Being a graduate of the Art Institute in Santa Monica, I was granted substantial knowledge and experience in game art and design. Seeking to utilize and refine my knowledge and skills in game art, I often test myself with programs to stay up to date. I strive to learn all there is to know about next gen programs, games, and the ever-changing game industry.
Feel free to check out my online portfolio at: ( aprilgiron3d.com )
Work History
Environment Artist
Obsidian Entertainment
July 2014 - Present
Artist
Obsidian Entertainment
July 2013 - Present
Irvine Ca,
Working on Pillars of Eternity with a small team. I populate environments with assets, textures, and lighting using Maya & Unity.
Environment Artist
Pyntail
June 2012 - August 2012
Art Lead/Co-Project Lead
Game Wizards - Crystallum
February 2011 - September 2011
Managed a team of 5-10 people. Researched and created a pipeline for hand painted textures/props, for a 19th century steampunk environment. Helped designing aspects of story, characters, gameplay, and level design. Created concepts for assets. Helped decide and visualize gameplay mechanics.
Lead for "Zombie popperZ"
Game Wizards production team
August 2010 - December 2010
Zombie popperZ is a flash game designed for the iphone or the Android app. The Game art producer for Game wizards is experimenting with this game to teach us about outsourcing.
Prop/Texture artist
Game Wizards - Rock Bots
March 2010 - November 2010
Modeling and texturing assets for basic layout of the game. Working on textures and helping with gameplay.
Prop/Character/Texture artist
Game Wizards - Exodus
July 2009 - February 2010
I modeled props and characters and did texturing for pieces in the game.
Prop/Texture artist
Game Wizards - Starfall
April 2008 - June 2009
I worked on this game druing the last quarter of production. I did last minute additions and fixes on textures and modeling.