Andrew Hwang

Andrew Hwang

Senior Modeler / 18 yrs

Los Angeles, CA

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Visualization Artist

Aquaman (2018)

Lead Environment / Character Artist

Raising a Rukus (2017)

Previsualization Artist The Third Floor

Kingsglaive: Final Fantasy XV (2016)

Previs / Postvis Artist The Third Floor

Suicide Squad (2016)

Lead Asset Builder The Third Floor

The Martian VR Experience (2016)

Digital Effects

Granada (2016)

Previs Artist

Hercules (2014)

Previsualization Artist

Edge of Tomorrow (2014)

Previsualization Artist

Maleficent (2014)

Previs Modeler / Texture Artist

Jack the Giant Slayer (2013)

Previsualization Artist

Total Recall (2012)

Previsualization Artist

Men in Black 3 (2012)

Pre-Visualization Artist

Battleship (2012)

Previs/Postvis Artist

The Avengers (2012)

Previs Asset Supervisor

The Smurfs (2011)

Previs Asset Supervisor

X-Men: First Class (2011)

Previs Artist

Thor (2011)

Modeler / Texture Artist

Mars Needs Moms (2011)

Previs Modeler / Texture Artist

I Am Number Four (2011)

Modeler / Texture Artist

Iron Man 2 (2010)

Cinematic Modeler / Texture Artist

Command & Conquer 4: Tiberian Twilight (2010)

3D Environment Artist

Alice in Wonderland (2010)

Previs Asset Creator

Ring of Gundam (2009)

Pre-Visualization Artist

Resident Evil 5 (2009)

Cinematic Modeler / Texture Artist

Command & Conquer: Red Alert 3 (2008)

Work History
  • The Third Floor

    February 2015 - Present

    home sweet home :)

  • Senior Modeler for VR Development

    The Third Floor

    February 2015 - Present

    home sweet home :)

  • Lead Modeler

    Mirada Studios

    January 2015 - January 2015

    Lead Modeler on unannounced project with high profile client.
    Responsibilities included:
    - Modeling, UV layout, and texturing 6 characters in 2 weeks along with modeling various environment and prop assets.
    - Re-topologizing scan data.
    - Prepping models in unique fashion for VFX department to use for particle / simulation tests.

  • Lead Modeler

    Four Lights

    November 2013 - December 2014

    Lead Modeler and 3D concept artist on internally produced game project.
    Responsibilities included:
    - Modeling, UV layout, and Texturing all hero assets. Including Weapons, Creatures, and Environments.
    - Maintaining strict deadlines.
    - Managing a team of 3 artists.
    - Creating an organized modeling pipeline for the team.
    - Producing previz for the projects overall look and feel, and game play elements.
    - Assembling art assets in Unity 4.55
    - Producing marketing art.
    - Building digital construction layout for our E3 2014 booth.

  • The Third Floor

    September 2012 - November 2013
  • Head of Modeling

    The Third Floor

    November 2007 - September 2012

    - Film -
    Oz the Great and Powerful
    Journey 2
    Men In Black 3
    Xmen First Class
    Smurfs
    Jack the Giant Slayer
    I Am Number Four
    Battleship
    Lobo
    Conan
    Medieval
    Gundam
    Mars Needs Moms
    Simple Machines
    Lotus Caves
    Kingdom Come
    - Game Cinematic -
    Tekken Tag Tournament 2 : Namco (2012)
    Diablo III : Blizzard (2012)
    StarCraft II : Blizzard (2010)
    Command and Conquer 4 Tiberium Twilight : EA (2010)
    Command and Conquer Red Alert 3 : EA (2008)
    DJ Hero : Activision (2009)
    Resident Evil 5 : Capcom (2009)

  • Modeler / Texture Artist

    Marvel Entertainment

    January 2009 - February 2009

    Avengers : Joss Whedon (2012)
    Iron Man 2 : Jon Faverau (2010)
    Thor : Kenneth Branagh (2011)

  • The Culver Studios

    June 2008 - January 2009

    Alice in Wonderland : Tim Burton (2010)

  • Modeling Supervisor

    Black Sun Entertainment

    August 2007 - August 2008

    Azureus Rising : David Weinstein (2010)

  • 20th Century Fox

    September 2007 - November 2007

    X-Men Origins: Wolverine : Gavin Hood (2009)

  • Modeler / Texture Artist

    Liquid Development

    January 2007 - September 2007

    Responsibilities: Creating High Res meshes, Low Poly in game meshes, producing normal maps, ripping UV's and texturing models.
    Blue Omega - Damnation
    Gearbox - Brothers In Arms : Hell's Highway
    Harmonix - Rockband

  • Character Modeler

    House of Moves

    June 2007 - July 2007
  • Character Modeler

    Motion Capture Society

    February 2007 - February 2007

    Character Modeler

Education
  • Bachelors of Science in Computer AnimationBachelors of Science, Comput

    Full Sail University

    2004 - 2006
  • Game Design in Art History, Traditional Drawing, Mixed Media, Storyboa

    Art Institute of Pittsburgh

    2002 - 2004