Andrew Hamilton

Andrew Hamilton

Lead Environment Artist at DICE

Lead Environment Artist / 19 yrs

Stockholm, Sweden

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Lead Environment Artist at DICE currently working on Star Wars: Battlefront for PS4, XBOne and PC.
Work History
  • Lead Environment Artist

    EA DICE

    August 2013 - Present

    I am currently employed as Lead Environment Artist at DICE (EA Digital Illusions) in Stockholm, Sweden working on:

    - Star Wars Battlefront

    My role includes:

    - Terrain / Environment Art
    - Lighting
    - Level Art
    - Content and Pipeline Research and Development
    - Team Management

  • Senior Environment Artist

    EA DICE

    January 2010 - August 2013

    I was employed as a Senior Level/Environment Artist at DICE (EA Digital Illusions) in Stockholm, Sweden working on:

    - Battlefield 4 (XBone, PS4, 360, PS3, PC)
    - Battlefield 3: Armored Kill (360, PS3, PC)
    - Battlefield 3 (360, PS3, PC)
    - Need For Speed: Hot Pursuit (360, PS3, PC)

    My role included:

    - Terrain / Environment Art
    - Lighting
    - Level Art
    - Effects
    - Content and Pipeline Research and Development
    - Team Management
    - Art Direction

  • Additional Art Director

    EA DICE

    February 2012 - September 2012

    In addition to working as a Senior Level/Environment Artist at DICE (EA Digital Illusions) in Stockholm, Sweden working on Battlefield 3: Armored Kill, I was also standing in as Art Director for the project.

  • Senior Artist

    Starbreeze

    August 2009 - December 2009

    I was employed as a Senior Artist at Starbreeze in Uppsala, Sweden working on:

    - Bourne (360, PS3, PC)

    My role included:

    - Environment Art
    - UI Design
    - Lighting
    - Level Art

  • Senior Artist

    Grin

    June 2007 - August 2009

    I was employed as a Senior Artist at Grin in Stockholm, Sweden working on:

    - Bionic Commando (360, PS3, PC)
    - Bionic Commando Rearmed (XBLA, PSN)
    - Wanted: Weapons of Fate (360, PS3, PC)
    - Terminator: Salvation (360, PS3, PC)
    - 'Final Fantasy: Fortress' and other unannounced projects for PC, PS3 and 360.

    My role included:

    - Environment Art
    - Effects
    - Lighting
    - Level Art
    - UI Design

  • Artist

    Splash Damage

    July 2005 - June 2007

    I was employed as an Artist at Splash Damage in London, England working on:

    - Enemy Territory: Quake Wars (360, PS3, PC)

    My role included:

    - Environment Art
    - Level Art
    - Lighting
    - Effects and Effects Scripting
    - UI Design

Education
  • Western Australian School of Art and Design

    2004 - 2005
  • Western Australian School of Art and Design

    2003 - 2004
  • Western Australian School of Art and Design

    2002 - 2003
  • Australind Senior High School

    1998 - 2002