- Terrain / Environment Art
- Lighting
- Level Art
- Effects
- Content and Pipeline Research and Development
- Team Management
- Art Direction
Additional Art Director
EA DICE
February 2012 - September 2012
In addition to working as a Senior Level/Environment Artist at DICE (EA Digital Illusions) in Stockholm, Sweden working on Battlefield 3: Armored Kill, I was also standing in as Art Director for the project.
Senior Artist
Starbreeze
August 2009 - December 2009
I was employed as a Senior Artist at Starbreeze in Uppsala, Sweden working on:
- Bourne (360, PS3, PC)
My role included:
- Environment Art
- UI Design
- Lighting
- Level Art
Senior Artist
Grin
June 2007 - August 2009
I was employed as a Senior Artist at Grin in Stockholm, Sweden working on:
- Bionic Commando (360, PS3, PC)
- Bionic Commando Rearmed (XBLA, PSN)
- Wanted: Weapons of Fate (360, PS3, PC)
- Terminator: Salvation (360, PS3, PC)
- 'Final Fantasy: Fortress' and other unannounced projects for PC, PS3 and 360.
My role included:
- Environment Art
- Effects
- Lighting
- Level Art
- UI Design
Artist
Splash Damage
July 2005 - June 2007
I was employed as an Artist at Splash Damage in London, England working on:
- Enemy Territory: Quake Wars (360, PS3, PC)
My role included:
- Environment Art
- Level Art
- Lighting
- Effects and Effects Scripting
- UI Design