helped Fly's team delivering many sci-fi spaceships shots for the project.
3D Generalist
Buzz Image Group
August 2005 - May 2008
Started in the visual effects industry at Buzz on feature films and TV ads.
Buzz’s cg department focused mainly on having good generalists and so I got assigned to the shading, lighting and compositing section.
I developed a lot of skills while being supervised by some of Montreal’s greatest artists.