Bryan Norton

Bryan Norton

Senior Concept Artist / 21 yrs

Los Angeles, CA

Hire Me

Concept Artist

The Lord of the Rings: Conquest (2009)

Concept Artist

Star Wars: Battlefront II (2005)

Model Maker

Armageddon (1998)

Model Maker

Deep Rising (1998)

Model Maker

Flubber (1997)

Model Maker

Con Air (1997)

Work History
  • Senior Game Artist

    Scientific Games

    June 2019 - August 2020
    Las Vegas

    Game Art Design and Art Direction, Graphic Design, 2D/3D Illustration, iterative concept design and finished production art of characters, symbols, props, storyboards, logos, UI, and backgrounds. High profile titles include Monopoly and internal IP of unreleased titles.

  • Senior Concept Artist

    Aristocrat Technologies

    August 2018 - June 2019
    Las Vegas

    The work I do in Advanced Research and Design is critical to the future casino gaming market. I get the rare chance to do more than making game art, digital signage, or cabinet design. I create concept art and storyboards for pitch decks to get green lights for internal projects. I choose to engage and collaborate to bridge divides and make new vital connections. I evolve or transform existing ideas and plant unique crystal seeds for future growth. Sometimes I sketch furiously to rapidly communicate or draw with precise technical intent to achieve the results we are looking for. Sometimes it's a great conversation over lunch with a colleague that creates a new product. My job is to be open to creative opportunities and to recognize them when I see them. Excellent drawing and design are how I do it. Being the first to create the bleeding edge of future gaming technology is why I do it.

  • Adjunct Instructor

    The Art Institutes

    January 2015 - September 2017

    Currently teaching Digital Painting, Advanced Life Drawing, and Character Ideation at The Art Institute of Las Vegas this winter quarter 2015. It's very exciting to bring my passion about art education to the next generation. Here's to the beginning of my next great journey...

  • Senior Artist

    Kizzang

    October 2015 - May 2017

    Concept Art and Illustration for tablet, mobile, web, and print

  • Game Artist

    American Gaming Systems

    January 2015 - June 2015

    -Industrial design of Cabinet Enclosures
    -Concept Design and Illustration of Slot Game art assets
    -Motion Graphics Animation and Particles FX
    -3D Modeling/Texturing

  • Executive Art Director

    Four Lights

    September 2013 - November 2014

    Art Direction, Production Illustration, Marketing Illustration, Video Production, Motion Graphics, UI Graphics, Graphic Design, Industrial Design, and Concept Development for a new independent game developer focusing on multiplayer tower defense games for PC and Mac as our first project.

  • Senior Graphic Artist

    Aristocrat

    March 2010 - September 2013

    Art Direction, Production Illustration, Marketing Illustration, Storyboarding, Character Animation, Motion Graphics, Graphic Design, Industrial Design, and Concept Development for a top casino gaming developer

  • Concept Artist

    Norton Concept Design

    January 2009 - April 2010

    Freelance Concept Art and Illustration

  • Concept Artist

    Pandemic Studios/EA

    August 2003 - December 2008

    Concept Art, Graphic Design, Illustration.

  • Concept Artist

    Pandemic Studios

    2003 - December 2008

    Concept Art, Graphic Design, Marketing Illustration

  • Texture/Concept Artist

    Treyarch Corporation

    November 2001 - December 2002

    First game industry experience while still in school at Art Center.

  • 3D Artist

    Sideshow Toys

    December 2000 - February 2001

    Contract work for New York Toy Fare tradeshow.

  • Associate Art Director/Layout Artist

    Gamefan Magazine

    June 2000 - December 2000

    Graphic Design, Illustration, and Layout for trade print publication.

  • Model Maker/Sculptor/Painter

    Dream Quest Images

    July 1998 - September 1998

    Film: My Favorite Martian

  • Sculptor/Painter/Mold maker

    Design Setters

    May 1998 - June 1998

    Contract work for Jeep and Los Angeles Times theatrical advertisements.

  • Model Maker

    Dream Quest Images

    June 1996 - April 1998

    Model Maker, Set Painter, Sculptor, and Mold Maker on:
    "Armageddon" screen credit
    "Kundun"
    "Flubber" screen credit
    "Con Air" screen credit
    "Deep Rising" screen credit

Education
  • BFA in Illustration Major Entertainment Design Minor

    Art Center College of Design

    1998 - 2003