Mark Scott

Mark Scott

Senior Artist / Supervisor Art Director / 21 yrs

Los Angeles, CA

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Work History
  • Art Director

    Blind Squirrel Games

    October 2022 - Present

    New World for Amazon and a top secret prototype

  • Creative Director

    Concave Face

    February 2009 - Present
    Woodland Hills, CA

    Art Director for Nolan Bushnell on new blockchain venture
    Multiple marketing campaigns
    Studio Art Director (Mindwalk, Happylatte, Beijing) multiple AAA and mobile titles
    Directed teams of over ninety artists - China, USA and UK
    Consultant Producer - established protocols and pipelines increasing efficiency, delivering projects on or before deadlines
    Hands-on modelling on numerous video game titles including PS4/XBOne and mobile
    Prototyping, previz, assets, storyboards, concept sketches, documentation

    Titles worked on:

    Dead Space 2

    Simpsons

    Need For Speed

    Army of Two

    Elder Scrolls Online

    Guild Wars 2

  • Technical Art Director

    Dreamscape Immersive

    July 2021 - October 2022
    Culver City, CA

    Alien Zoo
    Men In Black
    Top secret stuff
    Dreamscape Learn project for Arizona State University

  • Art Director

    WayForward Technologies

    May 2019 - July 2021
    Greater Los Angeles Area
  • Art Director

    Just Add Water (Development), Ltd.

    February 2018 - September 2018
    United Kingdom

    I had the privilege of guiding the art team

    Sniper Elite VR (all major consoles and PC)

    Ice Age: Scrat's Nutty Adventure (Switch, PS, X-Box)



  • Senior Artist

    VRWERX

    September 2016 - September 2017
    United States

    Working in VR for all your favourite platforms

    Completed Paranormal Activity VR - now available on Steam for Oculus and Vive and on PlayStation 4 VR.

    Mission Impossible VR

  • Art Department Manager

    Music Mastermind, Inc

    November 2011 - October 2012
    Calabasas, California

    Responsibilities include asset tracking, scheduling, supervising the team, attending meetings, tracking team's progress in addition to creating new assets for the project.

    Project:

    Zya

  • Principal Artist

    Music Mastermind, Inc

    April 2010 - November 2011
    Calabasas, California

    Principal artist, 3D team leader, responsible for all 3D assets working on music app "Zya"

  • Multiple art positions

    Neversoft

    February 1998 - February 2010
    Greater Los Angeles Area

    Senior artist, prop master, team leader, copy-writer,animator, VO actor, SFX, photographer, musician, associate AD
    Guitar Hero 6 - Warriors of Rock
    Band Hero
    Guitar Hero 5
    Guitar Hero Metallica
    Guitar Hero World Tour
    Guitar Hero: Aerosmith
    Guitar Hero 3 - AAA+ Number 1 title.
    (Was the biggest selling Activision title of all time, biggest selling game of 2007.)
    I made more than 90% of the in-game guitar models, and supervised modeling of the remainder. I also researched and selected all guitars in the game.
    Tony Hawk's Proving Ground. 360/PS3
    Tony Hawk's Project 8 360/PS3
    Gun (2005) PS2/PS3/X Box/Gamecube/360
    Tony Hawk's Underground (2003) PS2
    Tony Hawk's Pro Skater 4 (2002) PS2
    Tony Hawk's Pro Skater 3 (2001) PS2
    Tony Hawk's Pro Skater 2 (2000) PS1
    Spider-Man (2000) PS1
    Tony Hawk's Pro Skater (1999) PS1
    Apocalypse (1998) PS1

  • 3D Artist

    Totally Games

    September 1995 - July 1997
    Terra Linda, CA

    3D artist making models and textures. I made the box art for X-Wing Vs TIE Fighter.
    X Wing vs TIE Fighter. (PC) Number 1 title.
    X-Wing for Macintosh

  • Associate Art Director

    Sony Imagesoft

    December 1994 - September 1995
    Santa Monica, CA

    3D Environment artist.
    Worked on three titles, none of which were published.

  • 3D Artist/Animator/Associate AD

    Psygnosis

    November 1993 - November 1994
    Stroud, Gloucestershire

    Prototyped G-Police (may or may not have been a number 1 title, I'm not sure) during my tenure. I also made sprites for Mickey Mania.

  • Associate Art Director

    Microprose

    March 1990 - October 1993
    Gloucestershire, UK

    2D/3D Artist/Animator, Team leader, art manager, Associate A.D.
    I was initially the only in-house artist at MicroProse UK for over a year. I worked on many and various projects, including conversions from US produced PC titles.
    I learned 3D Studio at MicroProse, before it was MAX. I was lead artist on several projects.
    F-19 (Amiga/ST) Number 1 title
    F15-II (Amiga/ST) Number 1 title
    Betrayal (PC)
    Midwinter 2 (manual)
    Railroad Tycoon (Amiga/ST) Number 1 title on all platforms
    Civilisation (ST) Number 1 title
    Super Tetris (Amiga/ST)
    F-117A (Amiga/ST)
    MicroProse Golf prototyping.
    Elite Plus (PC)
    Formula One Grand Prix art team leader (PC/Amiga/ST) Number 1 title
    Sub War 2050 art team leader (PC)
    Grand Prix 2 prototyping
    Thunderbirds video project

  • 2D Artist/Art Director

    RealTime Games LTD

    November 1989 - March 1990
    Leeds, United Kingdom

    Battle Command (PC/ST/Amiga)
    Duster. (PC - unpublished)
    I worked with Ian Oliver and Andy Onions and Graeme Baird.
    .

  • 2D Artist/Animator

    Source the Software House

    August 1988 - November 1989
    Otley, Yorkshire, UK

    Sonic Boom (Spectrum)
    P-47 Thunderbolt (Spectrum)
    Oriental Games (ST/Amiga)
    Rainbow Warrior (ST/Amiga)

Education
  • Gnomon School of Visual Effects

    2012 - 2012
  • Goldsmiths College, U. of London

    1986 - 1987
  • Park Lane College

    1985 - 1986
  • University of Sunderland

    1982 - 1985