Anthony Thomas

Anthony Thomas

Lead Digital Artist / 14 yrs

Pasadena, CA, United States

Hire Me

Lighting/CG Generalist

Gotham (2014)

Lighting/CG Generalist

Minority Report (2010)

Lighting/CG Generalist

CSI (2000)

Skills
Skills Clear
Software
Software Clear
Work History
  • Sr. Lighting and LookDev

    JAMM

    May 2021 - Present
    Culver City, California, United States
  • modeling texturing lighting

    The Mill

    September 2017 - October 2017
    Culver City, CA

    Lighting lookdev, modeling and texturing assets for several tv spots.

  • lighting/lookdev

    Framestore

    March 2017 - March 2017
    Culver City, CA

    Lighting look development.

  • modeling texturing lighting

    The Mill

    September 2016 - November 2016
    Culver City, CA

    Modeling texturing, lighting and lookdev on assets/env for several tv spots.

  • lighting/lookdev

    Encore VFX

    July 2016 - August 2016
    Burbank, CA

    Lighting/Look dev on SuperGirl, Flash, Legends Of Tomorrow

  • Modeling/Lighting LookDev

    The Mill

    October 2015 - June 2016
    Culver City, CA

    Modeling texturing. Lighting and Look dev for several tv spots.

  • Lighting/Lookdev

    The Mission Studio

    July 2015 - August 2015

    Lighting

  • Lighting/CG Generalist

    CoSA VFX

    October 2014 - April 2015

    Creating digital set extensions on shows: Gotham, CSI, Agents of Shield, and Minority Report. Having had opportunities of being a shot lead towards the end. Tasks included, Modeling, uvmapping, texturing, layout design, shading, lighting, and rendering. While under direct supervising of the CG Supervisor, and VFX Supervisor.

    Shows: Gotham, CSI, Minority Report, Agents Of Shield.

  • CG Generalist

    skywardvfx

    January 2014 - June 2014

    Working as a generalist my responsibilities were Texturing, Shading, Lighting, Rendering. Working closely with both the VFX Supervisor and VFX Producer every step of the way.

  • Digital Artist

    New Deal Studios

    April 2012 - June 2013

    Integrating practical sets into live action shots as a digital compositor. Compositing smoke effects and creating smoke effects using maya fluids. Creating Digital set extensions.

    My tasks: Modeling, Texturing, Shading, Animation, Lighting, Rendering, and Compositing.
    Software Used: Nuke X, Maya, Modo

  • Previs Artist

    Pixel Liberation Front

    May 2013 - May 2013

    Working on previsual sequences for Jurassic Park IV. Camera layouts, and shot timings. Modeling assets, and scenes for shots.

    My tasks: Camera Layout, Modeling, Texturing, Shading, Animation, Lighting, Rendering, and Compositing.
    Software Used: Maya

  • Digital Environmental Artist

    xRez Studios

    December 2012 - April 2013

    Creating very large and detailed digital environments of ancient historical landmarks, such as Machu Pichu and The Acropolis.

    My tasks: Modeling a large list of assets which included, but not limited to: Buildings/large structures, vegetation, debris/rubble, light objects, artifacts/ancient tools, UV Unwrapping all my objects, texturing, shader development, retopology/mesh cleanups.

    Software Used: Maya, Mari, Arnold, 3D Coat

  • Freelance:Generalist/Lighter

    Mirada Studios

    August 2012 - September 2012

    Worked as a Generalist/Vray Lighter for a project that had a very tight turn around. Helped set up Vray Lights and Rendering, Shader Development, Animation, Previs,

    Software Used: Maya, Vray, NukeX

  • Freelance Digital Artist

    Arsenal FX

    2012 - 2012
  • Cinematic Production Artist

    Turn 10 Studios

    November 2010 - August 2011

    Currently in charge of creating in game Cinematic's for Forza Motorsports 4. Using real world camera techniques for shooting and filming high end Automotive Vehicles in game.

    Software Used: 3D Studios Max, Vray, In house proprietary software.

  • 3D Artist

    Run Studios

    February 2010 - September 2010

    My goal and objective was to fulfill any 3D assignments/shots given to me, while collaborating with a strong team of talented directors and general artists.

    My tasks: Modeling, texturing, shading, animating, lighting, rendering, compositing.
    Software used: Maya, After Effects.