As a 20 year veteran of the video game and feature film industries.
" I have enjoyed all aspects of digital art since I was a child playing on my on my Commodore 64. I still love it today. My greatest passion is creating exceptional artwork that exceeds my client's expectations."
-Andrew Swihart
Andrew has worked along side of some of Hollywoods finest such as Steven Spielberg, J.J. Abrams, Roland Emerch, and Megan Ellison. With a talented eye for art direction he has frequntly be
Work History
Executive Producer
SwihartStudios
November 2016 - Present
Supervisor
SwihartStudios
August 2016 - September 2016
Previz Artist
Uncharted Territory
January 2015 - August 2015
Los Angeles, California
Created 3d environments, characters, vehicles, aircraft with, textures that looked like the concept art. Set up scene files with lighting, FX, and animation. Animated the Camera, vehicles, characters and more to match story boards. Took direction from the director to make the shots work in the edit. Had a great time.
previs artist
20th Century Fox
January 2015 - March 2015
Previz Artist
Bad Robot
August 2014 - October 2014
Paramount Studios
Previz Artist
Previz Artist
The Cavalry FX
December 2013 - February 2014
Los Angeles, California
Creation of 3d Environments, Concepts, Characters, and action sequences.
Previz Artist
MPC
September 2013 - November 2013
Los Angeles, California
Creation of 3d Environments, Concepts, Characters, and action sequences.
3d Generalist
Spacial Harmonics Group
August 2013 - August 2013
Los Angeles, California
3d Tracking, 3d Generalist, compositing
VFX Generalist
Inhance Digital
January 2013 - June 2013
Greater Los Angeles Area
General Purpose 3D needs for commercials, interactive, demos ect..
Matte Painting Instructor
Gnomon School of Visual Effects
January 2013 - March 2013
Greater Los Angeles Area
Teaching Matte Painting, 3d Projection, and compositing to students.
VFX Generalist
The Woo Agency
November 2012 - December 2012
Greater Los Angeles Area
CG Product Placment, 3d tracking, vray lighting and compoiting for SunSweet Comercial
VFX Generalist
Traveling Picture Show Company
October 2012 - November 2012
3d Matte Painter
Pixomondo
August 2011 - October 2012
3d Matte Painting
3D Matte Painter
unitzero vfx
April 2012 - July 2012
Hollywood CA
3d Matte Painting, 3d Generalist, Compositing and Tracking
3D Tracking and Composite
SHG Visual Effects
June 2012 - June 2012
Santa Monica
Tracking and Comp
VFX Generalist
Inhance Digital
October 2011 - May 2012
Greater Los Angeles Area
VFX and PreVisualization Generalist
Pixel Liberation Front
March 2011 - October 2011
Greater Los Angeles Area
PreVisualization, Photography, Location Digitization, 3d Modeling, 3d Textureing, 3d Animation, Camera Animation
VFX Generalist
Inhance Digital
December 2010 - March 2011
Visual FX for Independent Film Directors
Freelance
November 2010 - March 2011
FX shots from start to finish in 3dsmax to Nuke for several Feature Films at intependant studios and film makers.
3d Generalist, Photogrametery, 3D MattePainter
Skully FX
October 2010 - November 2010
3d Generalist, Photogrametery, 3D Matte Painting, 3D Tracking
Director
SwihartStudios
June 2010 - November 2010
Writer Director for a music video by artist Shon Abrams, 'sKribble.'
Photogrammetry / Projection Modeling and Texturing
Sway Studio
July 2010 - August 2010
Mini Coper / Scion Commercials
Photogrametery, 3d texture and modeling of environments.
3D Generalist
Pixomondo
May 2010 - June 2010
Makeing 3d photoreal environment for for feature film.
VFX and PreVisualization Generalist
Pixel Liberation Front
October 2009 - May 2010
Visual FX artist
Sony Pictures Entertainment
May 2008 - June 2009
Building environments in 3D and destroying them for the Feature Film '2012'. 3D Mattpainting, and animation.
Research and Development Artist
Activision
July 2007 - May 2008
Developed new pipelines for to facilitate new concepts into existing Studios work flow.
Researched emerging new technologies such as below
- Photogrametry
- Shaders
- Advanced High Dynamic Range Spherical Camera Systems
- Satelight Data to 3D map acquisition
- Photo-modeling techniques
- Advanced Photon Ray lighting Systems
- Newest 3d engine technologies
- Tool Design
Environment Artist
Treyarch
April 2005 - May 2007
Built, textured and lit multiple impressive massive environments for Spider-man 3.
Worked in a large team environment with positive experiences with everyone in the group.
Began as a Junior Environment Artist and by the end of the project had been promoted to Senior Artist.
User interface / Front End Aristist
Activision
January 2000 - June 2001
Co-Designed with Art Director’s, Lead Game Designer’s and Lead Programmer’s high concept to create the look, feel and flow of the Front-End and in-game UI for Spider-Man: the Movie Game.
Created nearly all art assets used in the Front-End and in-game UI Spider-Man: the Movie Game including concepts, placeholder art, and the art the game shipped with.
Worked closely with many other talented and experienced programmers and artist to help create Spider-Man: the Movie Game.
Art Director / 3d Artist
WayForward Technologies
January 1997 - January 1999
Supervised up to fourteen 3D and 2D animators and artists on nine interactive PC titles.
Designed and created all interfaces for company projects in years 1999-2000.
Insured all deadlines where met without compromising the quality of the products.
Facilitated communications with Producers and Publishers.
Started as an intern in 1996, and was promoted to supervising Art Director by 1998.