Andrew Hwang

Andrew Hwang

Senior Modeler / 17 yrs

Los Angeles, CA

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Lead Environment / Character Artist

Raising a Rukus (2017)

Visualization Artist

Aquaman (2016)

Previsualization Artist The Third Floor

Kingsglaive: Final Fantasy XV (2016)

Previs / Postvis Artist The Third Floor

Suicide Squad (2016)

Visualization Artist

Warcraft: The Beginning (2016)

Lead Asset Builder The Third Floor

The Martian VR Experience (2016)

Digital Effects

Granada (2016)

Previs / Postvis Artist

Fast & Furious supercharged (2015)

Previsualization Artist

Teenage Mutant Ninja Turtles (2014)

Previs Artist

Hercules (2014)

Previsualization Artist

Edge of Tomorrow (2014)

Previsualization Artist

Maleficent (2014)

Previs

X-Men: Days of Future Past (2014)

Previsualization Artist

Oz the Great and Powerful (2013)

Previs Modeler / Texture Artist

Jack the Giant Slayer (2013)

Previsualization Artist

The Twilight Saga: Breaking Dawn - Part 2 (2012)

Previsualization Artist

Total Recall (2012)

Previsualization Artist

Despicable Me: Minion Mayhem (2012)

Previsualization Artist

Men in Black 3 (2012)

Pre-Visualization Artist

Battleship (2012)

Previs/Postvis Artist

The Avengers (2012)

Previs Asset Supervisor

The Smurfs (2011)

Previs Asset Supervisor

X-Men: First Class (2011)

Previs Artist

Thor (2011)

Modeler / Texture Artist

Mars Needs Moms (2011)

Previs Modeler / Texture Artist

I Am Number Four (2011)

Lead Modeler

Azureus Rising (2010)

Pre-Visualization Artist

StarCraft II: Wings of Liberty (2010)

Modeler / Texture Artist

Iron Man 2 (2010)

Cinematic Modeler / Texture Artist

Command & Conquer 4: Tiberian Twilight (2010)

3D Environment Artist

Alice in Wonderland (2010)

Previs Asset Creator

Ring of Gundam (2009)

Modeler

X-Men Origins: Wolverine (2009)

Pre-Visualization Artist

Resident Evil 5 (2009)

Cinematic Modeler / Texture Artist

Command & Conquer: Red Alert 3 (2008)

Work History
  • The Third Floor

    February 2015 - Present

    home sweet home :)

  • Senior Modeler for VR Development

    The Third Floor

    February 2015 - Present

    home sweet home :)

  • Lead Modeler

    Mirada Studios

    January 2015 - January 2015

    Lead Modeler on unannounced project with high profile client.
    Responsibilities included:
    - Modeling, UV layout, and texturing 6 characters in 2 weeks along with modeling various environment and prop assets.
    - Re-topologizing scan data.
    - Prepping models in unique fashion for VFX department to use for particle / simulation tests.

  • Lead Modeler

    Four Lights

    November 2013 - December 2014

    Lead Modeler and 3D concept artist on internally produced game project.
    Responsibilities included:
    - Modeling, UV layout, and Texturing all hero assets. Including Weapons, Creatures, and Environments.
    - Maintaining strict deadlines.
    - Managing a team of 3 artists.
    - Creating an organized modeling pipeline for the team.
    - Producing previz for the projects overall look and feel, and game play elements.
    - Assembling art assets in Unity 4.55
    - Producing marketing art.
    - Building digital construction layout for our E3 2014 booth.

  • The Third Floor

    September 2012 - November 2013
  • Head of Modeling

    The Third Floor

    November 2007 - September 2012

    - Film -
    Oz the Great and Powerful
    Journey 2
    Men In Black 3
    Xmen First Class
    Smurfs
    Jack the Giant Slayer
    I Am Number Four
    Battleship
    Lobo
    Conan
    Medieval
    Gundam
    Mars Needs Moms
    Simple Machines
    Lotus Caves
    Kingdom Come
    - Game Cinematic -
    Tekken Tag Tournament 2 : Namco (2012)
    Diablo III : Blizzard (2012)
    StarCraft II : Blizzard (2010)
    Command and Conquer 4 Tiberium Twilight : EA (2010)
    Command and Conquer Red Alert 3 : EA (2008)
    DJ Hero : Activision (2009)
    Resident Evil 5 : Capcom (2009)

  • Modeler / Texture Artist

    Marvel Entertainment

    January 2009 - February 2009

    Avengers : Joss Whedon (2012)
    Iron Man 2 : Jon Faverau (2010)
    Thor : Kenneth Branagh (2011)

  • The Culver Studios

    June 2008 - January 2009

    Alice in Wonderland : Tim Burton (2010)

  • Modeling Supervisor

    Black Sun Entertainment

    August 2007 - August 2008

    Azureus Rising : David Weinstein (2010)

  • 20th Century Fox

    September 2007 - November 2007

    X-Men Origins: Wolverine : Gavin Hood (2009)

  • Modeler / Texture Artist

    Liquid Development

    January 2007 - September 2007

    Responsibilities: Creating High Res meshes, Low Poly in game meshes, producing normal maps, ripping UV's and texturing models.
    Blue Omega - Damnation
    Gearbox - Brothers In Arms : Hell's Highway
    Harmonix - Rockband

  • Character Modeler

    House of Moves

    June 2007 - July 2007
  • Character Modeler

    Motion Capture Society

    February 2007 - February 2007

    Character Modeler

Education
  • Bachelors of Science in Computer AnimationBachelors of Science, Comput

    Full Sail University

    2004 - 2006
  • Game Design in Art History, Traditional Drawing, Mixed Media, Storyboa

    Art Institute of Pittsburgh

    2002 - 2004