Lead Modeler on unannounced project with high profile client.
Responsibilities included:
- Modeling, UV layout, and texturing 6 characters in 2 weeks along with modeling various environment and prop assets.
- Re-topologizing scan data.
- Prepping models in unique fashion for VFX department to use for particle / simulation tests.
Lead Modeler
Four Lights
November 2013 - December 2014
Lead Modeler and 3D concept artist on internally produced game project.
Responsibilities included:
- Modeling, UV layout, and Texturing all hero assets. Including Weapons, Creatures, and Environments.
- Maintaining strict deadlines.
- Managing a team of 3 artists.
- Creating an organized modeling pipeline for the team.
- Producing previz for the projects overall look and feel, and game play elements.
- Assembling art assets in Unity 4.55
- Producing marketing art.
- Building digital construction layout for our E3 2014 booth.
The Third Floor
September 2012 - November 2013
Head of Modeling
The Third Floor
November 2007 - September 2012
- Film -
Oz the Great and Powerful
Journey 2
Men In Black 3
Xmen First Class
Smurfs
Jack the Giant Slayer
I Am Number Four
Battleship
Lobo
Conan
Medieval
Gundam
Mars Needs Moms
Simple Machines
Lotus Caves
Kingdom Come
- Game Cinematic -
Tekken Tag Tournament 2 : Namco (2012)
Diablo III : Blizzard (2012)
StarCraft II : Blizzard (2010)
Command and Conquer 4 Tiberium Twilight : EA (2010)
Command and Conquer Red Alert 3 : EA (2008)
DJ Hero : Activision (2009)
Resident Evil 5 : Capcom (2009)
Modeler / Texture Artist
Marvel Entertainment
January 2009 - February 2009
Avengers : Joss Whedon (2012)
Iron Man 2 : Jon Faverau (2010)
Thor : Kenneth Branagh (2011)
The Culver Studios
June 2008 - January 2009
Alice in Wonderland : Tim Burton (2010)
Modeling Supervisor
Black Sun Entertainment
August 2007 - August 2008
Azureus Rising : David Weinstein (2010)
20th Century Fox
September 2007 - November 2007
X-Men Origins: Wolverine : Gavin Hood (2009)
Modeler / Texture Artist
Liquid Development
January 2007 - September 2007
Responsibilities: Creating High Res meshes, Low Poly in game meshes, producing normal maps, ripping UV's and texturing models.
Blue Omega - Damnation
Gearbox - Brothers In Arms : Hell's Highway
Harmonix - Rockband