Have basically been an artist since I could hold a pencil, only thing is now I'm utilizing the computer as my pencil of choice. I love all aspects of Film/ Cinematography, which makes working on the Cinematics team a dream come true, we get to touch a lot of aspects of our games.
Work History
Senior Technical Artist / Lead Facial Artist - Cinematics
NetherRealm Studios
August 2009 - Present
Currently working on an unannounced title. The Cinematic team is a awesome group to be a part of, we get to touch a lot of different aspects of the game.
Firstly I am in charge of our facial animation pipeline. I lead a group of animators, and train them to use our rig, scripts and tools, teach them different facial techniques, mentor them individually, perform technical troubleshooting, and critique and review their work. While doing this, I personally animate a lot of the higher-level scenes, being a Senior artist has it's benefits, I get to cherry
Midway Games
February 2007 - August 2009
Artist/ Animator
Game Refuge
September 2005 - January 2007
Chicago
As an Artist/ Animator at Game Refuge my work ranged on all ends of the gaming spectrum. I did anything from Concept design, Level Design, Modeling, Rigging, Animating, Lighting, and Post. For our in house IP as well as other projects we utilized the Torque Engine while also doing several Projects for other animation and gaming companies.