Lighting lookdev, modeling and texturing assets for several tv spots.
lighting/lookdev
Framestore
March 2017 - March 2017
Culver City, CA
Lighting look development.
modeling texturing lighting
The Mill
September 2016 - November 2016
Culver City, CA
Modeling texturing, lighting and lookdev on assets/env for several tv spots.
lighting/lookdev
Encore VFX
July 2016 - August 2016
Burbank, CA
Lighting/Look dev on SuperGirl, Flash, Legends Of Tomorrow
Modeling/Lighting LookDev
The Mill
October 2015 - June 2016
Culver City, CA
Modeling texturing. Lighting and Look dev for several tv spots.
Lighting/Lookdev
The Mission Studio
July 2015 - August 2015
Lighting
Lighting/CG Generalist
CoSA VFX
October 2014 - April 2015
Creating digital set extensions on shows: Gotham, CSI, Agents of Shield, and Minority Report. Having had opportunities of being a shot lead towards the end. Tasks included, Modeling, uvmapping, texturing, layout design, shading, lighting, and rendering. While under direct supervising of the CG Supervisor, and VFX Supervisor.
Shows: Gotham, CSI, Minority Report, Agents Of Shield.
CG Generalist
skywardvfx
January 2014 - June 2014
Working as a generalist my responsibilities were Texturing, Shading, Lighting, Rendering. Working closely with both the VFX Supervisor and VFX Producer every step of the way.
Digital Artist
New Deal Studios
April 2012 - June 2013
Integrating practical sets into live action shots as a digital compositor. Compositing smoke effects and creating smoke effects using maya fluids. Creating Digital set extensions.
My tasks: Modeling, Texturing, Shading, Animation, Lighting, Rendering, and Compositing.
Software Used: Nuke X, Maya, Modo
Previs Artist
Pixel Liberation Front
May 2013 - May 2013
Working on previsual sequences for Jurassic Park IV. Camera layouts, and shot timings. Modeling assets, and scenes for shots.
My tasks: Camera Layout, Modeling, Texturing, Shading, Animation, Lighting, Rendering, and Compositing.
Software Used: Maya
Digital Environmental Artist
xRez Studios
December 2012 - April 2013
Creating very large and detailed digital environments of ancient historical landmarks, such as Machu Pichu and The Acropolis.
My tasks: Modeling a large list of assets which included, but not limited to: Buildings/large structures, vegetation, debris/rubble, light objects, artifacts/ancient tools, UV Unwrapping all my objects, texturing, shader development, retopology/mesh cleanups.
Software Used: Maya, Mari, Arnold, 3D Coat
Freelance:Generalist/Lighter
Mirada Studios
August 2012 - September 2012
Worked as a Generalist/Vray Lighter for a project that had a very tight turn around. Helped set up Vray Lights and Rendering, Shader Development, Animation, Previs,
Software Used: Maya, Vray, NukeX
Freelance Digital Artist
Arsenal FX
2012 - 2012
Cinematic Production Artist
Turn 10 Studios
November 2010 - August 2011
Currently in charge of creating in game Cinematic's for Forza Motorsports 4. Using real world camera techniques for shooting and filming high end Automotive Vehicles in game.
Software Used: 3D Studios Max, Vray, In house proprietary software.
3D Artist
Run Studios
February 2010 - September 2010
My goal and objective was to fulfill any 3D assignments/shots given to me, while collaborating with a strong team of talented directors and general artists.
My tasks: Modeling, texturing, shading, animating, lighting, rendering, compositing.
Software used: Maya, After Effects.