Andrew Swihart

Andrew Swihart

Andrew Swihart - 3d Generalist in Film, Games, Interactive

Senior Generalist / 27 yrs

Los Angeles, CA

Hire Me

Playback (2018)

Previz

Star Trek Beyond (2016)

Previz

Batman v Superman: Dawn of Justice (2016)

Previz

Batman v Superman: Dawn of Justice Ultimate Edition (2016)

Previz Arist

Independence Day: Resurgence (2016)

Matte Painter

The Quiet Ones (2014)

Matte Painter

Oblivion (2013)

Visual Effects Artist

Playback (2012)

Visual Effects Artist

Catch .44 (2012)

Previsualization

Green Lantern (2011)

Visual Effects

The Cape (2011)

Visual Effects Artist

Knight and Day (2010)

Previz Arist

Terminator Salvation (2009)

Modeler

2012 (2009)

Previz Artist

Robopocalypse

As a 20 year veteran of the video game and feature film industries.

" I have enjoyed all aspects of digital art since I was a child playing on my on my Commodore 64. I still love it today. My greatest passion is creating exceptional artwork that exceeds my client's expectations."

-Andrew Swihart

Andrew has worked along side of some of Hollywoods finest such as Steven Spielberg, J.J. Abrams, Roland Emerch, and Megan Ellison. With a talented eye for art direction he has frequntly be
Work History
  • Executive Producer

    SwihartStudios

    November 2016 - Present
  • Supervisor

    SwihartStudios

    August 2016 - September 2016
  • Previz Artist

    Uncharted Territory

    January 2015 - August 2015
    Los Angeles, California

    Created 3d environments, characters, vehicles, aircraft with, textures that looked like the concept art. Set up scene files with lighting, FX, and animation. Animated the Camera, vehicles, characters and more to match story boards. Took direction from the director to make the shots work in the edit. Had a great time.

  • previs artist

    20th Century Fox

    January 2015 - March 2015
  • Previz Artist

    Bad Robot

    August 2014 - October 2014
    Paramount Studios

    Previz Artist

  • Previz Artist

    The Cavalry FX

    December 2013 - February 2014
    Los Angeles, California

    Creation of 3d Environments, Concepts, Characters, and action sequences.

  • Previz Artist

    MPC

    September 2013 - November 2013
    Los Angeles, California

    Creation of 3d Environments, Concepts, Characters, and action sequences.

  • 3d Generalist

    Spacial Harmonics Group

    August 2013 - August 2013
    Los Angeles, California

    3d Tracking, 3d Generalist, compositing

  • VFX Generalist

    Inhance Digital

    January 2013 - June 2013
    Greater Los Angeles Area

    General Purpose 3D needs for commercials, interactive, demos ect..

  • Matte Painting Instructor

    Gnomon School of Visual Effects

    January 2013 - March 2013
    Greater Los Angeles Area

    Teaching Matte Painting, 3d Projection, and compositing to students.

  • VFX Generalist

    The Woo Agency

    November 2012 - December 2012
    Greater Los Angeles Area

    CG Product Placment, 3d tracking, vray lighting and compoiting for SunSweet Comercial

  • VFX Generalist

    Traveling Picture Show Company

    October 2012 - November 2012
  • 3d Matte Painter

    Pixomondo

    August 2011 - October 2012

    3d Matte Painting

  • 3D Matte Painter

    unitzero vfx

    April 2012 - July 2012
    Hollywood CA

    3d Matte Painting, 3d Generalist, Compositing and Tracking

  • 3D Tracking and Composite

    SHG Visual Effects

    June 2012 - June 2012
    Santa Monica

    Tracking and Comp

  • VFX Generalist

    Inhance Digital

    October 2011 - May 2012
    Greater Los Angeles Area
  • VFX and PreVisualization Generalist

    Pixel Liberation Front

    March 2011 - October 2011
    Greater Los Angeles Area

    PreVisualization, Photography, Location Digitization, 3d Modeling, 3d Textureing, 3d Animation, Camera Animation

  • VFX Generalist

    Inhance Digital

    December 2010 - March 2011
  • Visual FX for Independent Film Directors

    Freelance

    November 2010 - March 2011

    FX shots from start to finish in 3dsmax to Nuke for several Feature Films at intependant studios and film makers.

  • 3d Generalist, Photogrametery, 3D MattePainter

    Skully FX

    October 2010 - November 2010

    3d Generalist, Photogrametery, 3D Matte Painting, 3D Tracking

  • Director

    SwihartStudios

    June 2010 - November 2010

    Writer Director for a music video by artist Shon Abrams, 'sKribble.'

  • Photogrammetry / Projection Modeling and Texturing

    Sway Studio

    July 2010 - August 2010

    Mini Coper / Scion Commercials
    Photogrametery, 3d texture and modeling of environments.

  • 3D Generalist

    Pixomondo

    May 2010 - June 2010

    Makeing 3d photoreal environment for for feature film.

  • VFX and PreVisualization Generalist

    Pixel Liberation Front

    October 2009 - May 2010
  • Visual FX artist

    Sony Pictures Entertainment

    May 2008 - June 2009

    Building environments in 3D and destroying them for the Feature Film '2012'. 3D Mattpainting, and animation.

  • Research and Development Artist

    Activision

    July 2007 - May 2008

    Developed new pipelines for to facilitate new concepts into existing Studios work flow.
    Researched emerging new technologies such as below
    - Photogrametry
    - Shaders
    - Advanced High Dynamic Range Spherical Camera Systems
    - Satelight Data to 3D map acquisition
    - Photo-modeling techniques
    - Advanced Photon Ray lighting Systems
    - Newest 3d engine technologies
    - Tool Design

  • Environment Artist

    Treyarch

    April 2005 - May 2007

    Built, textured and lit multiple impressive massive environments for Spider-man 3.
    Worked in a large team environment with positive experiences with everyone in the group.
    Began as a Junior Environment Artist and by the end of the project had been promoted to Senior Artist.

  • User interface / Front End Aristist

    Activision

    January 2000 - June 2001

    Co-Designed with Art Director’s, Lead Game Designer’s and Lead Programmer’s high concept to create the look, feel and flow of the Front-End and in-game UI for Spider-Man: the Movie Game.
    Created nearly all art assets used in the Front-End and in-game UI Spider-Man: the Movie Game including concepts, placeholder art, and the art the game shipped with.
    Worked closely with many other talented and experienced programmers and artist to help create Spider-Man: the Movie Game.

  • Art Director / 3d Artist

    WayForward Technologies

    January 1997 - January 1999

    Supervised up to fourteen 3D and 2D animators and artists on nine interactive PC titles.
    Designed and created all interfaces for company projects in years 1999-2000.
    Insured all deadlines where met without compromising the quality of the products.
    Facilitated communications with Producers and Publishers.
    Started as an intern in 1996, and was promoted to supervising Art Director by 1998.

Education
  • California State University-Northridge

    1997 - 1998
  • College of the Canyons

    1996 - 1997
  • Moorpark College

    1996 - 1997