Eric Aubry

Eric Aubry

Senior Concept Artist / 19 yrs

Montréal, Canada

Hire Me

Matte Painter

Dune (2021)

Matte Painter

Alien: Covenant (2021)

Matte Painter

Blade Runner 2049 (2017)

Matte Painter

King Arthur: Legend of the Sword (2017)

Matte Painter

Beauty and the Beast (2016)

Matte Painter

The Legend of Tarzan (2016)

Matte Painter

X-Men: Apocalypse (2016)

Matte Painter

Pride and Prejudice and Zombies (2016)

Matte Painter

Fantastic Four (2015)

Matte painter

Pan (2015)

Matte painter

Cinderella (2015)

Matte painter

X-Men: Days of Future Past (2014)

Matte Painter

Maïna (2013)

Matte Painter

Dragons 3D (2013)

Freelance 3D Generalist

Mr. Nobody (2013)

Lighting

The Grey (2012)

CG Generalist

Infected (2011)

Freelance 3D Generalist

Terminator Salvation (2009)

CG Generalist

Martyrs (2008)

CG Generalist

WarGames: The Dead Code (2008)

CG Generalist

Swamp Devil (2008)

CG Generalist

Black Swarm (2008)

Digital Artist

Mirror Mirror (2008)

CG Generalist

Flood (2007)

CG Generalist

The Covenant (2006)

Work History
  • Concept Artist

    Folks VFX

    May 2022 - November 2033
    Montreal, Quebec, Canada
  • Lead Digital Matte Painter

    MPC

    December 2020 - May 2022
    Montreal, Quebec, Canada
  • Matte Painter

    Double Negative

    January 2018 - May 2020
    Montreal, Canada Area
  • Lead Matte Painter

    Framestore

    December 2016 - January 2018
    Montreal, Canada Area
  • Matte Painter

    Framestore

    August 2016 - December 2016
    Montreal, Canada Area
  • Matte Painter

    MPC

    April 2015 - August 2016
    Montreal, Canada Area
  • Matte Painter

    Cinesite

    January 2015 - April 2015
    Montreal, Canada Area
  • Matte Painter

    MPC

    December 2013 - December 2014
  • Digital Matte Painter

    Freelance

    January 2013 - December 2013
  • Digital Matte Painter

    Digital Dimension

    January 2012 - January 2013

    Created matte painting backgrounds (3D and 2.5 D) for a lot of tracking shots on Guardian of Middle-Earth cinematic.
    Worked on set extension, creative retouching and 2.5 D matte painting for the project Maïna.
    Created concept art for an undisclosed project from NetherRealm Studios.

  • Lead Lighting Artist

    Digital Dimension

    October 2010 - January 2012

    Worked on game cinematics and Joe Carnahan's The Grey.
    Worked closely with other members of the production team to develop the realized look of The Grey's cg wolves.
    Supervised a team of five lighters and changed the lighting department's workflow improving the department's production speed.
    Collaborated closely with the technical department to change the old multi-pass system for a beauty with channels system.

  • Lighting Artist

    Digital Dimension

    October 2009 - October 2010

    Worked mostly on game cinematics for different Warner Brother's franchises.
    Assisted the lighting department into having faster production methods and helped the technical department to push the quality of the renderer engine.
    Actively supported Digital Dimension's team to replace Fusion for the Foundry's Nuke as the main compositing tool.

  • Freelance 3D Generalist

    Rodeo FX

    March 2009 - April 2009

    Worked on a Terminator Salvation shot featuring a full CG environment of a post-apocalyptic Golden Gate Bridge.
    Fulfilled many tasks like camera animation, look development, Lighting, rendering and pre-comp.
    Helped Rodeo's team delivering the full CG tracking shot. (approximately 300 frames)

  • Freelance 3D Generalist

    fly studio

    May 2008 - February 2009

    Worked for Fly Studio on Jaco Van Dormael's Mr. Nobody. It was a fun challenge for such a small team.
    Did many tasks including modeling, surfacing, lighting, matte painting and pre-comp.
    Helped Fly's team delivering many sci-fi spaceships shots for the project.

  • 3D Generalist

    Buzz Image Group

    August 2005 - May 2008

    Started in the visual effects industry at Buzz on feature films and TV ads.
    Buzz’s cg department focused mainly on having good generalists and so I got assigned to the shading, lighting and compositing section.
    I developed a lot of skills while being supervised by some of Montreal’s greatest artists.

Education
  • NAD Centre

    2004 - 2005
  • Academy of Design

    1998 - 2000
  • Université Laval

    1996 - 1998
  • Collège François-Xavier-Garneau

    1993 - 1995