Andrew Senesac

Andrew Senesac

...In a world of pure imagination...

Senior Artist / 19 yrs

Chicago

Hire Me

Lead Facial Animator

Mortal Kombat 11 (2019)

Lead Facial Animator

Injustice 2 (2017)

Mortal Kombat X (2015)

Injustice: Gods Among Us (2013)

Injustice: Gods among us (2013)

Mortal Kombat (2011)

Mortal Kombat (2011)

Wheelman (2009)

Mortal Kombat vs. DC Universe (2008)

Stranglehold (2007)

Stranglehold (2007)

NBA Ballers (2004)

Have basically been an artist since I could hold a pencil, only thing is now I'm utilizing the computer as my pencil of choice. I love all aspects of Film/ Cinematography, which makes working on the Cinematics team a dream come true, we get to touch a lot of aspects of our games.
Work History
  • Senior Technical Artist / Lead Facial Artist - Cinematics

    NetherRealm Studios

    August 2009 - Present

    Currently working on an unannounced title. The Cinematic team is a awesome group to be a part of, we get to touch a lot of different aspects of the game.

    Firstly I am in charge of our facial animation pipeline. I lead a group of animators, and train them to use our rig, scripts and tools, teach them different facial techniques, mentor them individually, perform technical troubleshooting, and critique and review their work. While doing this, I personally animate a lot of the higher-level scenes, being a Senior artist has it's benefits, I get to cherry

  • Midway Games

    February 2007 - August 2009
  • Artist/ Animator

    Game Refuge

    September 2005 - January 2007
    Chicago

    As an Artist/ Animator at Game Refuge my work ranged on all ends of the gaming spectrum. I did anything from Concept design, Level Design, Modeling, Rigging, Animating, Lighting, and Post. For our in house IP as well as other projects we utilized the Torque Engine while also doing several Projects for other animation and gaming companies.